Fix some actions being incorrectly threaded
Change-Id: Ic8406344994ef2a9972207f9281b52e64e22826b Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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@@ -361,7 +361,7 @@ int GUIAction::flash_zip(std::string filename, int* wipe_cache)
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bool GUIAction::needsToRunInSeparateThread(const GUIAction::Action& action)
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{
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return setActionsRunningInCallerThread.find(action.mFunction) == setActionsRunningInCallerThread.end();
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return setActionsRunningInCallerThread.find(gui_parse_text(action.mFunction)) == setActionsRunningInCallerThread.end();
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}
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int GUIAction::doActions()
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