Files
Lawnchair/src/com/android/launcher3/allapps/AllAppsTransitionController.java
T
Luca Zuccarini c7114defc7 Update keyboard dismissal logic in the AllAppsTransitionController.
Dismissing the keyboard immediately interferes with the synchronized
keyboard animation. Instead, we wait until the end of the animation and
if it is successful (transition actually happened and wasn't
interrupted) we hide the keyboard. This call does nothing if the
keyboard was already hidden through the synchronized animation, and
hides it otherwise.

Bug: 234812580
Test: manual
Change-Id: Idabbc707dd0244bdf75316777e945624a8e8bdfc
2022-08-05 12:20:08 +00:00

324 lines
13 KiB
Java

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.allapps;
import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.ALL_APPS_CONTENT;
import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.anim.Interpolators.DEACCEL_1_7;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.anim.PropertySetter.NO_ANIM_PROPERTY_SETTER;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_VERTICAL_PROGRESS;
import android.animation.Animator;
import android.animation.Animator.AnimatorListener;
import android.animation.ObjectAnimator;
import android.util.FloatProperty;
import android.view.HapticFeedbackConstants;
import android.view.View;
import android.view.animation.Interpolator;
import com.android.launcher3.DeviceProfile;
import com.android.launcher3.DeviceProfile.OnDeviceProfileChangeListener;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.anim.AnimatorListeners;
import com.android.launcher3.anim.PendingAnimation;
import com.android.launcher3.anim.PropertySetter;
import com.android.launcher3.config.FeatureFlags;
import com.android.launcher3.statemanager.StateManager.StateHandler;
import com.android.launcher3.states.StateAnimationConfig;
import com.android.launcher3.util.MultiAdditivePropertyFactory;
import com.android.launcher3.util.MultiValueAlpha;
import com.android.launcher3.views.ScrimView;
/**
* Handles AllApps view transition.
* 1) Slides all apps view using direct manipulation
* 2) When finger is released, animate to either top or bottom accordingly.
* <p/>
* Algorithm:
* If release velocity > THRES1, snap according to the direction of movement.
* If release velocity < THRES1, snap according to either top or bottom depending on whether it's
* closer to top or closer to the page indicator.
*/
public class AllAppsTransitionController
implements StateHandler<LauncherState>, OnDeviceProfileChangeListener {
// This constant should match the second derivative of the animator interpolator.
public static final float INTERP_COEFF = 1.7f;
public static final FloatProperty<AllAppsTransitionController> ALL_APPS_PROGRESS =
new FloatProperty<AllAppsTransitionController>("allAppsProgress") {
@Override
public Float get(AllAppsTransitionController controller) {
return controller.mProgress;
}
@Override
public void setValue(AllAppsTransitionController controller, float progress) {
controller.setProgress(progress);
}
};
public static final FloatProperty<AllAppsTransitionController> ALL_APPS_PULL_BACK_TRANSLATION =
new FloatProperty<AllAppsTransitionController>("allAppsPullBackTranslation") {
@Override
public Float get(AllAppsTransitionController controller) {
if (controller.mIsTablet) {
return controller.mAppsView.getActiveRecyclerView().getTranslationY();
} else {
return controller.getAppsViewPullbackTranslationY().get(
controller.mAppsView);
}
}
@Override
public void setValue(AllAppsTransitionController controller, float translation) {
if (controller.mIsTablet) {
controller.mAppsView.getActiveRecyclerView().setTranslationY(translation);
} else {
controller.getAppsViewPullbackTranslationY().set(controller.mAppsView,
translation);
}
}
};
public static final FloatProperty<AllAppsTransitionController> ALL_APPS_PULL_BACK_ALPHA =
new FloatProperty<AllAppsTransitionController>("allAppsPullBackAlpha") {
@Override
public Float get(AllAppsTransitionController controller) {
if (controller.mIsTablet) {
return controller.mAppsView.getActiveRecyclerView().getAlpha();
} else {
return controller.getAppsViewPullbackAlpha().getValue();
}
}
@Override
public void setValue(AllAppsTransitionController controller, float alpha) {
if (controller.mIsTablet) {
controller.mAppsView.getActiveRecyclerView().setAlpha(alpha);
} else {
controller.getAppsViewPullbackAlpha().setValue(alpha);
}
}
};
private static final int INDEX_APPS_VIEW_PROGRESS = 0;
private static final int INDEX_APPS_VIEW_PULLBACK = 1;
private static final int APPS_VIEW_INDEX_COUNT = 2;
private ActivityAllAppsContainerView<Launcher> mAppsView;
private final Launcher mLauncher;
private boolean mIsVerticalLayout;
// Animation in this class is controlled by a single variable {@link mProgress}.
// Visually, it represents top y coordinate of the all apps container if multiplied with
// {@link mShiftRange}.
// When {@link mProgress} is 0, all apps container is pulled up.
// When {@link mProgress} is 1, all apps container is pulled down.
private float mShiftRange; // changes depending on the orientation
private float mProgress; // [0, 1], mShiftRange * mProgress = shiftCurrent
private ScrimView mScrimView;
private final MultiAdditivePropertyFactory<View>
mAppsViewTranslationYPropertyFactory = new MultiAdditivePropertyFactory<>(
"appsViewTranslationY", View.TRANSLATION_Y);
private MultiValueAlpha mAppsViewAlpha;
private boolean mIsTablet;
public AllAppsTransitionController(Launcher l) {
mLauncher = l;
DeviceProfile dp = mLauncher.getDeviceProfile();
setShiftRange(dp.allAppsShiftRange);
mProgress = 1f;
mIsVerticalLayout = dp.isVerticalBarLayout();
mIsTablet = dp.isTablet;
mLauncher.addOnDeviceProfileChangeListener(this);
}
public float getShiftRange() {
return mShiftRange;
}
@Override
public void onDeviceProfileChanged(DeviceProfile dp) {
mIsVerticalLayout = dp.isVerticalBarLayout();
setShiftRange(dp.allAppsShiftRange);
if (mIsVerticalLayout) {
mLauncher.getHotseat().setTranslationY(0);
mLauncher.getWorkspace().getPageIndicator().setTranslationY(0);
}
mIsTablet = dp.isTablet;
}
/**
* Note this method should not be called outside this class. This is public because it is used
* in xml-based animations which also handle updating the appropriate UI.
*
* @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace
* @see #setState(LauncherState)
* @see #setStateWithAnimation(LauncherState, StateAnimationConfig, PendingAnimation)
*/
public void setProgress(float progress) {
mProgress = progress;
getAppsViewProgressTranslationY().set(mAppsView, mProgress * mShiftRange);
mLauncher.onAllAppsTransition(1 - progress);
}
public float getProgress() {
return mProgress;
}
private FloatProperty<View> getAppsViewProgressTranslationY() {
return mAppsViewTranslationYPropertyFactory.get(INDEX_APPS_VIEW_PROGRESS);
}
private FloatProperty<View> getAppsViewPullbackTranslationY() {
return mAppsViewTranslationYPropertyFactory.get(INDEX_APPS_VIEW_PULLBACK);
}
private MultiValueAlpha.AlphaProperty getAppsViewProgressAlpha() {
return mAppsViewAlpha.getProperty(INDEX_APPS_VIEW_PROGRESS);
}
private MultiValueAlpha.AlphaProperty getAppsViewPullbackAlpha() {
return mAppsViewAlpha.getProperty(INDEX_APPS_VIEW_PULLBACK);
}
/**
* Sets the vertical transition progress to {@param state} and updates all the dependent UI
* accordingly.
*/
@Override
public void setState(LauncherState state) {
setProgress(state.getVerticalProgress(mLauncher));
setAlphas(state, new StateAnimationConfig(), NO_ANIM_PROPERTY_SETTER);
onProgressAnimationEnd();
}
/**
* Creates an animation which updates the vertical transition progress and updates all the
* dependent UI using various animation events
*/
@Override
public void setStateWithAnimation(LauncherState toState,
StateAnimationConfig config, PendingAnimation builder) {
if (NORMAL.equals(toState) && mLauncher.isInState(ALL_APPS)) {
builder.addEndListener(success -> {
// Reset pull back progress and alpha after switching states.
ALL_APPS_PULL_BACK_TRANSLATION.set(this, 0f);
ALL_APPS_PULL_BACK_ALPHA.set(this, 1f);
// We only want to close the keyboard if the animation has completed successfully.
// The reason is that with keyboard sync, if the user swipes down from All Apps with
// the keyboard open and then changes their mind and swipes back up, we want the
// keyboard to remain open. However an onCancel signal is sent to the listeners
// (success = false), so we need to check for that.
if (success) {
mLauncher.getAppsView().getSearchUiManager().getEditText().hideKeyboard();
}
});
}
float targetProgress = toState.getVerticalProgress(mLauncher);
if (Float.compare(mProgress, targetProgress) == 0) {
setAlphas(toState, config, builder);
// Fail fast
return;
}
// need to decide depending on the release velocity
Interpolator verticalProgressInterpolator = config.getInterpolator(ANIM_VERTICAL_PROGRESS,
config.userControlled ? LINEAR : DEACCEL_1_7);
Animator anim = createSpringAnimation(mProgress, targetProgress);
anim.setInterpolator(verticalProgressInterpolator);
anim.addListener(getProgressAnimatorListener());
builder.add(anim);
setAlphas(toState, config, builder);
if (ALL_APPS.equals(toState) && mLauncher.isInState(NORMAL)) {
mLauncher.getAppsView().performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY,
HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING);
}
}
public Animator createSpringAnimation(float... progressValues) {
return ObjectAnimator.ofFloat(this, ALL_APPS_PROGRESS, progressValues);
}
/**
* Updates the property for the provided state
*/
public void setAlphas(LauncherState state, StateAnimationConfig config, PropertySetter setter) {
int visibleElements = state.getVisibleElements(mLauncher);
boolean hasAllAppsContent = (visibleElements & ALL_APPS_CONTENT) != 0;
Interpolator allAppsFade = config.getInterpolator(ANIM_ALL_APPS_FADE, LINEAR);
setter.setFloat(getAppsViewProgressAlpha(), MultiValueAlpha.VALUE,
hasAllAppsContent ? 1 : 0, allAppsFade);
boolean shouldProtectHeader =
ALL_APPS == state || mLauncher.getStateManager().getState() == ALL_APPS;
mScrimView.setDrawingController(shouldProtectHeader ? mAppsView : null);
}
public AnimatorListener getProgressAnimatorListener() {
return AnimatorListeners.forSuccessCallback(this::onProgressAnimationEnd);
}
/**
* see Launcher#setupViews
*/
public void setupViews(ScrimView scrimView, ActivityAllAppsContainerView<Launcher> appsView) {
mScrimView = scrimView;
mAppsView = appsView;
mAppsView.setScrimView(scrimView);
mAppsViewAlpha = new MultiValueAlpha(mAppsView, APPS_VIEW_INDEX_COUNT);
mAppsViewAlpha.setUpdateVisibility(true);
}
/**
* Updates the total scroll range but does not update the UI.
*/
public void setShiftRange(float shiftRange) {
mShiftRange = shiftRange;
}
/**
* Set the final view states based on the progress.
* TODO: This logic should go in {@link LauncherState}
*/
private void onProgressAnimationEnd() {
if (FeatureFlags.ENABLE_DEVICE_SEARCH.get()) return;
if (Float.compare(mProgress, 1f) == 0) {
mAppsView.reset(false /* animate */);
mLauncher.getAppsView().getSearchUiManager().getEditText().hideKeyboard();
}
}
}