tests: Add tests for ScreenRecoveryUI.
In order to support that, this CL adds Paths::set_resource_dir() to
override the default resource dir ("/res/images/") that's only available
under recovery. Note that since there're external modules depending on
libminui, it adds a separate function of res_set_resource_dir(), instead
of requiring the dependency on libotautil for everyone.
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Change-Id: I0a7dcf4476808bea9e634eaffc9676f6cbaf92b7
This commit is contained in:
@@ -16,11 +16,19 @@
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#include <stddef.h>
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#include <functional>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include <android-base/logging.h>
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#include <gtest/gtest.h>
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#include "common/test_constants.h"
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#include "device.h"
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#include "otautil/paths.h"
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#include "private/resources.h"
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#include "screen_ui.h"
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static const std::vector<std::string> HEADERS{ "header" };
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@@ -185,3 +193,162 @@ TEST(ScreenUITest, WearMenuSelectItemsOverflow) {
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ASSERT_EQ(0u, menu.MenuStart());
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ASSERT_EQ(3u, menu.MenuEnd());
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}
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static constexpr int kMagicAction = 101;
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enum class KeyCode : int {
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TIMEOUT = -1,
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NO_OP = 0,
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UP = 1,
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DOWN = 2,
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ENTER = 3,
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MAGIC = 1001,
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LAST,
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};
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static const std::map<KeyCode, int> kKeyMapping{
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// clang-format off
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{ KeyCode::NO_OP, Device::kNoAction },
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{ KeyCode::UP, Device::kHighlightUp },
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{ KeyCode::DOWN, Device::kHighlightDown },
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{ KeyCode::ENTER, Device::kInvokeItem },
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{ KeyCode::MAGIC, kMagicAction },
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// clang-format on
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};
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class TestableScreenRecoveryUI : public ScreenRecoveryUI {
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public:
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int WaitKey() override;
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void SetKeyBuffer(const std::vector<KeyCode>& buffer);
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int KeyHandler(int key, bool visible) const;
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bool GetRtlLocale() const {
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return rtl_locale_;
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}
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private:
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std::vector<KeyCode> key_buffer_;
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size_t key_buffer_index_;
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};
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void TestableScreenRecoveryUI::SetKeyBuffer(const std::vector<KeyCode>& buffer) {
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key_buffer_ = buffer;
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key_buffer_index_ = 0;
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}
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int TestableScreenRecoveryUI::KeyHandler(int key, bool) const {
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KeyCode key_code = static_cast<KeyCode>(key);
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if (kKeyMapping.find(key_code) != kKeyMapping.end()) {
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return kKeyMapping.at(key_code);
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}
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return Device::kNoAction;
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}
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int TestableScreenRecoveryUI::WaitKey() {
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CHECK_LT(key_buffer_index_, key_buffer_.size());
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return static_cast<int>(key_buffer_[key_buffer_index_++]);
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}
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class ScreenRecoveryUITest : public ::testing::Test {
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protected:
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const std::string kTestLocale = "en-US";
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const std::string kTestRtlLocale = "ar";
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const std::string kTestRtlLocaleWithSuffix = "ar_EG";
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void SetUp() override {
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ui_ = std::make_unique<TestableScreenRecoveryUI>();
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std::string testdata_dir = from_testdata_base("");
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Paths::Get().set_resource_dir(testdata_dir);
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res_set_resource_dir(testdata_dir);
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ASSERT_TRUE(ui_->Init(kTestLocale));
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}
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std::unique_ptr<TestableScreenRecoveryUI> ui_;
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};
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TEST_F(ScreenRecoveryUITest, Init) {
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ASSERT_EQ(kTestLocale, ui_->GetLocale());
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ASSERT_FALSE(ui_->GetRtlLocale());
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ASSERT_FALSE(ui_->IsTextVisible());
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ASSERT_FALSE(ui_->WasTextEverVisible());
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}
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TEST_F(ScreenRecoveryUITest, ShowText) {
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ASSERT_FALSE(ui_->IsTextVisible());
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ui_->ShowText(true);
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ASSERT_TRUE(ui_->IsTextVisible());
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ASSERT_TRUE(ui_->WasTextEverVisible());
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ui_->ShowText(false);
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ASSERT_FALSE(ui_->IsTextVisible());
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ASSERT_TRUE(ui_->WasTextEverVisible());
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}
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TEST_F(ScreenRecoveryUITest, RtlLocale) {
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ASSERT_TRUE(ui_->Init(kTestRtlLocale));
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ASSERT_TRUE(ui_->GetRtlLocale());
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ASSERT_TRUE(ui_->Init(kTestRtlLocaleWithSuffix));
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ASSERT_TRUE(ui_->GetRtlLocale());
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}
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TEST_F(ScreenRecoveryUITest, ShowMenu) {
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ui_->SetKeyBuffer({
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KeyCode::UP,
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KeyCode::DOWN,
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KeyCode::UP,
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KeyCode::DOWN,
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KeyCode::ENTER,
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});
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ASSERT_EQ(3u, ui_->ShowMenu(HEADERS, ITEMS, 3, true,
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std::bind(&TestableScreenRecoveryUI::KeyHandler, ui_.get(),
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std::placeholders::_1, std::placeholders::_2)));
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ui_->SetKeyBuffer({
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KeyCode::UP,
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KeyCode::UP,
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KeyCode::NO_OP,
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KeyCode::NO_OP,
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KeyCode::UP,
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KeyCode::ENTER,
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});
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ASSERT_EQ(2u, ui_->ShowMenu(HEADERS, ITEMS, 0, true,
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std::bind(&TestableScreenRecoveryUI::KeyHandler, ui_.get(),
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std::placeholders::_1, std::placeholders::_2)));
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}
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TEST_F(ScreenRecoveryUITest, ShowMenu_NotMenuOnly) {
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ui_->SetKeyBuffer({
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KeyCode::MAGIC,
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});
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ASSERT_EQ(static_cast<size_t>(kMagicAction),
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ui_->ShowMenu(HEADERS, ITEMS, 3, false,
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std::bind(&TestableScreenRecoveryUI::KeyHandler, ui_.get(),
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std::placeholders::_1, std::placeholders::_2)));
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}
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TEST_F(ScreenRecoveryUITest, ShowMenu_TimedOut) {
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ui_->SetKeyBuffer({
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KeyCode::TIMEOUT,
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});
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ASSERT_EQ(static_cast<size_t>(-1), ui_->ShowMenu(HEADERS, ITEMS, 3, true, nullptr));
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}
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TEST_F(ScreenRecoveryUITest, ShowMenu_TimedOut_TextWasEverVisible) {
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ui_->ShowText(true);
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ui_->ShowText(false);
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ASSERT_TRUE(ui_->WasTextEverVisible());
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ui_->SetKeyBuffer({
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KeyCode::TIMEOUT,
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KeyCode::DOWN,
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KeyCode::ENTER,
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});
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ASSERT_EQ(4u, ui_->ShowMenu(HEADERS, ITEMS, 3, true,
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std::bind(&TestableScreenRecoveryUI::KeyHandler, ui_.get(),
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std::placeholders::_1, std::placeholders::_2)));
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}
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