Explicitly set the font face and color.
This matches what the UI folks asked us to use. Also fix the locale parsing code. Bug: http://b/27837319 Bug: http://b/22465983 Bug: http://b/26548285 Change-Id: I316a6e1f44855313dd983950abf21b543be7ffc0
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@@ -19,7 +19,9 @@
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<TextView android:id="@+id/text"
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<TextView android:id="@+id/text"
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android:layout_width="wrap_content"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_height="wrap_content"
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android:textColor="#ffffffff"
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android:fontFamily="sans-serif-medium"
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android:textColor="#fff5f5f5"
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android:textSize="14sp"
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android:background="#ff000000"
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android:background="#ff000000"
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android:maxWidth="480px"
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android:maxWidth="480px"
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android:gravity="center"
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android:gravity="center"
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@@ -149,12 +149,9 @@ public class Main extends Activity {
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String[] localeNames = getAssets().getLocales();
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String[] localeNames = getAssets().getLocales();
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Arrays.sort(localeNames);
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Arrays.sort(localeNames);
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ArrayList<Locale> locales = new ArrayList<Locale>();
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ArrayList<Locale> locales = new ArrayList<Locale>();
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for (String ln : localeNames) {
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for (String localeName : localeNames) {
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int u = ln.indexOf('_');
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Log.i(TAG, "locale = " + localeName);
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if (u >= 0) {
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locales.add(Locale.forLanguageTag(localeName));
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Log.i(TAG, "locale = " + ln);
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locales.add(new Locale(ln.substring(0, u), ln.substring(u+1)));
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}
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}
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}
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final Runnable seq = buildSequence(locales.toArray(new Locale[0]));
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final Runnable seq = buildSequence(locales.toArray(new Locale[0]));
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