Restructure vr_ui
Get rid of pixel offset variables, and use makefile variables in BoardConfigs. Bug: 37779982 Test: Verified vr ui has same behavior. Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd
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+1
-2
@@ -336,7 +336,7 @@ void ScreenRecoveryUI::draw_screen_locked() {
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SetColor(LOG);
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int row = (text_top_ + text_rows_ - 1) % text_rows_;
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size_t count = 0;
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for (int ty = gr_fb_height() - kMarginHeight - char_height_ - log_bottom_offset_;
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for (int ty = gr_fb_height() - kMarginHeight - char_height_;
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ty >= y && count < text_rows_; ty -= char_height_, ++count) {
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int temp_y = ty;
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DrawTextLine(x, &temp_y, text_[row], false);
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@@ -459,7 +459,6 @@ bool ScreenRecoveryUI::InitTextParams() {
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gr_font_size(gr_sys_font(), &char_width_, &char_height_);
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text_rows_ = (gr_fb_height() - kMarginHeight * 2) / char_height_;
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text_cols_ = (gr_fb_width() - kMarginWidth * 2) / char_width_;
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log_bottom_offset_ = 0;
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return true;
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}
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