0fda3ba99c
Adds the back gesture panel directly to the fragment View hierarchy rather than a separate Window. Bug: 148542211 Change-Id: I196a72d29217308a5bdb78fdcff1face5d475379
694 lines
25 KiB
Java
694 lines
25 KiB
Java
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.quickstep.interaction;
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import android.animation.ValueAnimator;
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import android.annotation.SuppressLint;
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import android.content.Context;
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import android.content.res.Configuration;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.Point;
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import android.os.SystemClock;
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import android.view.MotionEvent;
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import android.view.VelocityTracker;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.ViewGroup.LayoutParams;
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import android.view.animation.Interpolator;
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import android.view.animation.PathInterpolator;
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import androidx.core.math.MathUtils;
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import androidx.dynamicanimation.animation.DynamicAnimation;
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import androidx.dynamicanimation.animation.FloatPropertyCompat;
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import androidx.dynamicanimation.animation.SpringAnimation;
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import androidx.dynamicanimation.animation.SpringForce;
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import com.android.launcher3.R;
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import com.android.launcher3.ResourceUtils;
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import com.android.launcher3.anim.Interpolators;
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import com.android.launcher3.util.VibratorWrapper;
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/** Forked from platform/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/NavigationBarEdgePanel.java. */
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public class EdgeBackGesturePanel extends View {
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private static final String LOG_TAG = "EdgeBackGesturePanel";
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private static final long DISAPPEAR_FADE_ANIMATION_DURATION_MS = 80;
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private static final long DISAPPEAR_ARROW_ANIMATION_DURATION_MS = 100;
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/**
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* The time required since the first vibration effect to automatically trigger a click
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*/
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private static final int GESTURE_DURATION_FOR_CLICK_MS = 400;
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/**
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* The basic translation in dp where the arrow resides
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*/
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private static final int BASE_TRANSLATION_DP = 32;
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/**
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* The length of the arrow leg measured from the center to the end
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*/
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private static final int ARROW_LENGTH_DP = 18;
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/**
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* The angle measured from the xAxis, where the leg is when the arrow rests
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*/
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private static final int ARROW_ANGLE_WHEN_EXTENDED_DEGREES = 56;
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/**
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* The angle that is added per 1000 px speed to the angle of the leg
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*/
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private static final int ARROW_ANGLE_ADDED_PER_1000_SPEED = 4;
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/**
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* The maximum angle offset allowed due to speed
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*/
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private static final int ARROW_MAX_ANGLE_SPEED_OFFSET_DEGREES = 4;
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/**
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* The thickness of the arrow. Adjusted to match the home handle (approximately)
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*/
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private static final float ARROW_THICKNESS_DP = 2.5f;
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/**
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* The amount of rubber banding we do for the vertical translation
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*/
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private static final int RUBBER_BAND_AMOUNT = 15;
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/**
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* The interpolator used to rubberband
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*/
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private static final Interpolator RUBBER_BAND_INTERPOLATOR =
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new PathInterpolator(1.0f / 5.0f, 1.0f, 1.0f, 1.0f);
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/**
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* The amount of rubber banding we do for the translation before base translation
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*/
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private static final int RUBBER_BAND_AMOUNT_APPEAR = 4;
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/**
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* The interpolator used to rubberband the appearing of the arrow.
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*/
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private static final Interpolator RUBBER_BAND_INTERPOLATOR_APPEAR =
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new PathInterpolator(1.0f / RUBBER_BAND_AMOUNT_APPEAR, 1.0f, 1.0f, 1.0f);
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private BackCallback mBackCallback;
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/**
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* The paint the arrow is drawn with
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*/
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private final Paint mPaint = new Paint();
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private final float mDensity;
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private final float mBaseTranslation;
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private final float mArrowLength;
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private final float mArrowThickness;
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/**
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* The minimum delta needed in movement for the arrow to change direction / stop triggering back
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*/
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private final float mMinDeltaForSwitch;
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// The closest to y = 0 that the arrow will be displayed.
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private int mMinArrowPosition;
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// The amount the arrow is shifted to avoid the finger.
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private int mFingerOffset;
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private final float mSwipeThreshold;
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private final Path mArrowPath = new Path();
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private final Point mDisplaySize = new Point();
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private final SpringAnimation mAngleAnimation;
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private final SpringAnimation mTranslationAnimation;
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private final SpringAnimation mVerticalTranslationAnimation;
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private final SpringForce mAngleAppearForce;
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private final SpringForce mAngleDisappearForce;
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private final ValueAnimator mArrowDisappearAnimation;
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private final SpringForce mRegularTranslationSpring;
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private final SpringForce mTriggerBackSpring;
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private VelocityTracker mVelocityTracker;
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private int mArrowPaddingEnd;
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/**
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* True if the panel is currently on the left of the screen
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*/
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private boolean mIsLeftPanel;
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private float mStartX;
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private float mStartY;
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private float mCurrentAngle;
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/**
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* The current translation of the arrow
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*/
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private float mCurrentTranslation;
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/**
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* Where the arrow will be in the resting position.
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*/
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private float mDesiredTranslation;
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private boolean mDragSlopPassed;
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private boolean mArrowsPointLeft;
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private float mMaxTranslation;
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private boolean mTriggerBack;
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private float mPreviousTouchTranslation;
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private float mTotalTouchDelta;
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private float mVerticalTranslation;
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private float mDesiredVerticalTranslation;
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private float mDesiredAngle;
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private float mAngleOffset;
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private float mDisappearAmount;
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private long mVibrationTime;
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private int mScreenSize;
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private final DynamicAnimation.OnAnimationEndListener mSetGoneEndListener =
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new DynamicAnimation.OnAnimationEndListener() {
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@Override
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public void onAnimationEnd(
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DynamicAnimation animation, boolean canceled, float value, float velocity) {
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animation.removeEndListener(this);
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if (!canceled) {
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setVisibility(GONE);
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}
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}
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};
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private static final FloatPropertyCompat<EdgeBackGesturePanel> CURRENT_ANGLE =
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new FloatPropertyCompat<EdgeBackGesturePanel>("currentAngle") {
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@Override
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public void setValue(EdgeBackGesturePanel object, float value) {
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object.setCurrentAngle(value);
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}
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@Override
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public float getValue(EdgeBackGesturePanel object) {
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return object.getCurrentAngle();
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}
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};
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private static final FloatPropertyCompat<EdgeBackGesturePanel> CURRENT_TRANSLATION =
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new FloatPropertyCompat<EdgeBackGesturePanel>("currentTranslation") {
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@Override
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public void setValue(EdgeBackGesturePanel object, float value) {
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object.setCurrentTranslation(value);
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}
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@Override
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public float getValue(EdgeBackGesturePanel object) {
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return object.getCurrentTranslation();
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}
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};
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private static final FloatPropertyCompat<EdgeBackGesturePanel> CURRENT_VERTICAL_TRANSLATION =
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new FloatPropertyCompat<EdgeBackGesturePanel>("verticalTranslation") {
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@Override
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public void setValue(EdgeBackGesturePanel object, float value) {
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object.setVerticalTranslation(value);
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}
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@Override
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public float getValue(EdgeBackGesturePanel object) {
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return object.getVerticalTranslation();
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}
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};
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public EdgeBackGesturePanel(Context context, ViewGroup parent, LayoutParams layoutParams) {
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super(context);
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mDensity = context.getResources().getDisplayMetrics().density;
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mBaseTranslation = dp(BASE_TRANSLATION_DP);
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mArrowLength = dp(ARROW_LENGTH_DP);
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mArrowThickness = dp(ARROW_THICKNESS_DP);
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mMinDeltaForSwitch = dp(32);
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mPaint.setStrokeWidth(mArrowThickness);
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mPaint.setStrokeCap(Paint.Cap.ROUND);
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mPaint.setAntiAlias(true);
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mPaint.setStyle(Paint.Style.STROKE);
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mPaint.setStrokeJoin(Paint.Join.ROUND);
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mArrowDisappearAnimation = ValueAnimator.ofFloat(0.0f, 1.0f);
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mArrowDisappearAnimation.setDuration(DISAPPEAR_ARROW_ANIMATION_DURATION_MS);
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mArrowDisappearAnimation.setInterpolator(Interpolators.FAST_OUT_SLOW_IN);
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mArrowDisappearAnimation.addUpdateListener(animation -> {
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mDisappearAmount = (float) animation.getAnimatedValue();
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invalidate();
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});
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mAngleAnimation =
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new SpringAnimation(this, CURRENT_ANGLE);
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mAngleAppearForce = new SpringForce()
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.setStiffness(500)
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.setDampingRatio(0.5f);
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mAngleDisappearForce = new SpringForce()
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.setStiffness(SpringForce.STIFFNESS_MEDIUM)
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.setDampingRatio(SpringForce.DAMPING_RATIO_MEDIUM_BOUNCY)
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.setFinalPosition(90);
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mAngleAnimation.setSpring(mAngleAppearForce).setMaxValue(90);
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mTranslationAnimation =
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new SpringAnimation(this, CURRENT_TRANSLATION);
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mRegularTranslationSpring = new SpringForce()
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.setStiffness(SpringForce.STIFFNESS_MEDIUM)
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.setDampingRatio(SpringForce.DAMPING_RATIO_LOW_BOUNCY);
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mTriggerBackSpring = new SpringForce()
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.setStiffness(450)
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.setDampingRatio(SpringForce.DAMPING_RATIO_LOW_BOUNCY);
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mTranslationAnimation.setSpring(mRegularTranslationSpring);
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mVerticalTranslationAnimation =
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new SpringAnimation(this, CURRENT_VERTICAL_TRANSLATION);
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mVerticalTranslationAnimation.setSpring(
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new SpringForce()
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.setStiffness(SpringForce.STIFFNESS_MEDIUM)
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.setDampingRatio(SpringForce.DAMPING_RATIO_LOW_BOUNCY));
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mPaint.setColor(context.getColor(R.color.back_arrow_color_dark));
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loadDimens();
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updateArrowDirection();
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mSwipeThreshold = ResourceUtils.getDimenByName(
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"navigation_edge_action_drag_threshold", context.getResources(), 16 /* defaultValue */);
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parent.addView(this, layoutParams);
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setVisibility(GONE);
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}
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void onDestroy() {
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ViewGroup parent = (ViewGroup) getParent();
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if (parent != null) {
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parent.removeView(this);
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}
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}
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@Override
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public boolean hasOverlappingRendering() {
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return false;
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}
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@SuppressLint("RtlHardcoded")
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void setIsLeftPanel(boolean isLeftPanel) {
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mIsLeftPanel = isLeftPanel;
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}
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boolean getIsLeftPanel() {
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return mIsLeftPanel;
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}
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void setDisplaySize(Point displaySize) {
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mDisplaySize.set(displaySize.x, displaySize.y);
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mScreenSize = Math.min(mDisplaySize.x, mDisplaySize.y);
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}
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void setBackCallback(BackCallback callback) {
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mBackCallback = callback;
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}
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private float getCurrentAngle() {
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return mCurrentAngle;
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}
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private float getCurrentTranslation() {
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return mCurrentTranslation;
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}
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void onMotionEvent(MotionEvent event) {
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if (mVelocityTracker == null) {
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mVelocityTracker = VelocityTracker.obtain();
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}
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mVelocityTracker.addMovement(event);
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switch (event.getActionMasked()) {
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case MotionEvent.ACTION_DOWN:
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mDragSlopPassed = false;
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resetOnDown();
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mStartX = event.getX();
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mStartY = event.getY();
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setVisibility(VISIBLE);
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updatePosition(event.getY());
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break;
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case MotionEvent.ACTION_MOVE:
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handleMoveEvent(event);
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break;
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case MotionEvent.ACTION_UP:
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if (mTriggerBack) {
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triggerBack();
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} else {
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cancelBack();
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}
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mVelocityTracker.recycle();
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mVelocityTracker = null;
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break;
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case MotionEvent.ACTION_CANCEL:
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cancelBack();
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mVelocityTracker.recycle();
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mVelocityTracker = null;
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break;
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}
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}
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@Override
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protected void onConfigurationChanged(Configuration newConfig) {
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super.onConfigurationChanged(newConfig);
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updateArrowDirection();
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loadDimens();
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}
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@Override
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protected void onDraw(Canvas canvas) {
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float pointerPosition = mCurrentTranslation - mArrowThickness / 2.0f;
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canvas.save();
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canvas.translate(
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mIsLeftPanel ? pointerPosition : getWidth() - pointerPosition,
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(getHeight() * 0.5f) + mVerticalTranslation);
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// Let's calculate the position of the end based on the angle
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float x = (polarToCartX(mCurrentAngle) * mArrowLength);
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float y = (polarToCartY(mCurrentAngle) * mArrowLength);
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Path arrowPath = calculatePath(x, y);
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canvas.drawPath(arrowPath, mPaint);
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canvas.restore();
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}
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@Override
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protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
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super.onLayout(changed, left, top, right, bottom);
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mMaxTranslation = getWidth() - mArrowPaddingEnd;
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}
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private void loadDimens() {
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Resources res = getResources();
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mArrowPaddingEnd = ResourceUtils.getDimenByName("navigation_edge_panel_padding", res, 8);
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mMinArrowPosition = ResourceUtils.getDimenByName("navigation_edge_arrow_min_y", res, 64);
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mFingerOffset = ResourceUtils.getDimenByName("navigation_edge_finger_offset", res, 48);
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}
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private void updateArrowDirection() {
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// Both panels arrow point the same way
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mArrowsPointLeft = getLayoutDirection() == LAYOUT_DIRECTION_LTR;
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invalidate();
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}
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private float getStaticArrowWidth() {
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return polarToCartX(ARROW_ANGLE_WHEN_EXTENDED_DEGREES) * mArrowLength;
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}
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private float polarToCartX(float angleInDegrees) {
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return (float) Math.cos(Math.toRadians(angleInDegrees));
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}
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private float polarToCartY(float angleInDegrees) {
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return (float) Math.sin(Math.toRadians(angleInDegrees));
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}
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private Path calculatePath(float x, float y) {
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if (!mArrowsPointLeft) {
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x = -x;
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}
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float extent = lerp(1.0f, 0.75f, mDisappearAmount);
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x = x * extent;
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y = y * extent;
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mArrowPath.reset();
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mArrowPath.moveTo(x, y);
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mArrowPath.lineTo(0, 0);
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mArrowPath.lineTo(x, -y);
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return mArrowPath;
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}
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private static float lerp(float start, float stop, float amount) {
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return start + (stop - start) * amount;
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}
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private void triggerBack() {
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if (mBackCallback != null) {
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mBackCallback.triggerBack();
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}
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if (mVelocityTracker == null) {
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mVelocityTracker = VelocityTracker.obtain();
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}
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mVelocityTracker.computeCurrentVelocity(1000);
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// Only do the extra translation if we're not already flinging
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boolean isSlow = Math.abs(mVelocityTracker.getXVelocity()) < 500;
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if (isSlow
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|| SystemClock.uptimeMillis() - mVibrationTime >= GESTURE_DURATION_FOR_CLICK_MS) {
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VibratorWrapper.INSTANCE.get(getContext()).vibrate(VibratorWrapper.EFFECT_CLICK);
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}
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// Let's also snap the angle a bit
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if (mAngleOffset > -4) {
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mAngleOffset = Math.max(-8, mAngleOffset - 8);
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updateAngle(true /* animated */);
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}
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// Finally, after the translation, animate back and disappear the arrow
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Runnable translationEnd = () -> {
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// let's snap it back
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mAngleOffset = Math.max(0, mAngleOffset + 8);
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updateAngle(true /* animated */);
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mTranslationAnimation.setSpring(mTriggerBackSpring);
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// Translate the arrow back a bit to make for a nice transition
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setDesiredTranslation(mDesiredTranslation - dp(32), true /* animated */);
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animate().alpha(0f).setDuration(DISAPPEAR_FADE_ANIMATION_DURATION_MS)
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.withEndAction(() -> setVisibility(GONE));
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mArrowDisappearAnimation.start();
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};
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if (mTranslationAnimation.isRunning()) {
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mTranslationAnimation.addEndListener(new DynamicAnimation.OnAnimationEndListener() {
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@Override
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public void onAnimationEnd(DynamicAnimation animation, boolean canceled,
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float value,
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float velocity) {
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animation.removeEndListener(this);
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if (!canceled) {
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translationEnd.run();
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}
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}
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});
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} else {
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translationEnd.run();
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}
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}
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private void cancelBack() {
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if (mBackCallback != null) {
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mBackCallback.cancelBack();
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}
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if (mTranslationAnimation.isRunning()) {
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mTranslationAnimation.addEndListener(mSetGoneEndListener);
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} else {
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setVisibility(GONE);
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}
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}
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private void resetOnDown() {
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animate().cancel();
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mAngleAnimation.cancel();
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mTranslationAnimation.cancel();
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mVerticalTranslationAnimation.cancel();
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mArrowDisappearAnimation.cancel();
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mAngleOffset = 0;
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mTranslationAnimation.setSpring(mRegularTranslationSpring);
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// Reset the arrow to the side
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setTriggerBack(false /* triggerBack */, false /* animated */);
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setDesiredTranslation(0, false /* animated */);
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setCurrentTranslation(0);
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updateAngle(false /* animate */);
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mPreviousTouchTranslation = 0;
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mTotalTouchDelta = 0;
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mVibrationTime = 0;
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setDesiredVerticalTransition(0, false /* animated */);
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}
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private void handleMoveEvent(MotionEvent event) {
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float x = event.getX();
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float y = event.getY();
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float touchTranslation = Math.abs(x - mStartX);
|
|
float yOffset = y - mStartY;
|
|
float delta = touchTranslation - mPreviousTouchTranslation;
|
|
if (Math.abs(delta) > 0) {
|
|
if (Math.signum(delta) == Math.signum(mTotalTouchDelta)) {
|
|
mTotalTouchDelta += delta;
|
|
} else {
|
|
mTotalTouchDelta = delta;
|
|
}
|
|
}
|
|
mPreviousTouchTranslation = touchTranslation;
|
|
|
|
// Apply a haptic on drag slop passed
|
|
if (!mDragSlopPassed && touchTranslation > mSwipeThreshold) {
|
|
mDragSlopPassed = true;
|
|
VibratorWrapper.INSTANCE.get(getContext()).vibrate(VibratorWrapper.EFFECT_CLICK);
|
|
mVibrationTime = SystemClock.uptimeMillis();
|
|
|
|
// Let's show the arrow and animate it in!
|
|
mDisappearAmount = 0.0f;
|
|
setAlpha(1f);
|
|
// And animate it go to back by default!
|
|
setTriggerBack(true /* triggerBack */, true /* animated */);
|
|
}
|
|
|
|
// Let's make sure we only go to the baseextend and apply rubberbanding afterwards
|
|
if (touchTranslation > mBaseTranslation) {
|
|
float diff = touchTranslation - mBaseTranslation;
|
|
float progress = MathUtils.clamp(diff / (mScreenSize - mBaseTranslation), 0, 1);
|
|
progress = RUBBER_BAND_INTERPOLATOR.getInterpolation(progress)
|
|
* (mMaxTranslation - mBaseTranslation);
|
|
touchTranslation = mBaseTranslation + progress;
|
|
} else {
|
|
float diff = mBaseTranslation - touchTranslation;
|
|
float progress = MathUtils.clamp(diff / mBaseTranslation, 0, 1);
|
|
progress = RUBBER_BAND_INTERPOLATOR_APPEAR.getInterpolation(progress)
|
|
* (mBaseTranslation / RUBBER_BAND_AMOUNT_APPEAR);
|
|
touchTranslation = mBaseTranslation - progress;
|
|
}
|
|
// By default we just assume the current direction is kept
|
|
boolean triggerBack = mTriggerBack;
|
|
|
|
// First lets see if we had continuous motion in one direction for a while
|
|
if (Math.abs(mTotalTouchDelta) > mMinDeltaForSwitch) {
|
|
triggerBack = mTotalTouchDelta > 0;
|
|
}
|
|
|
|
// Then, let's see if our velocity tells us to change direction
|
|
mVelocityTracker.computeCurrentVelocity(1000);
|
|
float xVelocity = mVelocityTracker.getXVelocity();
|
|
float yVelocity = mVelocityTracker.getYVelocity();
|
|
float velocity = (float) Math.hypot(xVelocity, yVelocity);
|
|
mAngleOffset = Math.min(velocity / 1000 * ARROW_ANGLE_ADDED_PER_1000_SPEED,
|
|
ARROW_MAX_ANGLE_SPEED_OFFSET_DEGREES) * Math.signum(xVelocity);
|
|
if (mIsLeftPanel && mArrowsPointLeft || !mIsLeftPanel && !mArrowsPointLeft) {
|
|
mAngleOffset *= -1;
|
|
}
|
|
|
|
// Last if the direction in Y is bigger than X * 2 we also abort
|
|
if (Math.abs(yOffset) > Math.abs(x - mStartX) * 2) {
|
|
triggerBack = false;
|
|
}
|
|
setTriggerBack(triggerBack, true /* animated */);
|
|
|
|
if (!mTriggerBack) {
|
|
touchTranslation = 0;
|
|
} else if (mIsLeftPanel && mArrowsPointLeft
|
|
|| (!mIsLeftPanel && !mArrowsPointLeft)) {
|
|
// If we're on the left we should move less, because the arrow is facing the other
|
|
// direction
|
|
touchTranslation -= getStaticArrowWidth();
|
|
}
|
|
setDesiredTranslation(touchTranslation, true /* animated */);
|
|
updateAngle(true /* animated */);
|
|
|
|
float maxYOffset = getHeight() / 2.0f - mArrowLength;
|
|
float progress =
|
|
MathUtils.clamp(Math.abs(yOffset) / (maxYOffset * RUBBER_BAND_AMOUNT), 0, 1);
|
|
float verticalTranslation = RUBBER_BAND_INTERPOLATOR.getInterpolation(progress)
|
|
* maxYOffset * Math.signum(yOffset);
|
|
setDesiredVerticalTransition(verticalTranslation, true /* animated */);
|
|
}
|
|
|
|
private void updatePosition(float touchY) {
|
|
float positionY = touchY - mFingerOffset;
|
|
positionY = Math.max(positionY, mMinArrowPosition);
|
|
positionY -= getLayoutParams().height / 2.0f;
|
|
setX(mIsLeftPanel ? 0 : mDisplaySize.x - getLayoutParams().width);
|
|
setY(MathUtils.clamp((int) positionY, 0, mDisplaySize.y));
|
|
}
|
|
|
|
private void setDesiredVerticalTransition(float verticalTranslation, boolean animated) {
|
|
if (mDesiredVerticalTranslation != verticalTranslation) {
|
|
mDesiredVerticalTranslation = verticalTranslation;
|
|
if (!animated) {
|
|
setVerticalTranslation(verticalTranslation);
|
|
} else {
|
|
mVerticalTranslationAnimation.animateToFinalPosition(verticalTranslation);
|
|
}
|
|
invalidate();
|
|
}
|
|
}
|
|
|
|
private void setVerticalTranslation(float verticalTranslation) {
|
|
mVerticalTranslation = verticalTranslation;
|
|
invalidate();
|
|
}
|
|
|
|
private float getVerticalTranslation() {
|
|
return mVerticalTranslation;
|
|
}
|
|
|
|
private void setDesiredTranslation(float desiredTranslation, boolean animated) {
|
|
if (mDesiredTranslation != desiredTranslation) {
|
|
mDesiredTranslation = desiredTranslation;
|
|
if (!animated) {
|
|
setCurrentTranslation(desiredTranslation);
|
|
} else {
|
|
mTranslationAnimation.animateToFinalPosition(desiredTranslation);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void setCurrentTranslation(float currentTranslation) {
|
|
mCurrentTranslation = currentTranslation;
|
|
invalidate();
|
|
}
|
|
|
|
private void setTriggerBack(boolean triggerBack, boolean animated) {
|
|
if (mTriggerBack != triggerBack) {
|
|
mTriggerBack = triggerBack;
|
|
mAngleAnimation.cancel();
|
|
updateAngle(animated);
|
|
// Whenever the trigger back state changes the existing translation animation should be
|
|
// cancelled
|
|
mTranslationAnimation.cancel();
|
|
}
|
|
}
|
|
|
|
private void updateAngle(boolean animated) {
|
|
float newAngle = mTriggerBack ? ARROW_ANGLE_WHEN_EXTENDED_DEGREES + mAngleOffset : 90;
|
|
if (newAngle != mDesiredAngle) {
|
|
if (!animated) {
|
|
setCurrentAngle(newAngle);
|
|
} else {
|
|
mAngleAnimation.setSpring(mTriggerBack ? mAngleAppearForce : mAngleDisappearForce);
|
|
mAngleAnimation.animateToFinalPosition(newAngle);
|
|
}
|
|
mDesiredAngle = newAngle;
|
|
}
|
|
}
|
|
|
|
private void setCurrentAngle(float currentAngle) {
|
|
mCurrentAngle = currentAngle;
|
|
invalidate();
|
|
}
|
|
|
|
private float dp(float dp) {
|
|
return mDensity * dp;
|
|
}
|
|
|
|
/** Callback to let the gesture handler react to the detected back gestures. */
|
|
interface BackCallback {
|
|
/** Indicates that a Back gesture was recognized. */
|
|
void triggerBack();
|
|
|
|
/** Indicates that the gesture was cancelled. */
|
|
void cancelBack();
|
|
}
|
|
}
|