Whitespace cleanup
Change-Id: I93c65973679894bb8587da4b38b410d38036b8bd
This commit is contained in:
@@ -54,7 +54,7 @@ GUIPatternPassword::GUIPatternPassword(xml_node<>* node)
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mAction = new GUIAction(node);
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child = FindNode(node, "dot");
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if(child)
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if (child)
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{
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mDotColor = LoadAttrColor(child, "color", mDotColor);
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mActiveDotColor = LoadAttrColor(child, "activecolor", mActiveDotColor);
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@@ -65,18 +65,18 @@ GUIPatternPassword::GUIPatternPassword(xml_node<>* node)
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}
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child = FindNode(node, "line");
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if(child)
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if (child)
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{
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mLineColor = LoadAttrColor(child, "color", mLineColor);
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mLineWidth = LoadAttrIntScaleX(child, "width", mLineWidth);
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}
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child = FindNode(node, "data");
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if(child)
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if (child)
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mPassVar = LoadAttrString(child, "name", "");
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child = FindNode(node, "size");
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if(child) {
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if (child) {
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mSizeVar = LoadAttrString(child, "name", "");
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// Use the configured default, if set.
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@@ -84,7 +84,7 @@ GUIPatternPassword::GUIPatternPassword(xml_node<>* node)
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Resize(size);
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}
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if(!mDotImage || !mDotImage->GetResource() || !mActiveDotImage || !mActiveDotImage->GetResource())
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if (!mDotImage || !mDotImage->GetResource() || !mActiveDotImage || !mActiveDotImage->GetResource())
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{
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mDotCircle = gr_render_circle(mDotRadius, mDotColor.red, mDotColor.green, mDotColor.blue, mDotColor.alpha);
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mActiveDotCircle = gr_render_circle(mDotRadius/2, mActiveDotColor.red, mActiveDotColor.green, mActiveDotColor.blue, mActiveDotColor.alpha);
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@@ -104,10 +104,10 @@ GUIPatternPassword::~GUIPatternPassword()
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delete[] mDots;
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delete[] mConnectedDots;
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if(mDotCircle)
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if (mDotCircle)
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gr_free_surface(mDotCircle);
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if(mActiveDotCircle)
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if (mActiveDotCircle)
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gr_free_surface(mActiveDotCircle);
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}
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@@ -115,7 +115,7 @@ void GUIPatternPassword::ResetActiveDots()
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{
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mConnectedDotsLen = 0;
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mCurLineX = mCurLineY = -1;
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for(size_t i = 0; i < mGridSize * mGridSize; ++i)
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for (size_t i = 0; i < mGridSize * mGridSize; ++i)
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mDots[i].active = false;
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}
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@@ -155,9 +155,9 @@ void GUIPatternPassword::CalculateDotPositions(void)
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* n*n-1
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*/
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for(size_t r = 0; r < mGridSize; ++r)
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for (size_t r = 0; r < mGridSize; ++r)
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{
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for(size_t c = 0; c < mGridSize; ++c)
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for (size_t c = 0; c < mGridSize; ++c)
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{
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mDots[mGridSize*r + c].x = x;
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mDots[mGridSize*r + c].y = y;
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@@ -170,29 +170,29 @@ void GUIPatternPassword::CalculateDotPositions(void)
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int GUIPatternPassword::Render(void)
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{
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if(!isConditionTrue())
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if (!isConditionTrue())
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return 0;
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gr_color(mLineColor.red, mLineColor.green, mLineColor.blue, mLineColor.alpha);
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for(size_t i = 1; i < mConnectedDotsLen; ++i) {
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for (size_t i = 1; i < mConnectedDotsLen; ++i) {
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const Dot& dp = mDots[mConnectedDots[i-1]];
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const Dot& dc = mDots[mConnectedDots[i]];
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gr_line(dp.x + mDotRadius, dp.y + mDotRadius, dc.x + mDotRadius, dc.y + mDotRadius, mLineWidth);
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}
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if(mConnectedDotsLen > 0 && mTrackingTouch) {
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if (mConnectedDotsLen > 0 && mTrackingTouch) {
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const Dot& dc = mDots[mConnectedDots[mConnectedDotsLen-1]];
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gr_line(dc.x + mDotRadius, dc.y + mDotRadius, mCurLineX, mCurLineY, mLineWidth);
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}
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for(size_t i = 0; i < mGridSize * mGridSize; ++i) {
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if(mDotCircle) {
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for (size_t i = 0; i < mGridSize * mGridSize; ++i) {
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if (mDotCircle) {
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gr_blit(mDotCircle, 0, 0, gr_get_width(mDotCircle), gr_get_height(mDotCircle), mDots[i].x, mDots[i].y);
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if(mDots[i].active) {
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if (mDots[i].active) {
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gr_blit(mActiveDotCircle, 0, 0, gr_get_width(mActiveDotCircle), gr_get_height(mActiveDotCircle), mDots[i].x + mDotRadius/2, mDots[i].y + mDotRadius/2);
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}
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} else {
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if(mDots[i].active) {
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if (mDots[i].active) {
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gr_blit(mActiveDotImage->GetResource(), 0, 0, mActiveDotImage->GetWidth(), mActiveDotImage->GetHeight(),
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mDots[i].x + (mDotRadius - mActiveDotImage->GetWidth()/2), mDots[i].y + (mDotRadius - mActiveDotImage->GetHeight()/2));
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} else {
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@@ -205,7 +205,7 @@ int GUIPatternPassword::Render(void)
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int GUIPatternPassword::Update(void)
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{
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if(!isConditionTrue())
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if (!isConditionTrue())
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return 0;
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int res = mNeedRender ? 2 : 1;
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@@ -214,7 +214,7 @@ int GUIPatternPassword::Update(void)
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}
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void GUIPatternPassword::Resize(size_t n) {
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if(mGridSize == n)
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if (mGridSize == n)
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return;
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delete[] mDots;
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@@ -247,8 +247,8 @@ static bool IsInCircle(int x, int y, int ox, int oy, int r)
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int GUIPatternPassword::InDot(int x, int y)
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{
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for(size_t i = 0; i < mGridSize * mGridSize; ++i) {
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if(IsInCircle(x, y, mDots[i].x + mDotRadius, mDots[i].y + mDotRadius, mDotRadius*3))
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for (size_t i = 0; i < mGridSize * mGridSize; ++i) {
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if (IsInCircle(x, y, mDots[i].x + mDotRadius, mDots[i].y + mDotRadius, mDotRadius*3))
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return i;
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}
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return -1;
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@@ -256,8 +256,8 @@ int GUIPatternPassword::InDot(int x, int y)
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bool GUIPatternPassword::DotUsed(int dot_idx)
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{
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for(size_t i = 0; i < mConnectedDotsLen; ++i) {
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if(mConnectedDots[i] == dot_idx)
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for (size_t i = 0; i < mConnectedDotsLen; ++i) {
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if (mConnectedDots[i] == dot_idx)
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return true;
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}
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return false;
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@@ -265,7 +265,7 @@ bool GUIPatternPassword::DotUsed(int dot_idx)
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void GUIPatternPassword::ConnectDot(int dot_idx)
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{
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if(mConnectedDotsLen >= mGridSize * mGridSize)
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if (mConnectedDotsLen >= mGridSize * mGridSize)
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{
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LOGERR("mConnectedDots in GUIPatternPassword has overflown!\n");
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return;
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@@ -277,7 +277,7 @@ void GUIPatternPassword::ConnectDot(int dot_idx)
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void GUIPatternPassword::ConnectIntermediateDots(int next_dot_idx)
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{
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if(mConnectedDotsLen == 0)
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if (mConnectedDotsLen == 0)
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return;
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const int prev_dot_idx = mConnectedDots[mConnectedDotsLen-1];
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@@ -311,15 +311,15 @@ void GUIPatternPassword::ConnectIntermediateDots(int next_dot_idx)
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int Dy = (ny > py) ? 1 : -1;
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// Vertical lines.
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if(px == nx)
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if (px == nx)
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Dx = 0;
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// Horizontal lines.
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else if(py == ny)
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else if (py == ny)
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Dy = 0;
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// Diagonal lines (|∆x| = |∆y|).
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else if(abs(px - nx) == abs(py - ny))
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else if (abs(px - nx) == abs(py - ny))
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;
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// No valid intermediate dots.
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@@ -327,19 +327,19 @@ void GUIPatternPassword::ConnectIntermediateDots(int next_dot_idx)
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return;
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// Iterate along axis, adding dots in the correct order.
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while((Dy == 0 || y != ny - Dy) && (Dx == 0 || x != nx - Dx)) {
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while ((Dy == 0 || y != ny - Dy) && (Dx == 0 || x != nx - Dx)) {
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x += Dx;
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y += Dy;
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int idx = mGridSize * y + x;
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if(!DotUsed(idx))
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if (!DotUsed(idx))
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ConnectDot(idx);
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}
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}
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int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
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{
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if(!isConditionTrue())
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if (!isConditionTrue())
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return -1;
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switch (state)
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@@ -347,7 +347,7 @@ int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
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case TOUCH_START:
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{
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const int dot_idx = InDot(x, y);
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if(dot_idx == -1)
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if (dot_idx == -1)
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break;
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mTrackingTouch = true;
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@@ -361,11 +361,11 @@ int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
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}
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case TOUCH_DRAG:
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{
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if(!mTrackingTouch)
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if (!mTrackingTouch)
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break;
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const int dot_idx = InDot(x, y);
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if(dot_idx != -1 && !DotUsed(dot_idx))
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if (dot_idx != -1 && !DotUsed(dot_idx))
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{
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ConnectIntermediateDots(dot_idx);
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ConnectDot(dot_idx);
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@@ -379,7 +379,7 @@ int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
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}
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case TOUCH_RELEASE:
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{
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if(!mTrackingTouch)
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if (!mTrackingTouch)
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break;
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mNeedRender = true;
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@@ -396,10 +396,10 @@ int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
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int GUIPatternPassword::NotifyVarChange(const std::string& varName, const std::string& value)
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{
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if(!isConditionTrue())
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if (!isConditionTrue())
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return 0;
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if(varName == mSizeVar) {
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if (varName == mSizeVar) {
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Resize(atoi(value.c_str()));
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mUpdate = true;
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}
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@@ -420,8 +420,8 @@ static unsigned int getSDKVersion(void) {
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std::string GUIPatternPassword::GeneratePassphrase()
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{
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char pattern[mConnectedDotsLen];
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for(size_t i = 0; i < mConnectedDotsLen; i++) {
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pattern[i] = (char) mConnectedDots[i];
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for (size_t i = 0; i < mConnectedDotsLen; i++) {
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pattern[i] = (char) mConnectedDots[i];
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}
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std::stringstream pass;
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@@ -461,9 +461,9 @@ std::string GUIPatternPassword::GeneratePassphrase()
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void GUIPatternPassword::PatternDrawn()
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{
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if(!mPassVar.empty() && mConnectedDotsLen > 0)
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if (!mPassVar.empty() && mConnectedDotsLen > 0)
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DataManager::SetValue(mPassVar, GeneratePassphrase());
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if(mAction)
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if (mAction)
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mAction->doActions();
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}
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