7f3526a1a4
- Use smaller radius for notifications round rect background - Remove "Notifications" header, and clip children to round rect path - Flip main notification so that icon shows on the right instead of left; footer is also flipped so animation makes sense - Clean up animations to animate view outline instead of height Bug: 32410600 Change-Id: I6bd1e1f8395b3703f28c3b0056a89e67672368ab
117 lines
4.8 KiB
Java
117 lines
4.8 KiB
Java
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.badge;
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import android.content.Context;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.graphics.Shader;
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import android.support.annotation.Nullable;
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import com.android.launcher3.R;
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import com.android.launcher3.graphics.IconPalette;
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/**
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* Contains parameters necessary to draw a badge for an icon (e.g. the size of the badge).
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* @see BadgeInfo for the data to draw
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*/
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public class BadgeRenderer {
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private final Context mContext;
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private final int mSize;
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private final int mTextHeight;
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private final IconDrawer mLargeIconDrawer;
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private final IconDrawer mSmallIconDrawer;
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private final Paint mBackgroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Paint mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
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public BadgeRenderer(Context context) {
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mContext = context;
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Resources res = context.getResources();
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mSize = res.getDimensionPixelSize(R.dimen.badge_size);
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mLargeIconDrawer = new IconDrawer(res.getDimensionPixelSize(R.dimen.badge_small_padding));
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mSmallIconDrawer = new IconDrawer(res.getDimensionPixelSize(R.dimen.badge_large_padding));
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mTextPaint.setTextAlign(Paint.Align.CENTER);
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mTextPaint.setTextSize(res.getDimensionPixelSize(R.dimen.badge_text_size));
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mTextPaint.setFakeBoldText(true);
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// Measure the text height.
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Rect tempTextHeight = new Rect();
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mTextPaint.getTextBounds("0", 0, 1, tempTextHeight);
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mTextHeight = tempTextHeight.height();
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}
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/**
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* Draw a circle in the top right corner of the given bounds, and draw
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* {@link BadgeInfo#getNotificationCount()} on top of the circle.
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* @param palette The colors (based on the icon) to use for the badge.
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* @param badgeInfo Contains data to draw on the badge. Could be null if we are animating out.
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* @param iconBounds The bounds of the icon being badged.
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* @param badgeScale The progress of the animation, from 0 to 1.
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*/
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public void draw(Canvas canvas, IconPalette palette, @Nullable BadgeInfo badgeInfo,
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Rect iconBounds, float badgeScale) {
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mBackgroundPaint.setColor(palette.backgroundColor);
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mTextPaint.setColor(palette.textColor);
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canvas.save(Canvas.MATRIX_SAVE_FLAG);
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// We draw the badge relative to its center.
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canvas.translate(iconBounds.right - mSize / 2, iconBounds.top + mSize / 2);
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canvas.scale(badgeScale, badgeScale);
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canvas.drawCircle(0, 0, mSize / 2, mBackgroundPaint);
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IconDrawer iconDrawer = badgeInfo != null && badgeInfo.isIconLarge()
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? mLargeIconDrawer : mSmallIconDrawer;
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Shader icon = badgeInfo == null ? null : badgeInfo.getNotificationIconForBadge(
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mContext, palette.backgroundColor, mSize, iconDrawer.mPadding);
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if (icon != null) {
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// Draw the notification icon with padding.
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iconDrawer.drawIcon(icon, canvas);
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} else {
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// Draw the notification count.
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String notificationCount = badgeInfo == null ? "0"
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: String.valueOf(badgeInfo.getNotificationCount());
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canvas.drawText(notificationCount, 0, mTextHeight / 2, mTextPaint);
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}
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canvas.restore();
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}
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/** Draws the notification icon with padding of a given size. */
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private class IconDrawer {
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private final int mPadding;
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private final Bitmap mCircleClipBitmap;
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private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG |
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Paint.FILTER_BITMAP_FLAG);
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public IconDrawer(int padding) {
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mPadding = padding;
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mCircleClipBitmap = Bitmap.createBitmap(mSize, mSize, Bitmap.Config.ALPHA_8);
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Canvas canvas = new Canvas();
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canvas.setBitmap(mCircleClipBitmap);
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canvas.drawCircle(mSize / 2, mSize / 2, mSize / 2 - padding, mPaint);
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}
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public void drawIcon(Shader icon, Canvas canvas) {
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mPaint.setShader(icon);
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canvas.drawBitmap(mCircleClipBitmap, -mSize / 2, -mSize / 2, mPaint);
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mPaint.setShader(null);
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}
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}
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}
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