TWRP-ify AOSP code
Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere
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// button.cpp - GUIButton object
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#include <sys/reboot.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/ioctl.h>
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#include <time.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string>
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extern "C" {
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#include "../common.h"
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#include "../minuitwrp/minui.h"
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#include "../recovery_ui.h"
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}
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#include "rapidxml.hpp"
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#include "objects.hpp"
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GUIButton::GUIButton(xml_node<>* node)
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: Conditional(node)
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{
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xml_attribute<>* attr;
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xml_node<>* child;
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mButtonImg = NULL;
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mButtonIcon = NULL;
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mButtonLabel = NULL;
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mAction = NULL;
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mRendered = false;
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if (!node) return;
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// Three of the four can be loaded directly from the node
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mButtonImg = new GUIImage(node);
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mButtonLabel = new GUIText(node);
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mAction = new GUIAction(node);
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if (mButtonImg->Render() < 0)
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{
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LOGE("Unable to locate button image\n");
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delete mButtonImg;
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mButtonImg = NULL;
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}
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if (mButtonLabel->Render() < 0)
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{
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delete mButtonLabel;
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mButtonLabel = NULL;
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}
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// The icon is a special case
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child = node->first_node("icon");
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if (child)
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{
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attr = child->first_attribute("resource");
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if (attr)
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mButtonIcon = PageManager::FindResource(attr->value());
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}
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int x, y, w, h;
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if (mButtonImg) mButtonImg->GetRenderPos(x, y, w, h);
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SetRenderPos(x, y, w, h);
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return;
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}
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GUIButton::~GUIButton()
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{
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if (mButtonImg) delete mButtonImg;
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if (mButtonLabel) delete mButtonLabel;
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if (mAction) delete mAction;
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if (mButtonIcon) delete mButtonIcon;
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}
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int GUIButton::Render(void)
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{
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if (!isConditionTrue())
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{
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mRendered = false;
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return 0;
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}
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int ret = 0;
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if (mButtonImg) ret = mButtonImg->Render();
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if (ret < 0) return ret;
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if (mButtonIcon && mButtonIcon->GetResource())
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gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
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if (mButtonLabel) ret = mButtonLabel->Render();
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if (ret < 0) return ret;
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mRendered = true;
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return ret;
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}
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int GUIButton::Update(void)
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{
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if (!isConditionTrue()) return (mRendered ? 2 : 0);
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if (!mRendered) return 2;
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int ret = 0, ret2 = 0;
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if (mButtonImg) ret = mButtonImg->Update();
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if (ret < 0) return ret;
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if (ret == 0)
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{
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if (mButtonLabel) ret2 = mButtonLabel->Update();
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if (ret2 < 0) return ret2;
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if (ret2 > ret) ret = ret2;
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}
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else if (ret == 1)
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{
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// The button re-rendered, so everyone else is a render
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if (mButtonIcon && mButtonIcon->GetResource())
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gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
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if (mButtonLabel) ret = mButtonLabel->Render();
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if (ret < 0) return ret;
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ret = 1;
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}
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else
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{
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// Aparently, the button needs a background update
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ret = 2;
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}
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return ret;
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}
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int GUIButton::SetRenderPos(int x, int y, int w, int h)
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{
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mRenderX = x;
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mRenderY = y;
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if (w || h)
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{
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mRenderW = w;
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mRenderH = h;
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}
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mIconW = 0; mIconH = 0;
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if (mButtonIcon && mButtonIcon->GetResource())
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{
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mIconW = gr_get_width(mButtonIcon->GetResource());
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mIconH = gr_get_height(mButtonIcon->GetResource());
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}
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mTextH = 0;
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mTextW = 0;
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mIconX = mRenderX + ((mRenderW - mIconW) / 2);
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if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH);
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if (mTextW)
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{
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// As a special case, we'll allow large text which automatically moves it to the right.
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if (mTextW > mRenderW)
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{
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mTextX = mRenderW + mRenderX + 5;
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mRenderW += mTextW + 5;
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}
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else
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{
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mTextX = mRenderX + ((mRenderW - mTextW) / 2);
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}
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}
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if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
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{
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mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
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mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
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}
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else
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{
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int divisor = mRenderH - (mIconH + mTextH);
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mIconY = mRenderY + (divisor / 3);
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mTextY = mRenderY + (divisor * 2 / 3) + mIconH;
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}
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if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY);
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if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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return 0;
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}
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int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y)
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{
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if (!isConditionTrue()) return -1;
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return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
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}
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