Files
Lawnchair/src/com/android/launcher3/graphics/PreloadIconDrawable.java
T
Sunny Goyal e48fe1095d Deleting invalid icons when an app is restored
When a app is restored, it may not be in exactly the same state as it was when backed up.
Some components might be missing, and some shortcuts may be disabled or unavailable

Bug: 63525806
Change-Id: I09e6c0e9a9d2c1e8ccd73430f94bd065bdf2718e
2018-05-30 15:23:09 -07:00

293 lines
10 KiB
Java

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.graphics;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathMeasure;
import android.graphics.Rect;
import android.util.Property;
import android.util.SparseArray;
import com.android.launcher3.FastBitmapDrawable;
import com.android.launcher3.ItemInfoWithIcon;
import com.android.launcher3.anim.Interpolators;
import java.lang.ref.WeakReference;
/**
* Extension of {@link FastBitmapDrawable} which shows a progress bar around the icon.
*/
public class PreloadIconDrawable extends FastBitmapDrawable {
private static final Property<PreloadIconDrawable, Float> INTERNAL_STATE =
new Property<PreloadIconDrawable, Float>(Float.TYPE, "internalStateProgress") {
@Override
public Float get(PreloadIconDrawable object) {
return object.mInternalStateProgress;
}
@Override
public void set(PreloadIconDrawable object, Float value) {
object.setInternalProgress(value);
}
};
public static final int PATH_SIZE = 100;
private static final float PROGRESS_WIDTH = 7;
private static final float PROGRESS_GAP = 2;
private static final int MAX_PAINT_ALPHA = 255;
private static final long DURATION_SCALE = 500;
// The smaller the number, the faster the animation would be.
// Duration = COMPLETE_ANIM_FRACTION * DURATION_SCALE
private static final float COMPLETE_ANIM_FRACTION = 0.3f;
private static final int COLOR_TRACK = 0x77EEEEEE;
private static final int COLOR_SHADOW = 0x55000000;
private static final float SMALL_SCALE = 0.6f;
private static final SparseArray<WeakReference<Bitmap>> sShadowCache = new SparseArray<>();
private final Matrix mTmpMatrix = new Matrix();
private final PathMeasure mPathMeasure = new PathMeasure();
private final ItemInfoWithIcon mItem;
// Path in [0, 100] bounds.
private final Path mProgressPath;
private final Path mScaledTrackPath;
private final Path mScaledProgressPath;
private final Paint mProgressPaint;
private Bitmap mShadowBitmap;
private final int mIndicatorColor;
private int mTrackAlpha;
private float mTrackLength;
private float mIconScale;
private boolean mRanFinishAnimation;
// Progress of the internal state. [0, 1] indicates the fraction of completed progress,
// [1, (1 + COMPLETE_ANIM_FRACTION)] indicates the progress of zoom animation.
private float mInternalStateProgress;
private ObjectAnimator mCurrentAnim;
/**
* @param progressPath fixed path in the bounds [0, 0, 100, 100] representing a progress bar.
*/
public PreloadIconDrawable(ItemInfoWithIcon info, Path progressPath, Context context) {
super(info);
mItem = info;
mProgressPath = progressPath;
mScaledTrackPath = new Path();
mScaledProgressPath = new Path();
mProgressPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
mProgressPaint.setStyle(Paint.Style.STROKE);
mProgressPaint.setStrokeCap(Paint.Cap.ROUND);
mIndicatorColor = IconPalette.getPreloadProgressColor(context, mIconColor);
setInternalProgress(0);
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mTmpMatrix.setScale(
(bounds.width() - 2 * PROGRESS_WIDTH - 2 * PROGRESS_GAP) / PATH_SIZE,
(bounds.height() - 2 * PROGRESS_WIDTH - 2 * PROGRESS_GAP) / PATH_SIZE);
mTmpMatrix.postTranslate(
bounds.left + PROGRESS_WIDTH + PROGRESS_GAP,
bounds.top + PROGRESS_WIDTH + PROGRESS_GAP);
mProgressPath.transform(mTmpMatrix, mScaledTrackPath);
float scale = bounds.width() / PATH_SIZE;
mProgressPaint.setStrokeWidth(PROGRESS_WIDTH * scale);
mShadowBitmap = getShadowBitmap(bounds.width(), bounds.height(),
(PROGRESS_GAP ) * scale);
mPathMeasure.setPath(mScaledTrackPath, true);
mTrackLength = mPathMeasure.getLength();
setInternalProgress(mInternalStateProgress);
}
private Bitmap getShadowBitmap(int width, int height, float shadowRadius) {
int key = (width << 16) | height;
WeakReference<Bitmap> shadowRef = sShadowCache.get(key);
Bitmap shadow = shadowRef != null ? shadowRef.get() : null;
if (shadow != null) {
return shadow;
}
shadow = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(shadow);
mProgressPaint.setShadowLayer(shadowRadius, 0, 0, COLOR_SHADOW);
mProgressPaint.setColor(COLOR_TRACK);
mProgressPaint.setAlpha(MAX_PAINT_ALPHA);
c.drawPath(mScaledTrackPath, mProgressPaint);
mProgressPaint.clearShadowLayer();
c.setBitmap(null);
sShadowCache.put(key, new WeakReference<>(shadow));
return shadow;
}
@Override
public void drawInternal(Canvas canvas, Rect bounds) {
if (mRanFinishAnimation) {
super.drawInternal(canvas, bounds);
return;
}
// Draw track.
mProgressPaint.setColor(mIndicatorColor);
mProgressPaint.setAlpha(mTrackAlpha);
if (mShadowBitmap != null) {
canvas.drawBitmap(mShadowBitmap, bounds.left, bounds.top, mProgressPaint);
}
canvas.drawPath(mScaledProgressPath, mProgressPaint);
int saveCount = canvas.save();
canvas.scale(mIconScale, mIconScale, bounds.exactCenterX(), bounds.exactCenterY());
super.drawInternal(canvas, bounds);
canvas.restoreToCount(saveCount);
}
/**
* Updates the install progress based on the level
*/
@Override
protected boolean onLevelChange(int level) {
// Run the animation if we have already been bound.
updateInternalState(level * 0.01f, getBounds().width() > 0, false);
return true;
}
/**
* Runs the finish animation if it is has not been run after last call to
* {@link #onLevelChange}
*/
public void maybePerformFinishedAnimation() {
// If the drawable was recently initialized, skip the progress animation.
if (mInternalStateProgress == 0) {
mInternalStateProgress = 1;
}
updateInternalState(1 + COMPLETE_ANIM_FRACTION, true, true);
}
public boolean hasNotCompleted() {
return !mRanFinishAnimation;
}
private void updateInternalState(float finalProgress, boolean shouldAnimate, boolean isFinish) {
if (mCurrentAnim != null) {
mCurrentAnim.cancel();
mCurrentAnim = null;
}
if (Float.compare(finalProgress, mInternalStateProgress) == 0) {
return;
}
if (finalProgress < mInternalStateProgress) {
shouldAnimate = false;
}
if (!shouldAnimate || mRanFinishAnimation) {
setInternalProgress(finalProgress);
} else {
mCurrentAnim = ObjectAnimator.ofFloat(this, INTERNAL_STATE, finalProgress);
mCurrentAnim.setDuration(
(long) ((finalProgress - mInternalStateProgress) * DURATION_SCALE));
mCurrentAnim.setInterpolator(Interpolators.LINEAR);
if (isFinish) {
mCurrentAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mRanFinishAnimation = true;
}
});
}
mCurrentAnim.start();
}
}
/**
* Sets the internal progress and updates the UI accordingly
* for progress <= 0:
* - icon in the small scale and disabled state
* - progress track is visible
* - progress bar is not visible
* for 0 < progress < 1
* - icon in the small scale and disabled state
* - progress track is visible
* - progress bar is visible with dominant color. Progress bar is drawn as a fraction of
* {@link #mScaledTrackPath}.
* @see PathMeasure#getSegment(float, float, Path, boolean)
* for 1 <= progress < (1 + COMPLETE_ANIM_FRACTION)
* - we calculate fraction of progress in the above range
* - progress track is drawn with alpha based on fraction
* - progress bar is drawn at 100% with alpha based on fraction
* - icon is scaled up based on fraction and is drawn in enabled state
* for progress >= (1 + COMPLETE_ANIM_FRACTION)
* - only icon is drawn in normal state
*/
private void setInternalProgress(float progress) {
mInternalStateProgress = progress;
if (progress <= 0) {
mIconScale = SMALL_SCALE;
mScaledTrackPath.reset();
mTrackAlpha = MAX_PAINT_ALPHA;
setIsDisabled(true);
}
if (progress < 1 && progress > 0) {
mPathMeasure.getSegment(0, progress * mTrackLength, mScaledProgressPath, true);
mIconScale = SMALL_SCALE;
mTrackAlpha = MAX_PAINT_ALPHA;
setIsDisabled(true);
} else if (progress >= 1) {
setIsDisabled(mItem.isDisabled());
mScaledTrackPath.set(mScaledProgressPath);
float fraction = (progress - 1) / COMPLETE_ANIM_FRACTION;
if (fraction >= 1) {
// Animation has completed
mIconScale = 1;
mTrackAlpha = 0;
} else {
mTrackAlpha = Math.round((1 - fraction) * MAX_PAINT_ALPHA);
mIconScale = SMALL_SCALE + (1 - SMALL_SCALE) * fraction;
}
}
invalidateSelf();
}
}