refactor ui functions into a class
Move all the functions in ui.c to be members of a ScreenRecoveryUI class, which is a subclass of an abstract RecoveryUI class. Recovery then creates a global singleton instance of this class and then invoke the methods to drive the UI. We use this to allow substitution of a different RecoveryUI implementation for devices with radically different form factors (eg, that don't have a screen). Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9
This commit is contained in:
633
screen_ui.cpp
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633
screen_ui.cpp
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@@ -0,0 +1,633 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <errno.h>
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#include <fcntl.h>
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#include <linux/input.h>
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#include <pthread.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <time.h>
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#include <unistd.h>
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#include "common.h"
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#include <cutils/android_reboot.h>
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#include "minui/minui.h"
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#include "recovery_ui.h"
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#include "ui.h"
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#include "screen_ui.h"
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#define CHAR_WIDTH 10
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#define CHAR_HEIGHT 18
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#define UI_WAIT_KEY_TIMEOUT_SEC 120
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UIParameters ui_parameters = {
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6, // indeterminate progress bar frames
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20, // fps
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7, // installation icon frames (0 == static image)
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13, 190, // installation icon overlay offset
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};
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// There's only (at most) one of these objects, and global callbacks
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// (for pthread_create, and the input event system) need to find it,
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// so use a global variable.
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static ScreenRecoveryUI* self = NULL;
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// Return the current time as a double (including fractions of a second).
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static double now() {
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec + tv.tv_usec / 1000000.0;
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}
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ScreenRecoveryUI::ScreenRecoveryUI() :
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currentIcon(NONE),
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installingFrame(0),
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progressBarType(EMPTY),
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progressScopeStart(0),
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progressScopeSize(0),
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progress(0),
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pagesIdentical(false),
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text_cols(0),
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text_rows(0),
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text_col(0),
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text_row(0),
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text_top(0),
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show_text(false),
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show_text_ever(false),
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show_menu(false),
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menu_top(0),
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menu_items(0),
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menu_sel(0),
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key_queue_len(0) {
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pthread_mutex_init(&updateMutex, NULL);
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pthread_mutex_init(&key_queue_mutex, NULL);
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pthread_cond_init(&key_queue_cond, NULL);
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self = this;
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}
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// Draw the given frame over the installation overlay animation. The
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// background is not cleared or draw with the base icon first; we
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// assume that the frame already contains some other frame of the
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// animation. Does nothing if no overlay animation is defined.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
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if (installationOverlay == NULL) return;
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gr_surface surface = installationOverlay[frame];
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int iconWidth = gr_get_width(surface);
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int iconHeight = gr_get_height(surface);
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gr_blit(surface, 0, 0, iconWidth, iconHeight,
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ui_parameters.install_overlay_offset_x,
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ui_parameters.install_overlay_offset_y);
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}
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// Clear the screen and draw the currently selected background icon (if any).
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_background_locked(Icon icon)
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{
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pagesIdentical = false;
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gr_color(0, 0, 0, 255);
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gr_fill(0, 0, gr_fb_width(), gr_fb_height());
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if (icon) {
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gr_surface surface = backgroundIcon[icon];
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int iconWidth = gr_get_width(surface);
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int iconHeight = gr_get_height(surface);
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int iconX = (gr_fb_width() - iconWidth) / 2;
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int iconY = (gr_fb_height() - iconHeight) / 2;
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gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY);
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if (icon == INSTALLING) {
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draw_install_overlay_locked(installingFrame);
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}
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}
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}
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// Draw the progress bar (if any) on the screen. Does not flip pages.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_progress_locked()
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{
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if (currentIcon == INSTALLING) {
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draw_install_overlay_locked(installingFrame);
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}
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if (progressBarType != EMPTY) {
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int iconHeight = gr_get_height(backgroundIcon[INSTALLING]);
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int width = gr_get_width(progressBarEmpty);
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int height = gr_get_height(progressBarEmpty);
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int dx = (gr_fb_width() - width)/2;
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int dy = (3*gr_fb_height() + iconHeight - 2*height)/4;
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// Erase behind the progress bar (in case this was a progress-only update)
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gr_color(0, 0, 0, 255);
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gr_fill(dx, dy, width, height);
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if (progressBarType == DETERMINATE) {
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float p = progressScopeStart + progress * progressScopeSize;
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int pos = (int) (p * width);
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if (pos > 0) {
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gr_blit(progressBarFill, 0, 0, pos, height, dx, dy);
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}
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if (pos < width-1) {
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gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy);
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}
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}
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if (progressBarType == INDETERMINATE) {
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static int frame = 0;
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gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy);
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frame = (frame + 1) % ui_parameters.indeterminate_frames;
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}
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}
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}
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void ScreenRecoveryUI::draw_text_line(int row, const char* t) {
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if (t[0] != '\0') {
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gr_text(0, (row+1)*CHAR_HEIGHT-1, t);
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}
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}
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// Redraw everything on the screen. Does not flip pages.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_screen_locked()
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{
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draw_background_locked(currentIcon);
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draw_progress_locked();
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if (show_text) {
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gr_color(0, 0, 0, 160);
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gr_fill(0, 0, gr_fb_width(), gr_fb_height());
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int i = 0;
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if (show_menu) {
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gr_color(64, 96, 255, 255);
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gr_fill(0, (menu_top+menu_sel) * CHAR_HEIGHT,
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gr_fb_width(), (menu_top+menu_sel+1)*CHAR_HEIGHT+1);
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for (; i < menu_top + menu_items; ++i) {
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if (i == menu_top + menu_sel) {
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gr_color(255, 255, 255, 255);
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draw_text_line(i, menu[i]);
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gr_color(64, 96, 255, 255);
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} else {
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draw_text_line(i, menu[i]);
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}
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}
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gr_fill(0, i*CHAR_HEIGHT+CHAR_HEIGHT/2-1,
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gr_fb_width(), i*CHAR_HEIGHT+CHAR_HEIGHT/2+1);
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++i;
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}
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gr_color(255, 255, 0, 255);
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for (; i < text_rows; ++i) {
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draw_text_line(i, text[(i+text_top) % text_rows]);
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}
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}
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}
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// Redraw everything on the screen and flip the screen (make it visible).
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::update_screen_locked()
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{
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draw_screen_locked();
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gr_flip();
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}
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// Updates only the progress bar, if possible, otherwise redraws the screen.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::update_progress_locked()
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{
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if (show_text || !pagesIdentical) {
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draw_screen_locked(); // Must redraw the whole screen
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pagesIdentical = true;
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} else {
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draw_progress_locked(); // Draw only the progress bar and overlays
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}
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gr_flip();
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}
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// Keeps the progress bar updated, even when the process is otherwise busy.
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void* ScreenRecoveryUI::progress_thread(void *cookie)
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{
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double interval = 1.0 / ui_parameters.update_fps;
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for (;;) {
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double start = now();
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pthread_mutex_lock(&self->updateMutex);
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int redraw = 0;
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// update the installation animation, if active
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// skip this if we have a text overlay (too expensive to update)
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if (self->currentIcon == INSTALLING &&
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ui_parameters.installing_frames > 0 &&
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!self->show_text) {
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self->installingFrame =
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(self->installingFrame + 1) % ui_parameters.installing_frames;
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redraw = 1;
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}
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// update the progress bar animation, if active
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// skip this if we have a text overlay (too expensive to update)
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if (self->progressBarType == INDETERMINATE && !self->show_text) {
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redraw = 1;
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}
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// move the progress bar forward on timed intervals, if configured
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int duration = self->progressScopeDuration;
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if (self->progressBarType == DETERMINATE && duration > 0) {
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double elapsed = now() - self->progressScopeTime;
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float progress = 1.0 * elapsed / duration;
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if (progress > 1.0) progress = 1.0;
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if (progress > progress) {
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progress = progress;
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redraw = 1;
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}
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}
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if (redraw) self->update_progress_locked();
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pthread_mutex_unlock(&self->updateMutex);
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double end = now();
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// minimum of 20ms delay between frames
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double delay = interval - (end-start);
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if (delay < 0.02) delay = 0.02;
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usleep((long)(delay * 1000000));
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}
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return NULL;
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}
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int ScreenRecoveryUI::input_callback(int fd, short revents, void* data)
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{
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struct input_event ev;
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int ret;
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int fake_key = 0;
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ret = ev_get_input(fd, revents, &ev);
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if (ret)
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return -1;
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if (ev.type == EV_SYN) {
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return 0;
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} else if (ev.type == EV_REL) {
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if (ev.code == REL_Y) {
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// accumulate the up or down motion reported by
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// the trackball. When it exceeds a threshold
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// (positive or negative), fake an up/down
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// key event.
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self->rel_sum += ev.value;
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if (self->rel_sum > 3) {
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fake_key = 1;
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ev.type = EV_KEY;
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ev.code = KEY_DOWN;
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ev.value = 1;
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self->rel_sum = 0;
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} else if (self->rel_sum < -3) {
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fake_key = 1;
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ev.type = EV_KEY;
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ev.code = KEY_UP;
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ev.value = 1;
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self->rel_sum = 0;
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}
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}
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} else {
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self->rel_sum = 0;
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}
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if (ev.type != EV_KEY || ev.code > KEY_MAX)
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return 0;
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pthread_mutex_lock(&self->key_queue_mutex);
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if (!fake_key) {
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// our "fake" keys only report a key-down event (no
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// key-up), so don't record them in the key_pressed
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// table.
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self->key_pressed[ev.code] = ev.value;
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}
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const int queue_max = sizeof(self->key_queue) / sizeof(self->key_queue[0]);
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if (ev.value > 0 && self->key_queue_len < queue_max) {
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self->key_queue[self->key_queue_len++] = ev.code;
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pthread_cond_signal(&self->key_queue_cond);
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}
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pthread_mutex_unlock(&self->key_queue_mutex);
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if (ev.value > 0 && device_toggle_display(self->key_pressed, ev.code)) {
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pthread_mutex_lock(&self->updateMutex);
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self->show_text = !self->show_text;
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if (self->show_text) self->show_text_ever = true;
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self->update_screen_locked();
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pthread_mutex_unlock(&self->updateMutex);
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}
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if (ev.value > 0 && device_reboot_now(self->key_pressed, ev.code)) {
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android_reboot(ANDROID_RB_RESTART, 0, 0);
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}
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return 0;
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}
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// Reads input events, handles special hot keys, and adds to the key queue.
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void* ScreenRecoveryUI::input_thread(void *cookie)
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{
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for (;;) {
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if (!ev_wait(-1))
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ev_dispatch();
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}
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return NULL;
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}
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void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
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int result = res_create_surface(filename, surface);
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if (result < 0) {
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LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
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}
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}
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void ScreenRecoveryUI::Init()
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{
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gr_init();
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ev_init(input_callback, NULL);
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text_col = text_row = 0;
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text_rows = gr_fb_height() / CHAR_HEIGHT;
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if (text_rows > kMaxRows) text_rows = kMaxRows;
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text_top = 1;
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text_cols = gr_fb_width() / CHAR_WIDTH;
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if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
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LoadBitmap("icon_installing", &backgroundIcon[INSTALLING]);
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LoadBitmap("icon_error", &backgroundIcon[ERROR]);
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LoadBitmap("progress_empty", &progressBarEmpty);
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LoadBitmap("progress_fill", &progressBarFill);
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int i;
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progressBarIndeterminate = (gr_surface*)malloc(ui_parameters.indeterminate_frames *
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sizeof(gr_surface));
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for (i = 0; i < ui_parameters.indeterminate_frames; ++i) {
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char filename[40];
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// "indeterminate01.png", "indeterminate02.png", ...
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sprintf(filename, "indeterminate%02d", i+1);
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LoadBitmap(filename, progressBarIndeterminate+i);
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}
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if (ui_parameters.installing_frames > 0) {
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installationOverlay = (gr_surface*)malloc(ui_parameters.installing_frames *
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sizeof(gr_surface));
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for (i = 0; i < ui_parameters.installing_frames; ++i) {
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char filename[40];
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// "icon_installing_overlay01.png",
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// "icon_installing_overlay02.png", ...
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sprintf(filename, "icon_installing_overlay%02d", i+1);
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LoadBitmap(filename, installationOverlay+i);
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}
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// Adjust the offset to account for the positioning of the
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// base image on the screen.
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if (backgroundIcon[INSTALLING] != NULL) {
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gr_surface bg = backgroundIcon[INSTALLING];
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ui_parameters.install_overlay_offset_x +=
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(gr_fb_width() - gr_get_width(bg)) / 2;
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ui_parameters.install_overlay_offset_y +=
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(gr_fb_height() - gr_get_height(bg)) / 2;
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}
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} else {
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installationOverlay = NULL;
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}
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pthread_create(&progress_t, NULL, progress_thread, NULL);
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pthread_create(&input_t, NULL, input_thread, NULL);
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}
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void ScreenRecoveryUI::SetBackground(Icon icon)
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{
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pthread_mutex_lock(&updateMutex);
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currentIcon = icon;
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::SetProgressType(ProgressType type)
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{
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pthread_mutex_lock(&updateMutex);
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if (progressBarType != type) {
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progressBarType = type;
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update_progress_locked();
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}
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
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{
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pthread_mutex_lock(&updateMutex);
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progressBarType = DETERMINATE;
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progressScopeStart += progressScopeSize;
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progressScopeSize = portion;
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progressScopeTime = now();
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progressScopeDuration = seconds;
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progress = 0;
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update_progress_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::SetProgress(float fraction)
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{
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pthread_mutex_lock(&updateMutex);
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if (fraction < 0.0) fraction = 0.0;
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if (fraction > 1.0) fraction = 1.0;
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if (progressBarType == DETERMINATE && fraction > progress) {
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// Skip updates that aren't visibly different.
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int width = gr_get_width(progressBarIndeterminate[0]);
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float scale = width * progressScopeSize;
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if ((int) (progress * scale) != (int) (fraction * scale)) {
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progress = fraction;
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update_progress_locked();
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}
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}
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pthread_mutex_unlock(&updateMutex);
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}
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|
||||
void ScreenRecoveryUI::Print(const char *fmt, ...)
|
||||
{
|
||||
char buf[256];
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
vsnprintf(buf, 256, fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
fputs(buf, stdout);
|
||||
|
||||
// This can get called before ui_init(), so be careful.
|
||||
pthread_mutex_lock(&updateMutex);
|
||||
if (text_rows > 0 && text_cols > 0) {
|
||||
char *ptr;
|
||||
for (ptr = buf; *ptr != '\0'; ++ptr) {
|
||||
if (*ptr == '\n' || text_col >= text_cols) {
|
||||
text[text_row][text_col] = '\0';
|
||||
text_col = 0;
|
||||
text_row = (text_row + 1) % text_rows;
|
||||
if (text_row == text_top) text_top = (text_top + 1) % text_rows;
|
||||
}
|
||||
if (*ptr != '\n') text[text_row][text_col++] = *ptr;
|
||||
}
|
||||
text[text_row][text_col] = '\0';
|
||||
update_screen_locked();
|
||||
}
|
||||
pthread_mutex_unlock(&updateMutex);
|
||||
}
|
||||
|
||||
void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
|
||||
int initial_selection) {
|
||||
int i;
|
||||
pthread_mutex_lock(&updateMutex);
|
||||
if (text_rows > 0 && text_cols > 0) {
|
||||
for (i = 0; i < text_rows; ++i) {
|
||||
if (headers[i] == NULL) break;
|
||||
strncpy(menu[i], headers[i], text_cols-1);
|
||||
menu[i][text_cols-1] = '\0';
|
||||
}
|
||||
menu_top = i;
|
||||
for (; i < text_rows; ++i) {
|
||||
if (items[i-menu_top] == NULL) break;
|
||||
strncpy(menu[i], items[i-menu_top], text_cols-1);
|
||||
menu[i][text_cols-1] = '\0';
|
||||
}
|
||||
menu_items = i - menu_top;
|
||||
show_menu = 1;
|
||||
menu_sel = initial_selection;
|
||||
update_screen_locked();
|
||||
}
|
||||
pthread_mutex_unlock(&updateMutex);
|
||||
}
|
||||
|
||||
int ScreenRecoveryUI::SelectMenu(int sel) {
|
||||
int old_sel;
|
||||
pthread_mutex_lock(&updateMutex);
|
||||
if (show_menu > 0) {
|
||||
old_sel = menu_sel;
|
||||
menu_sel = sel;
|
||||
if (menu_sel < 0) menu_sel = 0;
|
||||
if (menu_sel >= menu_items) menu_sel = menu_items-1;
|
||||
sel = menu_sel;
|
||||
if (menu_sel != old_sel) update_screen_locked();
|
||||
}
|
||||
pthread_mutex_unlock(&updateMutex);
|
||||
return sel;
|
||||
}
|
||||
|
||||
void ScreenRecoveryUI::EndMenu() {
|
||||
int i;
|
||||
pthread_mutex_lock(&updateMutex);
|
||||
if (show_menu > 0 && text_rows > 0 && text_cols > 0) {
|
||||
show_menu = 0;
|
||||
update_screen_locked();
|
||||
}
|
||||
pthread_mutex_unlock(&updateMutex);
|
||||
}
|
||||
|
||||
bool ScreenRecoveryUI::IsTextVisible()
|
||||
{
|
||||
pthread_mutex_lock(&updateMutex);
|
||||
int visible = show_text;
|
||||
pthread_mutex_unlock(&updateMutex);
|
||||
return visible;
|
||||
}
|
||||
|
||||
bool ScreenRecoveryUI::WasTextEverVisible()
|
||||
{
|
||||
pthread_mutex_lock(&updateMutex);
|
||||
int ever_visible = show_text_ever;
|
||||
pthread_mutex_unlock(&updateMutex);
|
||||
return ever_visible;
|
||||
}
|
||||
|
||||
void ScreenRecoveryUI::ShowText(bool visible)
|
||||
{
|
||||
pthread_mutex_lock(&updateMutex);
|
||||
show_text = visible;
|
||||
if (show_text) show_text_ever = 1;
|
||||
update_screen_locked();
|
||||
pthread_mutex_unlock(&updateMutex);
|
||||
}
|
||||
|
||||
// Return true if USB is connected.
|
||||
bool ScreenRecoveryUI::usb_connected() {
|
||||
int fd = open("/sys/class/android_usb/android0/state", O_RDONLY);
|
||||
if (fd < 0) {
|
||||
printf("failed to open /sys/class/android_usb/android0/state: %s\n",
|
||||
strerror(errno));
|
||||
return 0;
|
||||
}
|
||||
|
||||
char buf;
|
||||
/* USB is connected if android_usb state is CONNECTED or CONFIGURED */
|
||||
int connected = (read(fd, &buf, 1) == 1) && (buf == 'C');
|
||||
if (close(fd) < 0) {
|
||||
printf("failed to close /sys/class/android_usb/android0/state: %s\n",
|
||||
strerror(errno));
|
||||
}
|
||||
return connected;
|
||||
}
|
||||
|
||||
int ScreenRecoveryUI::WaitKey()
|
||||
{
|
||||
pthread_mutex_lock(&key_queue_mutex);
|
||||
|
||||
// Time out after UI_WAIT_KEY_TIMEOUT_SEC, unless a USB cable is
|
||||
// plugged in.
|
||||
do {
|
||||
struct timeval now;
|
||||
struct timespec timeout;
|
||||
gettimeofday(&now, NULL);
|
||||
timeout.tv_sec = now.tv_sec;
|
||||
timeout.tv_nsec = now.tv_usec * 1000;
|
||||
timeout.tv_sec += UI_WAIT_KEY_TIMEOUT_SEC;
|
||||
|
||||
int rc = 0;
|
||||
while (key_queue_len == 0 && rc != ETIMEDOUT) {
|
||||
rc = pthread_cond_timedwait(&key_queue_cond, &key_queue_mutex,
|
||||
&timeout);
|
||||
}
|
||||
} while (usb_connected() && key_queue_len == 0);
|
||||
|
||||
int key = -1;
|
||||
if (key_queue_len > 0) {
|
||||
key = key_queue[0];
|
||||
memcpy(&key_queue[0], &key_queue[1], sizeof(int) * --key_queue_len);
|
||||
}
|
||||
pthread_mutex_unlock(&key_queue_mutex);
|
||||
return key;
|
||||
}
|
||||
|
||||
bool ScreenRecoveryUI::IsKeyPressed(int key)
|
||||
{
|
||||
// This is a volatile static array, don't bother locking
|
||||
return key_pressed[key];
|
||||
}
|
||||
|
||||
void ScreenRecoveryUI::FlushKeys() {
|
||||
pthread_mutex_lock(&key_queue_mutex);
|
||||
key_queue_len = 0;
|
||||
pthread_mutex_unlock(&key_queue_mutex);
|
||||
}
|
||||
Reference in New Issue
Block a user