a4ba516797
This change updates the animation for confirming a split. Includes: - New timings - A new interface, SplitAnimationTimings, that centralizes timing values for splitscreen animations Fixes: 241126570 Test: Manual Change-Id: I61339964a7254618b368b17f00fda8f5efb53de4
236 lines
9.8 KiB
Java
236 lines
9.8 KiB
Java
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.anim;
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import android.graphics.Path;
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import android.view.animation.AccelerateDecelerateInterpolator;
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import android.view.animation.AccelerateInterpolator;
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import android.view.animation.DecelerateInterpolator;
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import android.view.animation.Interpolator;
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import android.view.animation.LinearInterpolator;
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import android.view.animation.OvershootInterpolator;
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import android.view.animation.PathInterpolator;
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import com.android.launcher3.Utilities;
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/**
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* Common interpolators used in Launcher
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*/
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public class Interpolators {
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public static final Interpolator LINEAR = new LinearInterpolator();
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public static final Interpolator ACCEL = new AccelerateInterpolator();
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public static final Interpolator ACCEL_0_5 = new AccelerateInterpolator(0.5f);
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public static final Interpolator ACCEL_0_75 = new AccelerateInterpolator(0.75f);
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public static final Interpolator ACCEL_1_5 = new AccelerateInterpolator(1.5f);
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public static final Interpolator ACCEL_2 = new AccelerateInterpolator(2);
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public static final Interpolator DEACCEL = new DecelerateInterpolator();
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public static final Interpolator DEACCEL_1_5 = new DecelerateInterpolator(1.5f);
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public static final Interpolator DEACCEL_1_7 = new DecelerateInterpolator(1.7f);
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public static final Interpolator DEACCEL_2 = new DecelerateInterpolator(2);
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public static final Interpolator DEACCEL_2_5 = new DecelerateInterpolator(2.5f);
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public static final Interpolator DEACCEL_3 = new DecelerateInterpolator(3f);
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public static final Interpolator ACCEL_DEACCEL = new AccelerateDecelerateInterpolator();
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public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f);
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public static final Interpolator AGGRESSIVE_EASE = new PathInterpolator(0.2f, 0f, 0f, 1f);
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public static final Interpolator AGGRESSIVE_EASE_IN_OUT = new PathInterpolator(0.6f,0, 0.4f, 1);
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public static final Interpolator DECELERATED_EASE = new PathInterpolator(0, 0, .2f, 1f);
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public static final Interpolator ACCELERATED_EASE = new PathInterpolator(0.4f, 0, 1f, 1f);
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/**
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* The default emphasized interpolator. Used for hero / emphasized movement of content.
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*/
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public static final Interpolator EMPHASIZED = createEmphasizedInterpolator();
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public static final Interpolator EMPHASIZED_ACCELERATE = new PathInterpolator(
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0.3f, 0f, 0.8f, 0.15f);
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public static final Interpolator EMPHASIZED_DECELERATE = new PathInterpolator(
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0.05f, 0.7f, 0.1f, 1f);
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public static final Interpolator EXAGGERATED_EASE;
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public static final Interpolator INSTANT = t -> 1;
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/**
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* All values of t map to 0 until t == 1. This is primarily useful for setting view visibility,
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* which should only happen at the very end of the animation (when it's already hidden).
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*/
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public static final Interpolator FINAL_FRAME = t -> t < 1 ? 0 : 1;
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static {
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Path exaggeratedEase = new Path();
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exaggeratedEase.moveTo(0, 0);
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exaggeratedEase.cubicTo(0.05f, 0f, 0.133333f, 0.08f, 0.166666f, 0.4f);
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exaggeratedEase.cubicTo(0.225f, 0.94f, 0.5f, 1f, 1f, 1f);
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EXAGGERATED_EASE = new PathInterpolator(exaggeratedEase);
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}
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public static final Interpolator OVERSHOOT_0_75 = new OvershootInterpolator(0.75f);
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public static final Interpolator OVERSHOOT_1_2 = new OvershootInterpolator(1.2f);
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public static final Interpolator OVERSHOOT_1_7 = new OvershootInterpolator(1.7f);
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public static final Interpolator TOUCH_RESPONSE_INTERPOLATOR =
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new PathInterpolator(0.3f, 0f, 0.1f, 1f);
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public static final Interpolator TOUCH_RESPONSE_INTERPOLATOR_ACCEL_DEACCEL =
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v -> ACCEL_DEACCEL.getInterpolation(TOUCH_RESPONSE_INTERPOLATOR.getInterpolation(v));
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/**
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* Inversion of ZOOM_OUT, compounded with an ease-out.
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*/
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public static final Interpolator ZOOM_IN = new Interpolator() {
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@Override
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public float getInterpolation(float v) {
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return DEACCEL_3.getInterpolation(1 - ZOOM_OUT.getInterpolation(1 - v));
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}
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};
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public static final Interpolator ZOOM_OUT = new Interpolator() {
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private static final float FOCAL_LENGTH = 0.35f;
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@Override
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public float getInterpolation(float v) {
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return zInterpolate(v);
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}
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/**
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* This interpolator emulates the rate at which the perceived scale of an object changes
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* as its distance from a camera increases. When this interpolator is applied to a scale
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* animation on a view, it evokes the sense that the object is shrinking due to moving away
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* from the camera.
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*/
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private float zInterpolate(float input) {
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return (1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + input)) /
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(1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + 1.0f));
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}
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};
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public static final Interpolator SCROLL = new Interpolator() {
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@Override
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public float getInterpolation(float t) {
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t -= 1.0f;
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return t*t*t*t*t + 1;
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}
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};
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public static final Interpolator SCROLL_CUBIC = new Interpolator() {
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@Override
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public float getInterpolation(float t) {
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t -= 1.0f;
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return t*t*t + 1;
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}
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};
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private static final float FAST_FLING_PX_MS = 10;
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public static Interpolator scrollInterpolatorForVelocity(float velocity) {
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return Math.abs(velocity) > FAST_FLING_PX_MS ? SCROLL : SCROLL_CUBIC;
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}
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/**
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* Create an OvershootInterpolator with tension directly related to the velocity (in px/ms).
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* @param velocity The start velocity of the animation we want to overshoot.
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*/
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public static Interpolator overshootInterpolatorForVelocity(float velocity) {
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return new OvershootInterpolator(Math.min(Math.abs(velocity), 3f));
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}
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/**
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* Returns a function that runs the given interpolator such that the entire progress is set
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* between the given bounds. That is, we set the interpolation to 0 until lowerBound and reach
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* 1 by upperBound.
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*/
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public static Interpolator clampToProgress(Interpolator interpolator, float lowerBound,
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float upperBound) {
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if (upperBound < lowerBound) {
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throw new IllegalArgumentException(
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String.format("upperBound (%f) must be greater than lowerBound (%f)",
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upperBound, lowerBound));
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}
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return t -> clampToProgress(interpolator, t, lowerBound, upperBound);
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}
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/**
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* Returns the progress value's progress between the lower and upper bounds. That is, the
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* progress will be 0f from 0f to lowerBound, and reach 1f by upperBound.
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*
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* Between lowerBound and upperBound, the progress value will be interpolated using the provided
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* interpolator.
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*/
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public static float clampToProgress(
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Interpolator interpolator, float progress, float lowerBound, float upperBound) {
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if (upperBound < lowerBound) {
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throw new IllegalArgumentException(
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String.format("upperBound (%f) must be greater than lowerBound (%f)",
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upperBound, lowerBound));
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}
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if (progress == lowerBound && progress == upperBound) {
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return progress == 0f ? 0 : 1;
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}
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if (progress < lowerBound) {
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return 0;
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}
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if (progress > upperBound) {
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return 1;
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}
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return interpolator.getInterpolation((progress - lowerBound) / (upperBound - lowerBound));
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}
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/**
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* Returns the progress value's progress between the lower and upper bounds. That is, the
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* progress will be 0f from 0f to lowerBound, and reach 1f by upperBound.
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*/
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public static float clampToProgress(float progress, float lowerBound, float upperBound) {
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return clampToProgress(Interpolators.LINEAR, progress, lowerBound, upperBound);
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}
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/**
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* Runs the given interpolator such that the interpolated value is mapped to the given range.
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* This is useful, for example, if we only use this interpolator for part of the animation,
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* such as to take over a user-controlled animation when they let go.
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*/
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public static Interpolator mapToProgress(Interpolator interpolator, float lowerBound,
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float upperBound) {
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return t -> Utilities.mapRange(interpolator.getInterpolation(t), lowerBound, upperBound);
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}
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/**
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* Returns the reverse of the provided interpolator, following the formula: g(x) = 1 - f(1 - x).
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* In practice, this means that if f is an interpolator used to model a value animating between
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* m and n, g is the interpolator to use to obtain the specular behavior when animating from n
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* to m.
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*/
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public static Interpolator reverse(Interpolator interpolator) {
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return t -> 1 - interpolator.getInterpolation(1 - t);
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}
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// Create the default emphasized interpolator
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private static PathInterpolator createEmphasizedInterpolator() {
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Path path = new Path();
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// Doing the same as fast_out_extra_slow_in
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path.moveTo(0f, 0f);
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path.cubicTo(0.05f, 0f, 0.133333f, 0.06f, 0.166666f, 0.4f);
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path.cubicTo(0.208333f, 0.82f, 0.25f, 1f, 1f, 1f);
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return new PathInterpolator(path);
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}
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}
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