Files
Lawnchair/quickstep/src/com/android/launcher3/taskbar/bubbles/BubbleBarView.java
T
Liran Binyamin 4e909d07ac Animate the position of the selected bubble arrow in the expanded bubble bar.
Fixes: 280605070
Test: Tested on a physical device
Change-Id: I961254527ba9a26d211c2c348a937a424fa2fb4d
2023-05-09 16:35:30 -04:00

325 lines
12 KiB
Java

/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.taskbar.bubbles;
import android.animation.ValueAnimator;
import android.annotation.Nullable;
import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import com.android.launcher3.R;
import com.android.launcher3.taskbar.TaskbarActivityContext;
import com.android.launcher3.views.ActivityContext;
import java.util.List;
/**
* The view that holds all the bubble views. Modifying this view should happen through
* {@link BubbleBarViewController}. Updates to the bubbles themselves (adds, removes, updates,
* selection) should happen through {@link BubbleBarController} which is the source of truth
* for state information about the bubbles.
* <p>
* The bubble bar has a couple of visual states:
* - stashed as a handle
* - unstashed but collapsed, in this state the bar is showing but the bubbles are stacked within it
* - unstashed and expanded, in this state the bar is showing and the bubbles are shown in a row
* with one of the bubbles being selected. Additionally, WMShell will display the expanded bubble
* view above the bar.
* <p>
* The bubble bar has some behavior related to taskbar:
* - When taskbar is unstashed, bubble bar will also become unstashed (but in its "collapsed"
* state)
* - When taskbar is stashed, bubble bar will also become stashed (unless bubble bar is in its
* "expanded" state)
* - When bubble bar is in its "expanded" state, taskbar becomes stashed
* <p>
* If there are no bubbles, the bubble bar and bubble stashed handle are not shown. Additionally
* the bubble bar and stashed handle are not shown on lockscreen.
* <p>
* When taskbar is in persistent or 3 button nav mode, the bubble bar is not available, and instead
* the bubbles are shown fully by WMShell in their floating mode.
*/
public class BubbleBarView extends FrameLayout {
private static final String TAG = BubbleBarView.class.getSimpleName();
// TODO: (b/273594744) calculate the amount of space we have and base the max on that
// if it's smaller than 5.
private static final int MAX_BUBBLES = 5;
private static final int ARROW_POSITION_ANIMATION_DURATION_MS = 200;
private final TaskbarActivityContext mActivityContext;
private final BubbleBarBackground mBubbleBarBackground;
// The current bounds of all the bubble bar.
private final Rect mBubbleBarBounds = new Rect();
// The amount the bubbles overlap when they are stacked in the bubble bar
private final float mIconOverlapAmount;
// The spacing between the bubbles when they are expanded in the bubble bar
private final float mIconSpacing;
// The size of a bubble in the bar
private final float mIconSize;
// The elevation of the bubbles within the bar
private final float mBubbleElevation;
// Whether the bar is expanded (i.e. the bubble activity is being displayed).
private boolean mIsBarExpanded = false;
// The currently selected bubble view.
private BubbleView mSelectedBubbleView;
// The click listener when the bubble bar is collapsed.
private View.OnClickListener mOnClickListener;
private final Rect mTempRect = new Rect();
// We don't reorder the bubbles when they are expanded as it could be jarring for the user
// this runnable will be populated with any reordering of the bubbles that should be applied
// once they are collapsed.
@Nullable
private Runnable mReorderRunnable;
public BubbleBarView(Context context) {
this(context, null);
}
public BubbleBarView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public BubbleBarView(Context context, AttributeSet attrs, int defStyleAttr) {
this(context, attrs, defStyleAttr, 0);
}
public BubbleBarView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
mActivityContext = ActivityContext.lookupContext(context);
mIconOverlapAmount = getResources().getDimensionPixelSize(R.dimen.bubblebar_icon_overlap);
mIconSpacing = getResources().getDimensionPixelSize(R.dimen.bubblebar_icon_spacing);
mIconSize = getResources().getDimensionPixelSize(R.dimen.bubblebar_icon_size);
mBubbleElevation = getResources().getDimensionPixelSize(R.dimen.bubblebar_icon_elevation);
setClipToPadding(false);
mBubbleBarBackground = new BubbleBarBackground(mActivityContext,
getResources().getDimensionPixelSize(R.dimen.bubblebar_size));
setBackgroundDrawable(mBubbleBarBackground);
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
mBubbleBarBounds.left = left;
mBubbleBarBounds.top = top;
mBubbleBarBounds.right = right;
mBubbleBarBounds.bottom = bottom;
// The bubble bar handle is aligned to the bottom edge of the screen so scale towards that.
setPivotX(getWidth());
setPivotY(getHeight());
// Position the views
updateChildrenRenderNodeProperties();
}
/**
* Returns the bounds of the bubble bar.
*/
public Rect getBubbleBarBounds() {
return mBubbleBarBounds;
}
// TODO: (b/273592694) animate it
@Override
public void addView(View child, int index, ViewGroup.LayoutParams params) {
if (getChildCount() + 1 > MAX_BUBBLES) {
removeViewInLayout(getChildAt(getChildCount() - 1));
}
super.addView(child, index, params);
}
/**
* Updates the z order, positions, and badge visibility of the bubble views in the bar based
* on the expanded state.
*/
// TODO: (b/273592694) animate it
private void updateChildrenRenderNodeProperties() {
int bubbleCount = getChildCount();
final float ty = (mBubbleBarBounds.height() - mIconSize) / 2f;
for (int i = 0; i < bubbleCount; i++) {
BubbleView bv = (BubbleView) getChildAt(i);
bv.setTranslationY(ty);
if (mIsBarExpanded) {
final float tx = i * (mIconSize + mIconSpacing);
bv.setTranslationX(tx);
bv.setZ(0);
bv.showBadge();
} else {
bv.setZ((MAX_BUBBLES * mBubbleElevation) - i);
bv.setTranslationX(i * mIconOverlapAmount);
if (i > 0) {
bv.hideBadge();
} else {
bv.showBadge();
}
}
}
}
/**
* Reorders the views to match the provided list.
*/
public void reorder(List<BubbleView> viewOrder) {
if (isExpanded()) {
mReorderRunnable = () -> doReorder(viewOrder);
} else {
doReorder(viewOrder);
}
}
// TODO: (b/273592694) animate it
private void doReorder(List<BubbleView> viewOrder) {
if (!isExpanded()) {
for (int i = 0; i < viewOrder.size(); i++) {
View child = viewOrder.get(i);
if (child != null) {
removeViewInLayout(child);
addViewInLayout(child, i, child.getLayoutParams());
}
}
updateChildrenRenderNodeProperties();
}
}
/**
* Sets which bubble view should be shown as selected.
*/
public void setSelectedBubble(BubbleView view) {
mSelectedBubbleView = view;
updateArrowForSelected(/* shouldAnimate= */ true);
}
/**
* Update the arrow position to match the selected bubble.
*
* @param shouldAnimate whether or not to animate the arrow. If the bar was just expanded, this
* should be set to {@code false}. Otherwise set this to {@code true}.
*/
private void updateArrowForSelected(boolean shouldAnimate) {
if (mSelectedBubbleView == null) {
Log.w(TAG, "trying to update selection arrow without a selected view!");
return;
}
final int index = indexOfChild(mSelectedBubbleView);
// Find the center of the bubble when it's expanded, set the arrow position to it.
final float tx = getPaddingStart() + index * (mIconSize + mIconSpacing) + mIconSize / 2f;
if (shouldAnimate) {
final float currentArrowPosition = mBubbleBarBackground.getArrowPositionX();
ValueAnimator animator = ValueAnimator.ofFloat(currentArrowPosition, tx);
animator.setDuration(ARROW_POSITION_ANIMATION_DURATION_MS);
animator.addUpdateListener(animation -> {
float x = (float) animation.getAnimatedValue();
mBubbleBarBackground.setArrowPosition(x);
invalidate();
});
animator.start();
} else {
mBubbleBarBackground.setArrowPosition(tx);
invalidate();
}
}
@Override
public void setOnClickListener(View.OnClickListener listener) {
mOnClickListener = listener;
setOrUnsetClickListener();
}
/**
* The click listener used for the bubble view gets added / removed depending on whether
* the bar is expanded or collapsed, this updates whether the listener is set based on state.
*/
private void setOrUnsetClickListener() {
super.setOnClickListener(mIsBarExpanded ? null : mOnClickListener);
}
/**
* Sets whether the bubble bar is expanded or collapsed.
*/
// TODO: (b/273592694) animate it
public void setExpanded(boolean isBarExpanded) {
if (mIsBarExpanded != isBarExpanded) {
mIsBarExpanded = isBarExpanded;
updateArrowForSelected(/* shouldAnimate= */ false);
setOrUnsetClickListener();
if (!isBarExpanded && mReorderRunnable != null) {
mReorderRunnable.run();
mReorderRunnable = null;
}
mBubbleBarBackground.showArrow(mIsBarExpanded);
requestLayout(); // trigger layout to reposition views & update size for expansion
}
}
/**
* Returns whether the bubble bar is expanded.
*/
public boolean isExpanded() {
return mIsBarExpanded;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
final int childCount = getChildCount();
final float iconWidth = mIsBarExpanded
? (childCount * (mIconSize + mIconSpacing))
: mIconSize + ((childCount - 1) * mIconOverlapAmount);
final int totalWidth = (int) iconWidth + getPaddingStart() + getPaddingEnd();
setMeasuredDimension(totalWidth, MeasureSpec.getSize(heightMeasureSpec));
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
measureChild(child, (int) mIconSize, (int) mIconSize);
}
}
/**
* Returns whether the given MotionEvent, *in screen coordinates*, is within bubble bar
* touch bounds.
*/
public boolean isEventOverAnyItem(MotionEvent ev) {
if (getVisibility() == View.VISIBLE) {
getBoundsOnScreen(mTempRect);
return mTempRect.contains((int) ev.getX(), (int) ev.getY());
}
return false;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (!mIsBarExpanded) {
// When the bar is collapsed, all taps on it should expand it.
return true;
}
return super.onInterceptTouchEvent(ev);
}
}