a314d5ad58
> Scaling down home activity on swipe-up from home and spring back to place on cancel > Fading out recents on swipe-up to home, so ensure that adjecent tiles also dissapear > Instead of controlling alpha, controlling full transform for base and home task. This allows adding custom animation for home task on swipe up. > Removing alpha hanging for fallback activity in baseSwipeHandler. Instead controlling full transform for home activity > Adding feature flag to use QuickstepLauncher as 3P Launcher to make development easier. Bug: 156398988 Change-Id: I69cc59f2c9c95d15df6926ba635e7d6c251dceb6
97 lines
2.8 KiB
Java
97 lines
2.8 KiB
Java
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.quickstep;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ObjectAnimator;
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import android.util.FloatProperty;
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/**
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* A mutable float which allows animating the value
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*/
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public class AnimatedFloat {
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public static final FloatProperty<AnimatedFloat> VALUE =
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new FloatProperty<AnimatedFloat>("value") {
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@Override
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public void setValue(AnimatedFloat obj, float v) {
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obj.updateValue(v);
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}
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@Override
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public Float get(AnimatedFloat obj) {
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return obj.value;
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}
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};
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private static final Runnable NO_OP = () -> { };
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private final Runnable mUpdateCallback;
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private ObjectAnimator mValueAnimator;
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public float value;
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public AnimatedFloat() {
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this(NO_OP);
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}
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public AnimatedFloat(Runnable updateCallback) {
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mUpdateCallback = updateCallback;
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}
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public ObjectAnimator animateToValue(float start, float end) {
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cancelAnimation();
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mValueAnimator = ObjectAnimator.ofFloat(this, VALUE, start, end);
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mValueAnimator.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animator) {
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if (mValueAnimator == animator) {
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mValueAnimator = null;
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}
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}
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});
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return mValueAnimator;
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}
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/**
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* Changes the value and calls the callback.
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* Note that the value can be directly accessed as well to avoid notifying the callback.
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*/
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public void updateValue(float v) {
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if (Float.compare(v, value) != 0) {
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value = v;
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mUpdateCallback.run();
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}
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}
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public void cancelAnimation() {
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if (mValueAnimator != null) {
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mValueAnimator.cancel();
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}
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}
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public void finishAnimation() {
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if (mValueAnimator != null && mValueAnimator.isRunning()) {
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mValueAnimator.end();
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}
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}
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public ObjectAnimator getCurrentAnimation() {
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return mValueAnimator;
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}
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}
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