Add a singleton CacheLocation to replace the hard coded locations
This class allows us to set the following locations dynamically: cache_temp_source, last_command_file, stash_directory_base. In the updater's main function, we reset the values of these variables to their default locations in /cache; while we can set them to temp files in unit tests or host simulation. Test: unit tests pass Change-Id: I528652650caa41373617ab055d41b1f1a4ec0f87
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@@ -34,12 +34,6 @@ struct FileContents {
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std::vector<unsigned char> data;
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};
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// When there isn't enough room on the target filesystem to hold the patched version of the file,
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// we copy the original here and delete it to free up space. If the expected source file doesn't
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// exist, or is corrupted, we look to see if the cached file contains the bits we want and use it as
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// the source instead. The default location for the cached source is "/cache/saved.file".
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extern std::string cache_temp_source;
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using SinkFn = std::function<size_t(const unsigned char*, size_t)>;
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// applypatch.cpp
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