gui: make kinetic scrolling deceleration more awesome

Change-Id: Ia674676c847e429c41ddbe6de3e1778c3d5c8302
This commit is contained in:
that
2015-02-15 23:52:28 +01:00
parent 9876ac3361
commit 10ec0175c8
+10 -8
View File
@@ -27,9 +27,8 @@ extern "C" {
#include "objects.hpp"
#include "../data.hpp"
const int SCROLLING_SPEED_DECREMENT = 6; // friction
const int SCROLLING_FLOOR = 10; // minimum pixels for scrolling to start or stop
const int SCROLLING_MULTIPLIER = 1; // initial speed of kinetic scrolling
const float SCROLLING_SPEED_DECREMENT = 0.9; // friction
const int SCROLLING_FLOOR = 2; // minimum pixels for scrolling to stop
const float SCROLLING_SPEED_LIMIT = 2.5; // maximum number of items to scroll per update
GUIScrollList::GUIScrollList(xml_node<>* node) : GUIObject(node)
@@ -367,6 +366,7 @@ int GUIScrollList::Update(void)
// Handle kinetic scrolling
int maxScrollDistance = actualItemHeight * SCROLLING_SPEED_LIMIT;
int oldScrollingSpeed = scrollingSpeed;
if (scrollingSpeed == 0) {
// Do nothing
return 0;
@@ -375,13 +375,17 @@ int GUIScrollList::Update(void)
y_offset += scrollingSpeed;
else
y_offset += maxScrollDistance;
scrollingSpeed -= SCROLLING_SPEED_DECREMENT;
scrollingSpeed *= SCROLLING_SPEED_DECREMENT;
if (scrollingSpeed == oldScrollingSpeed)
--scrollingSpeed;
} else if (scrollingSpeed < 0) {
if (abs(scrollingSpeed) < maxScrollDistance)
y_offset += scrollingSpeed;
else
y_offset -= maxScrollDistance;
scrollingSpeed += SCROLLING_SPEED_DECREMENT;
scrollingSpeed *= SCROLLING_SPEED_DECREMENT;
if (scrollingSpeed == oldScrollingSpeed)
++scrollingSpeed;
}
if (abs(scrollingSpeed) < SCROLLING_FLOOR)
scrollingSpeed = 0;
@@ -506,9 +510,7 @@ int GUIScrollList::NotifyTouch(TOUCH_STATE state, int x, int y)
} else {
// Start kinetic scrolling
scrollingSpeed = lastY - last2Y;
if (abs(scrollingSpeed) > SCROLLING_FLOOR)
scrollingSpeed *= SCROLLING_MULTIPLIER;
else
if (abs(scrollingSpeed) < touchDebounce)
scrollingSpeed = 0;
}
case TOUCH_REPEAT: