Implement the graphic menus

As we plan to show localized rescue party dialogs under recovery mode
with pre-generated images, it becomes necessary to show the menu headers
and items with images.

This cl converts the menu class to a interface and derived TextMenu &
GraphicMenu classes. And the GraphicMenu uses GRSurfaces* as the menu header
and a list of GRSurfaces* as menu items.

Moreover, factor out the Draw* functions in the ScreenUI into a separate
DrawInterface. Therefore, the Menu class can access these draw functions and
use them to implement the DrawHeaders & DrawItems neatly.

Bug: 74397117
Test: unittests pass, boot into recovery and check menu
Change-Id: I95cee30f3e5eb666eb6fbcdfc873a7260fc177c1
This commit is contained in:
Tianjie Xu
2018-10-11 16:54:50 -07:00
parent ff89e0004f
commit 66dbf63080
4 changed files with 351 additions and 128 deletions

View File

@@ -54,15 +54,23 @@ static double now() {
return tv.tv_sec + tv.tv_usec / 1000000.0;
}
Menu::Menu(bool scrollable, size_t max_items, size_t max_length,
const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection)
: scrollable_(scrollable),
Menu::Menu(size_t initial_selection, const DrawInterface& draw_func)
: selection_(initial_selection), draw_funcs_(draw_func) {}
size_t Menu::selection() const {
return selection_;
}
TextMenu::TextMenu(bool scrollable, size_t max_items, size_t max_length,
const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection, int char_height, const DrawInterface& draw_funcs)
: Menu(initial_selection, draw_funcs),
scrollable_(scrollable),
max_display_items_(max_items),
max_item_length_(max_length),
text_headers_(headers),
menu_start_(0),
selection_(initial_selection) {
char_height_(char_height) {
CHECK_LE(max_items, static_cast<size_t>(std::numeric_limits<int>::max()));
// It's fine to have more entries than text_rows_ if scrollable menu is supported.
@@ -74,29 +82,29 @@ Menu::Menu(bool scrollable, size_t max_items, size_t max_length,
CHECK(!text_items_.empty());
}
const std::vector<std::string>& Menu::text_headers() const {
const std::vector<std::string>& TextMenu::text_headers() const {
return text_headers_;
}
std::string Menu::TextItem(size_t index) const {
std::string TextMenu::TextItem(size_t index) const {
CHECK_LT(index, text_items_.size());
return text_items_[index];
}
size_t Menu::MenuStart() const {
size_t TextMenu::MenuStart() const {
return menu_start_;
}
size_t Menu::MenuEnd() const {
size_t TextMenu::MenuEnd() const {
return std::min(ItemsCount(), menu_start_ + max_display_items_);
}
size_t Menu::ItemsCount() const {
size_t TextMenu::ItemsCount() const {
return text_items_.size();
}
bool Menu::ItemsOverflow(std::string* cur_selection_str) const {
bool TextMenu::ItemsOverflow(std::string* cur_selection_str) const {
if (!scrollable_ || ItemsCount() <= max_display_items_) {
return false;
}
@@ -107,7 +115,7 @@ bool Menu::ItemsOverflow(std::string* cur_selection_str) const {
}
// TODO(xunchang) modify the function parameters to button up & down.
int Menu::Select(int sel) {
int TextMenu::Select(int sel) {
CHECK_LE(ItemsCount(), static_cast<size_t>(std::numeric_limits<int>::max()));
int count = ItemsCount();
@@ -140,6 +148,151 @@ int Menu::Select(int sel) {
return selection_;
}
int TextMenu::DrawHeader(int x, int y) const {
int offset = 0;
draw_funcs_.SetColor(UIElement::HEADER);
if (!scrollable()) {
offset += draw_funcs_.DrawWrappedTextLines(x, y + offset, text_headers());
} else {
offset += draw_funcs_.DrawTextLines(x, y + offset, text_headers());
// Show the current menu item number in relation to total number if items don't fit on the
// screen.
std::string cur_selection_str;
if (ItemsOverflow(&cur_selection_str)) {
offset += draw_funcs_.DrawTextLine(x, y + offset, cur_selection_str, true);
}
}
return offset;
}
int TextMenu::DrawItems(int x, int y, int screen_width, bool long_press) const {
int offset = 0;
draw_funcs_.SetColor(UIElement::MENU);
// Do not draw the horizontal rule for wear devices.
if (!scrollable()) {
offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4;
}
for (size_t i = MenuStart(); i < MenuEnd(); ++i) {
bool bold = false;
if (i == selection()) {
// Draw the highlight bar.
draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG);
int bar_height = char_height_ + 4;
draw_funcs_.DrawHighlightBar(0, y + offset - 2, screen_width, bar_height);
// Bold white text for the selected item.
draw_funcs_.SetColor(UIElement::MENU_SEL_FG);
bold = true;
}
offset += draw_funcs_.DrawTextLine(x, y + offset, TextItem(i), bold);
draw_funcs_.SetColor(UIElement::MENU);
}
offset += draw_funcs_.DrawHorizontalRule(y + offset);
return offset;
}
GraphicMenu::GraphicMenu(size_t max_width, size_t max_height, GRSurface* graphic_headers,
const std::vector<GRSurface*>& graphic_items, size_t initial_selection,
const DrawInterface& draw_funcs)
: Menu(initial_selection, draw_funcs),
max_width_(max_width),
max_height_(max_height),
graphic_headers_(graphic_headers),
graphic_items_(graphic_items) {}
int GraphicMenu::Select(int sel) {
CHECK_LE(graphic_items_.size(), static_cast<size_t>(std::numeric_limits<int>::max()));
int count = graphic_items_.size();
// Wraps the selection at boundary if the menu is not scrollable.
if (sel < 0) {
selection_ = count - 1;
} else if (sel >= count) {
selection_ = 0;
} else {
selection_ = sel;
}
return selection_;
}
int GraphicMenu::DrawHeader(int x, int y) const {
draw_funcs_.DrawTextIcon(x, y, graphic_headers_);
return graphic_headers_->height;
}
int GraphicMenu::DrawItems(int x, int y, int screen_width, bool long_press) const {
int offset = 0;
draw_funcs_.SetColor(UIElement::MENU);
offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4;
for (size_t i = 0; i < graphic_items_.size(); i++) {
auto& item = graphic_items_[i];
if (i == selection_) {
draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG);
int bar_height = item->height + 4;
draw_funcs_.DrawHighlightBar(0, y + offset - 2, screen_width, bar_height);
// Bold white text for the selected item.
draw_funcs_.SetColor(UIElement::MENU_SEL_FG);
}
draw_funcs_.DrawTextIcon(x, y + offset, item);
offset += item->height;
draw_funcs_.SetColor(UIElement::MENU);
}
return offset;
}
bool GraphicMenu::Validate() const {
int offset = 0;
if (!ValidateGraphicSurface(offset, graphic_headers_)) {
return false;
}
offset += graphic_headers_->height;
for (const auto& item : graphic_items_) {
if (!ValidateGraphicSurface(offset, item)) {
return false;
}
offset += item->height;
}
return true;
}
bool GraphicMenu::ValidateGraphicSurface(int y, const GRSurface* surface) const {
if (!surface) {
fprintf(stderr, "Graphic surface can not be null");
return false;
}
if (surface->pixel_bytes != 1 || surface->width != surface->row_bytes) {
fprintf(stderr, "Invalid graphic surface, pixel bytes: %d, width: %d row_bytes: %d",
surface->pixel_bytes, surface->width, surface->row_bytes);
return false;
}
if (surface->width > max_width_ || surface->height > max_height_ - y) {
fprintf(stderr,
"Graphic surface doesn't fit into the screen. width: %d, height: %d, max_width: %zu,"
" max_height: %zu, vertical offset: %d\n",
surface->width, surface->height, max_width_, max_height_, y);
return false;
}
return true;
}
ScreenRecoveryUI::ScreenRecoveryUI() : ScreenRecoveryUI(false) {}
constexpr int kDefaultMarginHeight = 0;
@@ -332,26 +485,26 @@ void ScreenRecoveryUI::draw_foreground_locked() {
void ScreenRecoveryUI::SetColor(UIElement e) const {
switch (e) {
case INFO:
case UIElement::INFO:
gr_color(249, 194, 0, 255);
break;
case HEADER:
case UIElement::HEADER:
gr_color(247, 0, 6, 255);
break;
case MENU:
case MENU_SEL_BG:
case UIElement::MENU:
case UIElement::MENU_SEL_BG:
gr_color(0, 106, 157, 255);
break;
case MENU_SEL_BG_ACTIVE:
case UIElement::MENU_SEL_BG_ACTIVE:
gr_color(0, 156, 100, 255);
break;
case MENU_SEL_FG:
case UIElement::MENU_SEL_FG:
gr_color(255, 255, 255, 255);
break;
case LOG:
case UIElement::LOG:
gr_color(196, 196, 196, 255);
break;
case TEXT_FILL:
case UIElement::TEXT_FILL:
gr_color(0, 0, 0, 160);
break;
default:
@@ -384,7 +537,7 @@ void ScreenRecoveryUI::SelectAndShowBackgroundText(const std::vector<std::string
int text_x = margin_width_;
int line_spacing = gr_sys_font()->char_height; // Put some extra space between images.
// Write the header and descriptive texts.
SetColor(INFO);
SetColor(UIElement::INFO);
std::string header = "Show background text image";
text_y += DrawTextLine(text_x, text_y, header, true);
std::string locale_selection = android::base::StringPrintf(
@@ -400,7 +553,7 @@ void ScreenRecoveryUI::SelectAndShowBackgroundText(const std::vector<std::string
// Iterate through the text images and display them in order for the current locale.
for (const auto& p : surfaces) {
text_y += line_spacing;
SetColor(LOG);
SetColor(UIElement::LOG);
text_y += DrawTextLine(text_x, text_y, p.first, false);
gr_color(255, 255, 255, 255);
gr_texticon(text_x, text_y, p.second.get());
@@ -547,7 +700,7 @@ void ScreenRecoveryUI::draw_menu_and_text_buffer_locked(
static constexpr int kMenuIndent = 4;
int x = margin_width_ + kMenuIndent;
SetColor(INFO);
SetColor(UIElement::INFO);
for (size_t i = 0; i < title_lines_.size(); i++) {
y += DrawTextLine(x, y, title_lines_[i], i == 0);
@@ -555,50 +708,13 @@ void ScreenRecoveryUI::draw_menu_and_text_buffer_locked(
y += DrawTextLines(x, y, help_message);
// Draw menu header.
SetColor(HEADER);
if (!menu_->scrollable()) {
y += DrawWrappedTextLines(x, y, menu_->text_headers());
} else {
y += DrawTextLines(x, y, menu_->text_headers());
// Show the current menu item number in relation to total number if items don't fit on the
// screen.
std::string cur_selection_str;
if (menu_->ItemsOverflow(&cur_selection_str)) {
y += DrawTextLine(x, y, cur_selection_str, true);
}
}
// Draw menu items.
SetColor(MENU);
// Do not draw the horizontal rule for wear devices.
if (!menu_->scrollable()) {
y += DrawHorizontalRule(y) + 4;
}
for (size_t i = menu_->MenuStart(); i < menu_->MenuEnd(); ++i) {
bool bold = false;
if (i == static_cast<size_t>(menu_->selection())) {
// Draw the highlight bar.
SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG);
int bar_height = char_height_ + 4;
DrawHighlightBar(0, y - 2, ScreenWidth(), bar_height);
// Bold white text for the selected item.
SetColor(MENU_SEL_FG);
bold = true;
}
y += DrawTextLine(x, y, menu_->TextItem(i), bold);
SetColor(MENU);
}
y += DrawHorizontalRule(y);
y += menu_->DrawHeader(x, y);
y += menu_->DrawItems(x, y, ScreenWidth(), IsLongPress());
}
// Display from the bottom up, until we hit the top of the screen, the bottom of the menu, or
// we've displayed the entire text buffer.
SetColor(LOG);
SetColor(UIElement::LOG);
int row = text_row_;
size_t count = 0;
for (int ty = ScreenHeight() - margin_height_ - char_height_; ty >= y && count < text_rows_;
@@ -992,8 +1108,8 @@ void ScreenRecoveryUI::StartMenu(const std::vector<std::string>& headers,
const std::vector<std::string>& items, size_t initial_selection) {
std::lock_guard<std::mutex> lg(updateMutex);
if (text_rows_ > 0 && text_cols_ > 1) {
menu_ = std::make_unique<Menu>(scrollable_menu_, text_rows_, text_cols_ - 1, headers, items,
initial_selection);
menu_ = std::make_unique<TextMenu>(scrollable_menu_, text_rows_, text_cols_ - 1, headers, items,
initial_selection, char_height_, *this);
update_screen_locked();
}
}