508da15509
> Using BubbleTextView everywhere, removed PagedIconView > There is a brightness feedback on touch and shadow feedback on click, until app launches issue: 16878374 Change-Id: I3dc1149a123c8a75feca6210948398bf2187f1f2
204 lines
8.0 KiB
Java
204 lines
8.0 KiB
Java
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.BlurMaskFilter;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuffXfermode;
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import android.graphics.Rect;
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import android.graphics.Region.Op;
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public class HolographicOutlineHelper {
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private static final Rect sTempRect = new Rect();
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private final Canvas mCanvas = new Canvas();
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private final Paint mDrawPaint = new Paint();
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private final Paint mBlurPaint = new Paint();
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private final Paint mErasePaint = new Paint();
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private final BlurMaskFilter mMediumOuterBlurMaskFilter;
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private final BlurMaskFilter mThinOuterBlurMaskFilter;
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private final BlurMaskFilter mMediumInnerBlurMaskFilter;
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private final BlurMaskFilter mShaowBlurMaskFilter;
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private final int mShadowOffset;
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/**
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* Padding used when creating shadow bitmap;
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*/
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final int shadowBitmapPadding;
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static HolographicOutlineHelper INSTANCE;
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private HolographicOutlineHelper(Context context) {
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final float scale = LauncherAppState.getInstance().getScreenDensity();
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mMediumOuterBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.OUTER);
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mThinOuterBlurMaskFilter = new BlurMaskFilter(scale * 1.0f, BlurMaskFilter.Blur.OUTER);
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mMediumInnerBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.NORMAL);
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mShaowBlurMaskFilter = new BlurMaskFilter(scale * 4.0f, BlurMaskFilter.Blur.NORMAL);
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mShadowOffset = (int) (scale * 2.0f);
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shadowBitmapPadding = (int) (scale * 4.0f);
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mDrawPaint.setFilterBitmap(true);
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mDrawPaint.setAntiAlias(true);
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mBlurPaint.setFilterBitmap(true);
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mBlurPaint.setAntiAlias(true);
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mErasePaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
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mErasePaint.setFilterBitmap(true);
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mErasePaint.setAntiAlias(true);
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}
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public static HolographicOutlineHelper obtain(Context context) {
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if (INSTANCE == null) {
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INSTANCE = new HolographicOutlineHelper(context);
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}
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return INSTANCE;
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}
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/**
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* Applies a more expensive and accurate outline to whatever is currently drawn in a specified
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* bitmap.
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*/
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void applyExpensiveOutlineWithBlur(Bitmap srcDst, Canvas srcDstCanvas, int color,
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int outlineColor) {
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applyExpensiveOutlineWithBlur(srcDst, srcDstCanvas, color, outlineColor, true);
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}
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void applyExpensiveOutlineWithBlur(Bitmap srcDst, Canvas srcDstCanvas, int color,
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int outlineColor, boolean clipAlpha) {
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// We start by removing most of the alpha channel so as to ignore shadows, and
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// other types of partial transparency when defining the shape of the object
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if (clipAlpha) {
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int[] srcBuffer = new int[srcDst.getWidth() * srcDst.getHeight()];
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srcDst.getPixels(srcBuffer,
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0, srcDst.getWidth(), 0, 0, srcDst.getWidth(), srcDst.getHeight());
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for (int i = 0; i < srcBuffer.length; i++) {
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final int alpha = srcBuffer[i] >>> 24;
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if (alpha < 188) {
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srcBuffer[i] = 0;
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}
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}
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srcDst.setPixels(srcBuffer,
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0, srcDst.getWidth(), 0, 0, srcDst.getWidth(), srcDst.getHeight());
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}
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Bitmap glowShape = srcDst.extractAlpha();
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// calculate the outer blur first
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mBlurPaint.setMaskFilter(mMediumOuterBlurMaskFilter);
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int[] outerBlurOffset = new int[2];
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Bitmap thickOuterBlur = glowShape.extractAlpha(mBlurPaint, outerBlurOffset);
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mBlurPaint.setMaskFilter(mThinOuterBlurMaskFilter);
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int[] brightOutlineOffset = new int[2];
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Bitmap brightOutline = glowShape.extractAlpha(mBlurPaint, brightOutlineOffset);
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// calculate the inner blur
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srcDstCanvas.setBitmap(glowShape);
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srcDstCanvas.drawColor(0xFF000000, PorterDuff.Mode.SRC_OUT);
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mBlurPaint.setMaskFilter(mMediumInnerBlurMaskFilter);
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int[] thickInnerBlurOffset = new int[2];
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Bitmap thickInnerBlur = glowShape.extractAlpha(mBlurPaint, thickInnerBlurOffset);
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// mask out the inner blur
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srcDstCanvas.setBitmap(thickInnerBlur);
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srcDstCanvas.drawBitmap(glowShape, -thickInnerBlurOffset[0],
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-thickInnerBlurOffset[1], mErasePaint);
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srcDstCanvas.drawRect(0, 0, -thickInnerBlurOffset[0], thickInnerBlur.getHeight(),
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mErasePaint);
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srcDstCanvas.drawRect(0, 0, thickInnerBlur.getWidth(), -thickInnerBlurOffset[1],
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mErasePaint);
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// draw the inner and outer blur
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srcDstCanvas.setBitmap(srcDst);
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srcDstCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
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mDrawPaint.setColor(color);
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srcDstCanvas.drawBitmap(thickInnerBlur, thickInnerBlurOffset[0], thickInnerBlurOffset[1],
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mDrawPaint);
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srcDstCanvas.drawBitmap(thickOuterBlur, outerBlurOffset[0], outerBlurOffset[1],
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mDrawPaint);
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// draw the bright outline
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mDrawPaint.setColor(outlineColor);
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srcDstCanvas.drawBitmap(brightOutline, brightOutlineOffset[0], brightOutlineOffset[1],
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mDrawPaint);
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// cleanup
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srcDstCanvas.setBitmap(null);
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brightOutline.recycle();
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thickOuterBlur.recycle();
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thickInnerBlur.recycle();
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glowShape.recycle();
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}
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Bitmap createMediumDropShadow(BubbleTextView view) {
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final Bitmap result = Bitmap.createBitmap(
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view.getWidth() + shadowBitmapPadding + shadowBitmapPadding,
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view.getHeight() + shadowBitmapPadding + shadowBitmapPadding + mShadowOffset,
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Bitmap.Config.ARGB_8888);
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mCanvas.setBitmap(result);
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final Rect clipRect = sTempRect;
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view.getDrawingRect(sTempRect);
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// adjust the clip rect so that we don't include the text label
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clipRect.bottom = view.getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V
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+ view.getLayout().getLineTop(0);
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// Draw the View into the bitmap.
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// The translate of scrollX and scrollY is necessary when drawing TextViews, because
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// they set scrollX and scrollY to large values to achieve centered text
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mCanvas.save();
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mCanvas.scale(view.getScaleX(), view.getScaleY(),
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view.getWidth() / 2 + shadowBitmapPadding,
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view.getHeight() / 2 + shadowBitmapPadding);
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mCanvas.translate(-view.getScrollX() + shadowBitmapPadding,
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-view.getScrollY() + shadowBitmapPadding);
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mCanvas.clipRect(clipRect, Op.REPLACE);
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view.draw(mCanvas);
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mCanvas.restore();
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int[] blurOffst = new int[2];
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mBlurPaint.setMaskFilter(mShaowBlurMaskFilter);
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Bitmap blurBitmap = result.extractAlpha(mBlurPaint, blurOffst);
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mCanvas.save();
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mCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
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mCanvas.translate(blurOffst[0], blurOffst[1]);
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mDrawPaint.setColor(Color.BLACK);
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mDrawPaint.setAlpha(30);
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mCanvas.drawBitmap(blurBitmap, 0, 0, mDrawPaint);
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mDrawPaint.setAlpha(60);
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mCanvas.drawBitmap(blurBitmap, 0, mShadowOffset, mDrawPaint);
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mCanvas.restore();
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mCanvas.setBitmap(null);
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blurBitmap.recycle();
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return result;
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}
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}
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