Files
Lawnchair/src/com/android/launcher3/dragndrop/DraggableView.java
T
Adam Cohen 650869973a Refactor / Cleanup / Simplify a bunch of dnd related rendering / animation
Addresses:
=> Fix folder icon drop location mapping (was very far off)
=> Fix BubbleTextView drop animation shifted by a few pixels
=> Get rid multiple unnecessary calls to setDragMode(none), was breaking
   some of the reorder flow; still some issues to address here.
=> Fix folder icon parallax (didn't work when the folder had a dot)

Test: manual

Change-Id: I5959cf341996f75d30212353ec096ed25bf40ea5
2020-03-21 01:26:09 +00:00

58 lines
1.8 KiB
Java

/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.dragndrop;
import android.graphics.Rect;
/**
* Interface defining methods required for drawing and previewing DragViews, drag previews, and
* related animations
*/
public interface DraggableView {
int DRAGGABLE_ICON = 0;
int DRAGGABLE_WIDGET = 1;
/**
* Static ctr for a simple instance which just returns the view type.
*/
static DraggableView ofType(int type) {
return () -> type;
}
/**
* Certain handling of DragViews depend only on whether this is an Icon Type item or a Widget
* Type item.
*
* @return DRAGGABLE_ICON or DRAGGABLE_WIDGET as appropriate
*/
int getViewType();
/**
* Before rendering as a DragView bitmap, some views need a preparation step.
*/
default void prepareDrawDragView() { }
/**
* If an actual View subclass, this method returns the rectangle (within the View's coordinates)
* of the visual region that should get dragged. This is used to extract exactly that element
* as well as to offset that element as appropriate for various animations
*
* @param bounds Visual bounds in the views coordinates will be written here.
*/
default void getVisualDragBounds(Rect bounds) { }
}