91ca748819
Bug: 242746421 Test: manual TL;DR;; setState toState= NORMAL called when locking screen on ALLAPPS screen but mSurface==null hence depth is not reset to NORMAL state Change-Id: I26a37f7de8b0ecd481b36eebf07e1b79f8b0035c
208 lines
8.0 KiB
Java
208 lines
8.0 KiB
Java
/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.statehandlers;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
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import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ObjectAnimator;
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import android.util.FloatProperty;
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import android.view.CrossWindowBlurListeners;
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import android.view.View;
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import android.view.ViewRootImpl;
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import android.view.ViewTreeObserver;
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import com.android.launcher3.BaseActivity;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.Utilities;
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import com.android.launcher3.anim.PendingAnimation;
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import com.android.launcher3.statemanager.StateManager.StateHandler;
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import com.android.launcher3.states.StateAnimationConfig;
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import com.android.quickstep.util.BaseDepthController;
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import java.io.PrintWriter;
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import java.util.function.Consumer;
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/**
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* Controls blur and wallpaper zoom, for the Launcher surface only.
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*/
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public class DepthController extends BaseDepthController implements StateHandler<LauncherState>,
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BaseActivity.MultiWindowModeChangedListener {
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/**
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* A property that updates the background blur within a given range of values (ie. even if the
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* animator goes beyond 0..1, the interpolated value will still be bounded).
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*/
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public static class ClampedDepthProperty extends FloatProperty<DepthController> {
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private final float mMinValue;
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private final float mMaxValue;
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public ClampedDepthProperty(float minValue, float maxValue) {
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super("depthClamped");
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mMinValue = minValue;
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mMaxValue = maxValue;
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}
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@Override
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public void setValue(DepthController depthController, float depth) {
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depthController.setDepth(Utilities.boundToRange(depth, mMinValue, mMaxValue));
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}
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@Override
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public Float get(DepthController depthController) {
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return depthController.mDepth;
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}
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}
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private final ViewTreeObserver.OnDrawListener mOnDrawListener = this::onLauncherDraw;
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private final Consumer<Boolean> mCrossWindowBlurListener = this::setCrossWindowBlursEnabled;
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private final Runnable mOpaquenessListener = this::applyDepthAndBlur;
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/**
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* If we're launching and app and should not be blurring the screen for performance reasons.
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*/
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private boolean mBlurDisabledForAppLaunch;
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// Workaround for animating the depth when multiwindow mode changes.
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private boolean mIgnoreStateChangesDuringMultiWindowAnimation = false;
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private View.OnAttachStateChangeListener mOnAttachListener;
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public DepthController(Launcher l) {
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super(l);
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}
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private void onLauncherDraw() {
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View view = mLauncher.getDragLayer();
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ViewRootImpl viewRootImpl = view.getViewRootImpl();
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setSurface(viewRootImpl != null ? viewRootImpl.getSurfaceControl() : null);
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view.post(() -> view.getViewTreeObserver().removeOnDrawListener(mOnDrawListener));
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}
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private void ensureDependencies() {
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if (mLauncher.getRootView() != null && mOnAttachListener == null) {
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View rootView = mLauncher.getRootView();
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mOnAttachListener = new View.OnAttachStateChangeListener() {
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@Override
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public void onViewAttachedToWindow(View view) {
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CrossWindowBlurListeners.getInstance().addListener(mLauncher.getMainExecutor(),
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mCrossWindowBlurListener);
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mLauncher.getScrimView().addOpaquenessListener(mOpaquenessListener);
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// To handle the case where window token is invalid during last setDepth call.
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applyDepthAndBlur();
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}
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@Override
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public void onViewDetachedFromWindow(View view) {
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CrossWindowBlurListeners.getInstance().removeListener(mCrossWindowBlurListener);
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mLauncher.getScrimView().removeOpaquenessListener(mOpaquenessListener);
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}
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};
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rootView.addOnAttachStateChangeListener(mOnAttachListener);
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if (rootView.isAttachedToWindow()) {
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mOnAttachListener.onViewAttachedToWindow(rootView);
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}
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}
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}
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/**
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* Sets if the underlying activity is started or not
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*/
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public void setActivityStarted(boolean isStarted) {
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if (isStarted) {
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mLauncher.getDragLayer().getViewTreeObserver().addOnDrawListener(mOnDrawListener);
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} else {
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mLauncher.getDragLayer().getViewTreeObserver().removeOnDrawListener(mOnDrawListener);
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setSurface(null);
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}
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}
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@Override
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public void setState(LauncherState toState) {
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if (mIgnoreStateChangesDuringMultiWindowAnimation) {
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return;
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}
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float toDepth = toState.getDepth(mLauncher);
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if (Float.compare(mDepth, toDepth) != 0) {
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setDepth(toDepth);
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} else if (toState == LauncherState.OVERVIEW) {
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applyDepthAndBlur();
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} else if (toState == LauncherState.BACKGROUND_APP) {
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mLauncher.getDragLayer().getViewTreeObserver().addOnDrawListener(mOnDrawListener);
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}
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}
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@Override
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public void setStateWithAnimation(LauncherState toState, StateAnimationConfig config,
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PendingAnimation animation) {
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if (config.hasAnimationFlag(SKIP_DEPTH_CONTROLLER)
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|| mIgnoreStateChangesDuringMultiWindowAnimation) {
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return;
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}
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float toDepth = toState.getDepth(mLauncher);
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if (Float.compare(mDepth, toDepth) != 0) {
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animation.setFloat(this, DEPTH, toDepth, config.getInterpolator(ANIM_DEPTH, LINEAR));
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}
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}
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@Override
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protected void applyDepthAndBlur() {
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ensureDependencies();
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super.applyDepthAndBlur();
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}
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@Override
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public void onMultiWindowModeChanged(boolean isInMultiWindowMode) {
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mIgnoreStateChangesDuringMultiWindowAnimation = true;
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ObjectAnimator mwAnimation = ObjectAnimator.ofFloat(this, DEPTH,
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mLauncher.getStateManager().getState().getDepth(mLauncher, isInMultiWindowMode))
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.setDuration(300);
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mwAnimation.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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mIgnoreStateChangesDuringMultiWindowAnimation = false;
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}
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});
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mwAnimation.setAutoCancel(true);
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mwAnimation.start();
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}
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public void dump(String prefix, PrintWriter writer) {
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writer.println(prefix + this.getClass().getSimpleName());
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writer.println(prefix + "\tmMaxBlurRadius=" + mMaxBlurRadius);
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writer.println(prefix + "\tmCrossWindowBlursEnabled=" + mCrossWindowBlursEnabled);
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writer.println(prefix + "\tmSurface=" + mSurface);
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writer.println(prefix + "\tmDepth=" + mDepth);
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writer.println(prefix + "\tmCurrentBlur=" + mCurrentBlur);
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writer.println(prefix + "\tmBlurDisabledForAppLaunch=" + mBlurDisabledForAppLaunch);
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writer.println(prefix + "\tmInEarlyWakeUp=" + mInEarlyWakeUp);
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writer.println(prefix + "\tmIgnoreStateChangesDuringMultiWindowAnimation="
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+ mIgnoreStateChangesDuringMultiWindowAnimation);
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}
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}
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