e6abfca7ab
* Also add indicator if split was originally started in portrait of landscape, so we know which dimension of the divider bar to use if user goes to overview and then rotates device (horizontal divider vs vertical) Fixes: 199461137 Test: Swipe to overview with staged split Rotate device with and without live tile Doesn't overlap with overview actions Change-Id: I8b7f104f16d5b7265828f1b3d98ba3426b28d44f
229 lines
10 KiB
Java
229 lines
10 KiB
Java
/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.touch;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.graphics.Matrix;
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import android.graphics.Point;
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import android.graphics.PointF;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.graphics.drawable.ShapeDrawable;
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import android.util.FloatProperty;
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import android.view.MotionEvent;
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import android.view.VelocityTracker;
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import android.view.View;
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import android.view.accessibility.AccessibilityEvent;
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import android.widget.LinearLayout;
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import com.android.launcher3.DeviceProfile;
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import com.android.launcher3.util.SplitConfigurationOptions;
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import com.android.launcher3.util.SplitConfigurationOptions.SplitPositionOption;
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import com.android.launcher3.util.SplitConfigurationOptions.StagePosition;
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import java.util.List;
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/**
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* Abstraction layer to separate horizontal and vertical specific implementations
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* for {@link com.android.launcher3.PagedView}. Majority of these implementations are (should be) as
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* simple as choosing the correct X and Y analogous methods.
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*/
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public interface PagedOrientationHandler {
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int SPLIT_TRANSLATE_PRIMARY_POSITIVE = 0;
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int SPLIT_TRANSLATE_PRIMARY_NEGATIVE = 1;
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int SPLIT_TRANSLATE_SECONDARY_NEGATIVE = 2;
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PagedOrientationHandler PORTRAIT = new PortraitPagedViewHandler();
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PagedOrientationHandler LANDSCAPE = new LandscapePagedViewHandler();
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PagedOrientationHandler SEASCAPE = new SeascapePagedViewHandler();
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interface Int2DAction<T> {
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void call(T target, int x, int y);
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}
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interface Float2DAction<T> {
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void call(T target, float x, float y);
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}
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Int2DAction<View> VIEW_SCROLL_BY = View::scrollBy;
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Int2DAction<View> VIEW_SCROLL_TO = View::scrollTo;
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Float2DAction<Canvas> CANVAS_TRANSLATE = Canvas::translate;
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Float2DAction<Matrix> MATRIX_POST_TRANSLATE = Matrix::postTranslate;
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<T> void set(T target, Int2DAction<T> action, int param);
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<T> void set(T target, Float2DAction<T> action, float param);
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<T> void setSecondary(T target, Float2DAction<T> action, float param);
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float getPrimaryDirection(MotionEvent event, int pointerIndex);
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float getPrimaryVelocity(VelocityTracker velocityTracker, int pointerId);
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int getMeasuredSize(View view);
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int getPrimarySize(View view);
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float getPrimarySize(RectF rect);
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float getStart(RectF rect);
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float getEnd(RectF rect);
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int getClearAllSidePadding(View view, boolean isRtl);
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int getSecondaryDimension(View view);
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FloatProperty<View> getPrimaryViewTranslate();
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FloatProperty<View> getSecondaryViewTranslate();
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/**
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* @param stagePosition The position where the view to be split will go
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* @return {@link #SPLIT_TRANSLATE_*} constants to indicate which direction the
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* dismissal should happen
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*/
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int getSplitTaskViewDismissDirection(@StagePosition int stagePosition, DeviceProfile dp);
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int getPrimaryScroll(View view);
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float getPrimaryScale(View view);
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int getChildStart(View view);
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float getChildStartWithTranslation(View view);
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int getCenterForPage(View view, Rect insets);
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int getScrollOffsetStart(View view, Rect insets);
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int getScrollOffsetEnd(View view, Rect insets);
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int getPrimaryTranslationDirectionFactor();
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int getSecondaryTranslationDirectionFactor();
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int getSplitTranslationDirectionFactor(@StagePosition int stagePosition);
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int getSplitAnimationTranslation(int translationOffset, DeviceProfile dp);
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ChildBounds getChildBounds(View child, int childStart, int pageCenter, boolean layoutChild);
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void setMaxScroll(AccessibilityEvent event, int maxScroll);
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boolean getRecentsRtlSetting(Resources resources);
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float getDegreesRotated();
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int getRotation();
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void setPrimaryScale(View view, float scale);
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void setSecondaryScale(View view, float scale);
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<T> T getPrimaryValue(T x, T y);
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<T> T getSecondaryValue(T x, T y);
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int getPrimaryValue(int x, int y);
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int getSecondaryValue(int x, int y);
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float getPrimaryValue(float x, float y);
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float getSecondaryValue(float x, float y);
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boolean isLayoutNaturalToLauncher();
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FloatProperty getSplitSelectTaskOffset(FloatProperty primary, FloatProperty secondary,
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DeviceProfile deviceProfile);
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int getDistanceToBottomOfRect(DeviceProfile dp, Rect rect);
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List<SplitPositionOption> getSplitPositionOptions(DeviceProfile dp);
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/**
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* @param splitholderSize height of placeholder view in portrait, width in landscape
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*/
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void getInitialSplitPlaceholderBounds(int splitholderSize, DeviceProfile dp,
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@StagePosition int stagePosition, Rect out);
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/**
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* @param splitDividerSize height of split screen drag handle in portrait, width in landscape
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* @param stagePosition the split position option (top/left, bottom/right) of the first
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* task selected for entering split
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* @param out1 the bounds for where the first selected app will be
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* @param out2 the bounds for where the second selected app will be, complimentary to
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* {@param out1} based on {@param initialSplitOption}
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*/
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void getFinalSplitPlaceholderBounds(int splitDividerSize, DeviceProfile dp,
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@StagePosition int stagePosition, Rect out1, Rect out2);
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int getDefaultSplitPosition(DeviceProfile deviceProfile);
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/**
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* @param outRect This is expected to be the rect that has the dimensions for a non-split,
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* fullscreen task in overview. This will directly be modified.
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* @param desiredStagePosition Which stage position (topLeft/rightBottom) we want to resize
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* outRect for
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*/
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void setSplitTaskSwipeRect(DeviceProfile dp, Rect outRect,
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SplitConfigurationOptions.StagedSplitBounds splitInfo,
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@SplitConfigurationOptions.StagePosition int desiredStagePosition);
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/**
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* It's important to note that {@link #setSplitTaskSwipeRect(DeviceProfile, Rect,
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* SplitConfigurationOptions.StagedSplitBounds, int)} above operates on the outRect based on
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* launcher's coordinate system, meaning it will treat the outRect as portrait if home rotation
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* is not allowed.
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*
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* However, here the splitOffset is from perspective of TaskViewSimulator, which is in display
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* orientation coordinates. So, for example, for the fake landscape scenario, even though
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* launcher is portrait, we inset the bottom/right task by an X coordinate instead of the
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* usual Y
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*/
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void setLeashSplitOffset(Point splitOffset, DeviceProfile dp,
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SplitConfigurationOptions.StagedSplitBounds splitInfo,
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@SplitConfigurationOptions.StagePosition int desiredStagePosition);
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void measureGroupedTaskViewThumbnailBounds(View primarySnapshot, View secondarySnapshot,
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int parentWidth, int parentHeight,
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SplitConfigurationOptions.StagedSplitBounds splitBoundsConfig, DeviceProfile dp);
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// Overview TaskMenuView methods
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float getTaskMenuX(float x, View thumbnailView, int overScroll);
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float getTaskMenuY(float y, View thumbnailView, int overScroll);
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int getTaskMenuWidth(View view);
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/**
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* Sets linear layout orientation for {@link com.android.launcher3.popup.SystemShortcut} items
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* inside task menu view.
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*/
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void setTaskOptionsMenuLayoutOrientation(DeviceProfile deviceProfile,
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LinearLayout taskMenuLayout, int dividerSpacing,
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ShapeDrawable dividerDrawable);
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/**
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* Sets layout param attributes for {@link com.android.launcher3.popup.SystemShortcut} child
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* views inside task menu view.
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*/
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void setLayoutParamsForTaskMenuOptionItem(LinearLayout.LayoutParams lp,
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LinearLayout viewGroup, DeviceProfile deviceProfile);
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/**
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* Adjusts margins for the entire task menu view itself, which comprises of both app title and
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* shortcut options.
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*/
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void setTaskMenuAroundTaskView(LinearLayout taskView, float margin);
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/**
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* Since the task menu layout is manually positioned on top of recents view, this method returns
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* additional adjustments to the positioning based on fake land/seascape
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*/
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PointF getAdditionalInsetForTaskMenu(float margin);
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// The following are only used by TaskViewTouchHandler.
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/** @return Either VERTICAL or HORIZONTAL. */
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SingleAxisSwipeDetector.Direction getUpDownSwipeDirection();
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/** @return Given {@link #getUpDownSwipeDirection()}, whether POSITIVE or NEGATIVE is up. */
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int getUpDirection(boolean isRtl);
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/** @return Whether the displacement is going towards the top of the screen. */
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boolean isGoingUp(float displacement, boolean isRtl);
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/** @return Either 1 or -1, a factor to multiply by so the animation goes the correct way. */
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int getTaskDragDisplacementFactor(boolean isRtl);
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/**
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* Maps the velocity from the coordinate plane of the foreground app to that
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* of Launcher's (which now will always be portrait)
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*/
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void adjustFloatingIconStartVelocity(PointF velocity);
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class ChildBounds {
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public final int primaryDimension;
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public final int secondaryDimension;
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public final int childPrimaryEnd;
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public final int childSecondaryEnd;
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ChildBounds(int primaryDimension, int secondaryDimension, int childPrimaryEnd,
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int childSecondaryEnd) {
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this.primaryDimension = primaryDimension;
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this.secondaryDimension = secondaryDimension;
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this.childPrimaryEnd = childPrimaryEnd;
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this.childSecondaryEnd = childSecondaryEnd;
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}
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}
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}
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