Restructure vr_ui

Get rid of pixel offset variables, and use makefile variables in
BoardConfigs.

Bug: 37779982
Test: Verified vr ui has same behavior.
Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd
This commit is contained in:
Luke Song
2017-06-23 14:33:46 -07:00
parent d9bc424960
commit 81a8e4cab2
5 changed files with 13 additions and 32 deletions
+1 -2
View File
@@ -336,7 +336,7 @@ void ScreenRecoveryUI::draw_screen_locked() {
SetColor(LOG);
int row = (text_top_ + text_rows_ - 1) % text_rows_;
size_t count = 0;
for (int ty = gr_fb_height() - kMarginHeight - char_height_ - log_bottom_offset_;
for (int ty = gr_fb_height() - kMarginHeight - char_height_;
ty >= y && count < text_rows_; ty -= char_height_, ++count) {
int temp_y = ty;
DrawTextLine(x, &temp_y, text_[row], false);
@@ -459,7 +459,6 @@ bool ScreenRecoveryUI::InitTextParams() {
gr_font_size(gr_sys_font(), &char_width_, &char_height_);
text_rows_ = (gr_fb_height() - kMarginHeight * 2) / char_height_;
text_cols_ = (gr_fb_width() - kMarginWidth * 2) / char_width_;
log_bottom_offset_ = 0;
return true;
}