TWRP-ify AOSP code
Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere
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// console.cpp - GUIConsole object
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#include <sys/reboot.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/ioctl.h>
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#include <time.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string>
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extern "C" {
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#include "../common.h"
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#include "../minuitwrp/minui.h"
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#include "../recovery_ui.h"
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}
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#include "rapidxml.hpp"
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#include "objects.hpp"
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static std::vector<std::string> gConsole;
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extern "C" void gui_print(const char *fmt, ...)
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{
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char buf[512]; // We're going to limit a single request to 512 bytes
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va_list ap;
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va_start(ap, fmt);
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vsnprintf(buf, 512, fmt, ap);
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va_end(ap);
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char *start, *next;
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if (buf[0] == '\n' && strlen(buf) < 2) {
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// This prevents the double lines bug seen in the console during zip installs
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return;
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}
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for (start = next = buf; *next != '\0'; next++)
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{
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if (*next == '\n')
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{
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*next = '\0';
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next++;
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std::string line = start;
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gConsole.push_back(line);
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start = next;
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// Handle the normal \n\0 case
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if (*next == '\0')
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return;
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}
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}
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std::string line = start;
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gConsole.push_back(line);
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return;
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}
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extern "C" void gui_print_overwrite(const char *fmt, ...)
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{
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char buf[512]; // We're going to limit a single request to 512 bytes
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va_list ap;
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va_start(ap, fmt);
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vsnprintf(buf, 512, fmt, ap);
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va_end(ap);
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// Pop the last line, and we can continue
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if (!gConsole.empty()) gConsole.pop_back();
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char *start, *next;
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for (start = next = buf; *next != '\0'; next++)
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{
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if (*next == '\n')
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{
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*next = '\0';
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next++;
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std::string line = start;
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gConsole.push_back(line);
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start = next;
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// Handle the normal \n\0 case
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if (*next == '\0')
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return;
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}
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}
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std::string line = start;
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gConsole.push_back(line);
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return;
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}
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GUIConsole::GUIConsole(xml_node<>* node)
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{
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xml_attribute<>* attr;
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xml_node<>* child;
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mFont = NULL;
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mCurrentLine = -1;
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memset(&mForegroundColor, 255, sizeof(COLOR));
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memset(&mBackgroundColor, 0, sizeof(COLOR));
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mBackgroundColor.alpha = 255;
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memset(&mScrollColor, 0x08, sizeof(COLOR));
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mScrollColor.alpha = 255;
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mLastCount = 0;
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mSlideout = 0;
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mSlideoutState = hidden;
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mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
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if (!node)
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{
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mSlideoutX = 0; mSlideoutY = 0; mSlideoutW = 0; mSlideoutH = 0;
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mConsoleX = 0; mConsoleY = 0; mConsoleW = gr_fb_width(); mConsoleH = gr_fb_height();
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}
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else
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{
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child = node->first_node("font");
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if (child)
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{
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attr = child->first_attribute("resource");
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if (attr)
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mFont = PageManager::FindResource(attr->value());
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}
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child = node->first_node("color");
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if (child)
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{
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attr = child->first_attribute("foreground");
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mForegroundColor);
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}
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attr = child->first_attribute("background");
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mBackgroundColor);
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}
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attr = child->first_attribute("scroll");
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if (attr)
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{
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std::string color = attr->value();
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ConvertStrToColor(color, &mScrollColor);
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}
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}
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// Load the placement
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LoadPlacement(node->first_node("placement"), &mConsoleX, &mConsoleY, &mConsoleW, &mConsoleH);
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child = node->first_node("slideout");
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if (child)
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{
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mSlideout = 1;
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LoadPlacement(child, &mSlideoutX, &mSlideoutY);
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attr = child->first_attribute("resource");
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if (attr) mSlideoutImage = PageManager::FindResource(attr->value());
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if (mSlideoutImage && mSlideoutImage->GetResource())
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{
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mSlideoutW = gr_get_width(mSlideoutImage->GetResource());
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mSlideoutH = gr_get_height(mSlideoutImage->GetResource());
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}
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}
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}
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gr_getFontDetails(mFont, &mFontHeight, NULL);
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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SetRenderPos(mConsoleX, mConsoleY);
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return;
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}
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int GUIConsole::RenderSlideout(void)
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{
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if (!mSlideoutImage || !mSlideoutImage->GetResource()) return -1;
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gr_blit(mSlideoutImage->GetResource(), 0, 0, mSlideoutW, mSlideoutH, mSlideoutX, mSlideoutY);
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return 0;
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}
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int GUIConsole::RenderConsole(void)
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{
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void* fontResource = NULL;
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if (mFont) fontResource = mFont->GetResource();
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// We fill the background
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gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
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gr_fill(mConsoleX, mConsoleY, mConsoleW, mConsoleH);
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gr_color(mScrollColor.red, mScrollColor.green, mScrollColor.blue, mScrollColor.alpha);
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gr_fill(mConsoleX + (mConsoleW * 9 / 10), mConsoleY, (mConsoleW / 10), mConsoleH);
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// Render the lines
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gr_color(mForegroundColor.red, mForegroundColor.green, mForegroundColor.blue, mForegroundColor.alpha);
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// Don't try to continue to render without data
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mLastCount = gConsole.size();
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if (mLastCount == 0) return (mSlideout ? RenderSlideout() : 0);
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// Find the start point
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int start;
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int curLine = mCurrentLine; // Thread-safing (Another thread updates this value)
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if (curLine == -1)
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{
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start = mLastCount - mMaxRows;
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}
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else
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{
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if (curLine > (int) mLastCount) curLine = (int) mLastCount;
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if ((int) mMaxRows > curLine) curLine = (int) mMaxRows;
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start = curLine - mMaxRows;
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}
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unsigned int line;
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for (line = 0; line < mMaxRows; line++)
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{
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if ((start + (int) line) >= 0 && (start + (int) line) < (int) mLastCount)
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{
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gr_textExW(mConsoleX, mStartY + (line * mFontHeight), gConsole[start + line].c_str(), fontResource, mConsoleW + mConsoleX);
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}
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}
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return (mSlideout ? RenderSlideout() : 0);
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}
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int GUIConsole::Render(void)
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{
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if (mSlideout && mSlideoutState == hidden)
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{
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return RenderSlideout();
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}
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return RenderConsole();
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}
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int GUIConsole::Update(void)
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{
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if (mSlideout && mSlideoutState != visible)
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{
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if (mSlideoutState == hidden)
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return 0;
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if (mSlideoutState == request_hide)
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mSlideoutState = hidden;
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if (mSlideoutState == request_show)
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mSlideoutState = visible;
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// Any time we activate the slider, we reset the position
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mCurrentLine = -1;
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return 2;
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}
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if (mCurrentLine == -1 && mLastCount != gConsole.size())
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{
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// We can use Render, and return for just a flip
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Render();
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return 2;
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}
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else if (mLastTouchY >= 0)
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{
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// They're still touching, so re-render
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Render();
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return 2;
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}
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return 0;
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}
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int GUIConsole::SetRenderPos(int x, int y, int w, int h)
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{
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// Adjust the stub position accordingly
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mSlideoutX += (x - mConsoleX);
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mSlideoutY += (y - mConsoleY);
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mConsoleX = x;
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mConsoleY = y;
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if (w || h)
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{
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mConsoleW = w;
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mConsoleH = h;
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}
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// Calculate the max rows
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mMaxRows = mConsoleH / mFontHeight;
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// Adjust so we always fit to bottom
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mStartY = mConsoleY + (mConsoleH % mFontHeight);
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return 0;
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}
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// IsInRegion - Checks if the request is handled by this object
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// Return 0 if this object handles the request, 1 if not
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int GUIConsole::IsInRegion(int x, int y)
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{
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if (mSlideout)
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{
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// Check if they tapped the slideout button
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if (x >= mSlideoutX && x <= mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
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return 1;
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// If we're only rendering the slideout, bail now
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if (mSlideoutState == hidden)
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return 0;
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}
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return (x < mConsoleX || x > mConsoleX + mConsoleW || y < mConsoleY || y > mConsoleY + mConsoleH) ? 0 : 1;
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}
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// NotifyTouch - Notify of a touch event
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// Return 0 on success, >0 to ignore remainder of touch, and <0 on error
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int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
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{
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if (mSlideout && mSlideoutState == hidden)
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{
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if (state == TOUCH_START)
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{
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mSlideoutState = request_show;
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return 1;
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}
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}
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else if (mSlideout && mSlideoutState == visible)
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{
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// Are we sliding it back in?
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if (state == TOUCH_START && x > mSlideoutX && x < (mSlideoutX + mSlideoutW) && y > mSlideoutY && y < (mSlideoutY + mSlideoutH))
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{
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mSlideoutState = request_hide;
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return 1;
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}
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}
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// If we don't have enough lines to scroll, throw this away.
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if (mLastCount < mMaxRows) return 1;
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// We are scrolling!!!
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switch (state)
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{
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case TOUCH_START:
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mLastTouchX = x;
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mLastTouchY = y;
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if ((x - mConsoleX) > ((9 * mConsoleW) / 10))
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mSlideMultiplier = 10;
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else
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mSlideMultiplier = 1;
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break;
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case TOUCH_DRAG:
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// This handles tapping
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if (x == mLastTouchX && y == mLastTouchY) break;
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mLastTouchX = -1;
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if (y > mLastTouchY + 5)
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{
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mLastTouchY = y;
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if (mCurrentLine == -1)
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mCurrentLine = mLastCount - mMaxRows;
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else if (mCurrentLine > mSlideMultiplier)
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mCurrentLine -= mSlideMultiplier;
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else
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mCurrentLine = mMaxRows;
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if (mCurrentLine < (int) mMaxRows)
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mCurrentLine = mMaxRows;
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}
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else if (y < mLastTouchY - 5)
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{
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mLastTouchY = y;
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if (mCurrentLine >= 0)
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{
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mCurrentLine += mSlideMultiplier;
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if (mCurrentLine >= (int) mLastCount)
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mCurrentLine = -1;
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}
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}
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break;
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case TOUCH_RELEASE:
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// On a tap, we jump to the tail
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if (mLastTouchX >= 0)
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mCurrentLine = -1;
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mLastTouchY = -1;
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case TOUCH_REPEAT:
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case TOUCH_HOLD:
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break;
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}
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return 0;
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}
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