Add haptic feedback

Change-Id: I15d723f73c0b0bb4a40645d1c3f4c1c616f36998
This commit is contained in:
Samer Diab (S.a.M.e.R_d)
2014-01-07 20:18:47 +00:00
committed by Gerrit Code Review
parent 4011c71f98
commit 71e9b049c2
10 changed files with 70 additions and 2 deletions
+6
View File
@@ -314,6 +314,7 @@ void* GUIAction::thread_start(void *cookie)
void GUIAction::operation_start(const string operation_name)
{
time(&Start);
DataManager::SetValue(TW_ACTION_BUSY, 1);
DataManager::SetValue("ui_progress", 0);
DataManager::SetValue("tw_operation", operation_name);
@@ -323,6 +324,7 @@ void GUIAction::operation_start(const string operation_name)
void GUIAction::operation_end(const int operation_status, const int simulate)
{
time_t Stop;
int simulate_fail;
DataManager::SetValue("ui_progress", 100);
if (simulate) {
@@ -344,6 +346,9 @@ void GUIAction::operation_end(const int operation_status, const int simulate)
#ifndef TW_NO_SCREEN_TIMEOUT
blankTimer.resetTimerAndUnblank();
#endif
time(&Stop);
if ((int) difftime(Stop, Start) > 10)
DataManager::Vibrate("tw_vibrate");
}
int GUIAction::doAction(Action action, int isThreaded /* = 0 */)
@@ -920,6 +925,7 @@ int GUIAction::doAction(Action action, int isThreaded /* = 0 */)
else {
operation_end(1, simulate);
return -1;
}
DataManager::SetValue(TW_BACKUP_NAME, "(Auto Generate)");
} else if (arg == "restore") {