ui: Move the support for touch inputs into RecoveryUI.
- Added detection for EV_ABS events in minui/events.cpp, if it's
allowed;
- Added listening and processing touch inputs in ui.cpp;
- Fixed an issue in recognizing swipe with multi-touch protocol A;
- Changed the logic in RecoveryUI::ProcessKey() to be swipe-aware. It
now allows turning on text mode with <power> + <swipe-up>.
The last change also fixed an issue on devices with protocol A: prior
to this CL, user may accidentally toggle the text mode during an OTA.
Because it was considered as a single-button device, a long tap that
sent BTN_TOUCH event would turn on text mode.
Test: Allow detecting touch inputs. Swiping (up, down, enter) works on
angler, angelfish, dorado respectively.
Bug: 36169090
Bug: 64307776
Change-Id: I4bc882b99114ce4ab414f8bdb8f4f7a525b8a8fd
(cherry picked from commit 5f8dd9951d)
This commit is contained in:
@@ -54,6 +54,9 @@ RecoveryUI::RecoveryUI()
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rtl_locale_(false),
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brightness_normal_(50),
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brightness_dimmed_(25),
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touch_screen_allowed_(false),
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kTouchLowThreshold(RECOVERY_UI_TOUCH_LOW_THRESHOLD),
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kTouchHighThreshold(RECOVERY_UI_TOUCH_HIGH_THRESHOLD),
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key_queue_len(0),
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key_last_down(-1),
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key_long_press(false),
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@@ -64,6 +67,8 @@ RecoveryUI::RecoveryUI()
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has_power_key(false),
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has_up_key(false),
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has_down_key(false),
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has_touch_screen(false),
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touch_slot_(0),
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screensaver_state_(ScreensaverState::DISABLED) {
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pthread_mutex_init(&key_queue_mutex, nullptr);
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pthread_cond_init(&key_queue_cond, nullptr);
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@@ -77,6 +82,8 @@ void RecoveryUI::OnKeyDetected(int key_code) {
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has_down_key = true;
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} else if (key_code == KEY_UP || key_code == KEY_VOLUMEUP) {
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has_up_key = true;
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} else if (key_code == ABS_MT_POSITION_X || key_code == ABS_MT_POSITION_Y) {
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has_touch_screen = true;
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}
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}
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@@ -128,10 +135,15 @@ bool RecoveryUI::Init(const std::string& locale) {
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// Set up the locale info.
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SetLocale(locale);
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ev_init(std::bind(&RecoveryUI::OnInputEvent, this, std::placeholders::_1, std::placeholders::_2));
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ev_init(std::bind(&RecoveryUI::OnInputEvent, this, std::placeholders::_1, std::placeholders::_2),
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touch_screen_allowed_);
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ev_iterate_available_keys(std::bind(&RecoveryUI::OnKeyDetected, this, std::placeholders::_1));
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if (touch_screen_allowed_) {
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ev_iterate_touch_inputs(std::bind(&RecoveryUI::OnKeyDetected, this, std::placeholders::_1));
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}
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if (!InitScreensaver()) {
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LOG(INFO) << "Screensaver disabled";
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}
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@@ -140,15 +152,85 @@ bool RecoveryUI::Init(const std::string& locale) {
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return true;
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}
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void RecoveryUI::OnTouchDetected(int dx, int dy) {
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enum SwipeDirection { UP, DOWN, RIGHT, LEFT } direction;
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// We only consider a valid swipe if:
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// - the delta along one axis is below kTouchLowThreshold;
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// - and the delta along the other axis is beyond kTouchHighThreshold.
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if (abs(dy) < kTouchLowThreshold && abs(dx) > kTouchHighThreshold) {
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direction = dx < 0 ? SwipeDirection::LEFT : SwipeDirection::RIGHT;
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} else if (abs(dx) < kTouchLowThreshold && abs(dy) > kTouchHighThreshold) {
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direction = dy < 0 ? SwipeDirection::UP : SwipeDirection::DOWN;
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} else {
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LOG(DEBUG) << "Ignored " << dx << " " << dy << " (low: " << kTouchLowThreshold
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<< ", high: " << kTouchHighThreshold << ")";
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return;
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}
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LOG(DEBUG) << "Swipe direction=" << direction;
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switch (direction) {
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case SwipeDirection::UP:
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ProcessKey(KEY_UP, 1); // press up key
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ProcessKey(KEY_UP, 0); // and release it
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break;
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case SwipeDirection::DOWN:
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ProcessKey(KEY_DOWN, 1); // press down key
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ProcessKey(KEY_DOWN, 0); // and release it
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break;
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case SwipeDirection::LEFT:
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case SwipeDirection::RIGHT:
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ProcessKey(KEY_POWER, 1); // press power key
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ProcessKey(KEY_POWER, 0); // and release it
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break;
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};
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}
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int RecoveryUI::OnInputEvent(int fd, uint32_t epevents) {
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struct input_event ev;
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if (ev_get_input(fd, epevents, &ev) == -1) {
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return -1;
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}
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// Touch inputs handling.
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//
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// We handle the touch inputs by tracking the position changes between initial contacting and
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// upon lifting. touch_start_X/Y record the initial positions, with touch_finger_down set. Upon
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// detecting the lift, we unset touch_finger_down and detect a swipe based on position changes.
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//
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// Per the doc Multi-touch Protocol at below, there are two protocols.
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// https://www.kernel.org/doc/Documentation/input/multi-touch-protocol.txt
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//
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// The main difference between the stateless type A protocol and the stateful type B slot protocol
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// lies in the usage of identifiable contacts to reduce the amount of data sent to userspace. The
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// slot protocol (i.e. type B) sends ABS_MT_TRACKING_ID with a unique id on initial contact, and
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// sends ABS_MT_TRACKING_ID -1 upon lifting the contact. Protocol A doesn't send
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// ABS_MT_TRACKING_ID -1 on lifting, but the driver may additionally report BTN_TOUCH event.
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//
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// For protocol A, we rely on BTN_TOUCH to recognize lifting, while for protocol B we look for
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// ABS_MT_TRACKING_ID being -1.
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//
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// Touch input events will only be available if touch_screen_allowed_ is set.
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if (ev.type == EV_SYN) {
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if (touch_screen_allowed_ && ev.code == SYN_REPORT) {
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// There might be multiple SYN_REPORT events. We should only detect a swipe after lifting the
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// contact.
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if (touch_finger_down_ && !touch_swiping_) {
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touch_start_X_ = touch_X_;
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touch_start_Y_ = touch_Y_;
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touch_swiping_ = true;
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} else if (!touch_finger_down_ && touch_swiping_) {
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touch_swiping_ = false;
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OnTouchDetected(touch_X_ - touch_start_X_, touch_Y_ - touch_start_Y_);
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}
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}
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return 0;
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} else if (ev.type == EV_REL) {
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}
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if (ev.type == EV_REL) {
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if (ev.code == REL_Y) {
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// accumulate the up or down motion reported by
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// the trackball. When it exceeds a threshold
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@@ -169,7 +251,48 @@ int RecoveryUI::OnInputEvent(int fd, uint32_t epevents) {
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rel_sum = 0;
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}
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if (touch_screen_allowed_ && ev.type == EV_ABS) {
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if (ev.code == ABS_MT_SLOT) {
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touch_slot_ = ev.value;
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}
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// Ignore other fingers.
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if (touch_slot_ > 0) return 0;
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switch (ev.code) {
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case ABS_MT_POSITION_X:
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touch_X_ = ev.value;
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touch_finger_down_ = true;
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break;
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case ABS_MT_POSITION_Y:
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touch_Y_ = ev.value;
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touch_finger_down_ = true;
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break;
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case ABS_MT_TRACKING_ID:
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// Protocol B: -1 marks lifting the contact.
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if (ev.value < 0) touch_finger_down_ = false;
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break;
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}
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return 0;
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}
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if (ev.type == EV_KEY && ev.code <= KEY_MAX) {
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if (touch_screen_allowed_) {
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if (ev.code == BTN_TOUCH) {
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// A BTN_TOUCH with value 1 indicates the start of contact (protocol A), with 0 means
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// lifting the contact.
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touch_finger_down_ = (ev.value == 1);
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}
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// Intentionally ignore BTN_TOUCH and BTN_TOOL_FINGER, which would otherwise trigger
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// additional scrolling (because in ScreenRecoveryUI::ShowFile(), we consider keys other than
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// KEY_POWER and KEY_UP as KEY_DOWN).
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if (ev.code == BTN_TOUCH || ev.code == BTN_TOOL_FINGER) {
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return 0;
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}
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}
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ProcessKey(ev.code, ev.value);
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}
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@@ -365,6 +488,14 @@ bool RecoveryUI::HasThreeButtons() {
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return has_power_key && has_up_key && has_down_key;
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}
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bool RecoveryUI::HasPowerKey() const {
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return has_power_key;
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}
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bool RecoveryUI::HasTouchScreen() const {
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return has_touch_screen;
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}
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void RecoveryUI::FlushKeys() {
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pthread_mutex_lock(&key_queue_mutex);
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key_queue_len = 0;
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@@ -377,8 +508,8 @@ RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
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pthread_mutex_unlock(&key_queue_mutex);
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// If we have power and volume up keys, that chord is the signal to toggle the text display.
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if (HasThreeButtons()) {
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if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) {
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if (HasThreeButtons() || (HasPowerKey() && HasTouchScreen() && touch_screen_allowed_)) {
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if ((key == KEY_VOLUMEUP || key == KEY_UP) && IsKeyPressed(KEY_POWER)) {
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return TOGGLE;
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}
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} else {
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