Files
Lawnchair/systemUnFold/src/com/android/systemui/unfold/UnfoldSharedModule.kt
T
2024-10-06 13:34:50 +08:00

289 lines
11 KiB
Kotlin

/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.unfold
import android.os.Handler
import com.android.systemui.unfold.config.UnfoldTransitionConfig
import com.android.systemui.unfold.dagger.UnfoldBg
import com.android.systemui.unfold.dagger.UnfoldBgProgressFlag
import com.android.systemui.unfold.dagger.UnfoldMain
import com.android.systemui.unfold.progress.FixedTimingTransitionProgressProvider
import com.android.systemui.unfold.progress.MainThreadUnfoldTransitionProgressProvider
import com.android.systemui.unfold.progress.PhysicsBasedUnfoldTransitionProgressProvider
import com.android.systemui.unfold.progress.UnfoldTransitionProgressForwarder
import com.android.systemui.unfold.updates.DeviceFoldStateProvider
import com.android.systemui.unfold.updates.FoldStateProvider
import com.android.systemui.unfold.updates.RotationChangeProvider
import com.android.systemui.unfold.updates.hinge.EmptyHingeAngleProvider
import com.android.systemui.unfold.updates.hinge.HingeAngleProvider
import com.android.systemui.unfold.updates.hinge.HingeSensorAngleProvider
import com.android.systemui.unfold.util.ATraceLoggerTransitionProgressListener
import com.android.systemui.unfold.util.ScaleAwareTransitionProgressProvider
import com.android.systemui.unfold.util.UnfoldKeyguardVisibilityManager
import com.android.systemui.unfold.util.UnfoldKeyguardVisibilityManagerImpl
import com.android.systemui.unfold.util.UnfoldKeyguardVisibilityProvider
import dagger.BindsOptionalOf
import dagger.Module
import dagger.Provides
import java.util.Optional
import javax.inject.Provider
import javax.inject.Singleton
import kotlin.jvm.optionals.getOrDefault
@Module(
includes =
[
UnfoldFlagsModule::class,
UnfoldSharedInternalModule::class,
UnfoldRotationProviderInternalModule::class,
HingeAngleProviderInternalModule::class,
FoldStateProviderModule::class,
]
)
class UnfoldSharedModule {
@Provides
@Singleton
fun unfoldKeyguardVisibilityProvider(
impl: UnfoldKeyguardVisibilityManagerImpl
): UnfoldKeyguardVisibilityProvider = impl
@Provides
@Singleton
fun unfoldKeyguardVisibilityManager(
impl: UnfoldKeyguardVisibilityManagerImpl
): UnfoldKeyguardVisibilityManager = impl
}
@Module
abstract class UnfoldFlagsModule {
/**
* Users of the library can bind this boolean to notify whether the progress should be
* calculated only in the background (and the main thread provider is generated by posting the
* background events in the main handler).
*/
@BindsOptionalOf @UnfoldBgProgressFlag abstract fun unfoldBgProgressFlag(): Boolean
}
/**
* Needed as methods inside must be public, but their parameters can be internal (and, a public
* method can't have internal parameters). Making the module internal and included in a public one
* fixes the issue.
*/
@Module
internal class UnfoldSharedInternalModule {
@Provides
@Singleton
fun unfoldTransitionProgressProvider(
config: UnfoldTransitionConfig,
scaleAwareProviderFactory: ScaleAwareTransitionProgressProvider.Factory,
tracingListener: ATraceLoggerTransitionProgressListener.Factory,
physicsBasedUnfoldTransitionProgressProvider:
PhysicsBasedUnfoldTransitionProgressProvider.Factory,
fixedTimingTransitionProgressProvider: Provider<FixedTimingTransitionProgressProvider>,
foldStateProvider: FoldStateProvider,
@UnfoldMain mainHandler: Handler,
mainThreadUnfoldTransitionProgressProviderFactory:
MainThreadUnfoldTransitionProgressProvider.Factory,
@UnfoldBg bgProvider: Provider<Optional<UnfoldTransitionProgressProvider>>,
@UnfoldBgProgressFlag unfoldBgProgressFlag: Optional<Boolean>,
): Optional<UnfoldTransitionProgressProvider> {
if (unfoldBgProgressFlag.getOrDefault(false)) {
// In this case, we wrap the background progress provider
val mainThreadProvider: Optional<UnfoldTransitionProgressProvider> =
bgProvider.get().map {
mainThreadUnfoldTransitionProgressProviderFactory.create(it)
}
mainThreadProvider.ifPresent {
it.addCallback(tracingListener.create("MainThreadFromBgProgress"))
}
return mainThreadProvider
} else {
// TODO(b/277879146): Remove this once unfold_animation_background_progress is launched.
return createOptionalUnfoldTransitionProgressProvider(
config = config,
scaleAwareProviderFactory = scaleAwareProviderFactory,
tracingListener = tracingListener.create("MainThread"),
physicsBasedUnfoldTransitionProgressProvider =
physicsBasedUnfoldTransitionProgressProvider,
fixedTimingTransitionProgressProvider = fixedTimingTransitionProgressProvider,
foldStateProvider = foldStateProvider,
progressHandler = mainHandler,
)
}
}
@Provides
@Singleton
@UnfoldBg
fun unfoldBgTransitionProgressProvider(
config: UnfoldTransitionConfig,
scaleAwareProviderFactory: ScaleAwareTransitionProgressProvider.Factory,
tracingListener: ATraceLoggerTransitionProgressListener.Factory,
physicsBasedUnfoldTransitionProgressProvider:
PhysicsBasedUnfoldTransitionProgressProvider.Factory,
fixedTimingTransitionProgressProvider: Provider<FixedTimingTransitionProgressProvider>,
@UnfoldBg bgFoldStateProvider: FoldStateProvider,
@UnfoldBg bgHandler: Handler,
): Optional<UnfoldTransitionProgressProvider> {
return createOptionalUnfoldTransitionProgressProvider(
config = config,
scaleAwareProviderFactory = scaleAwareProviderFactory,
tracingListener = tracingListener.create("BgThread"),
physicsBasedUnfoldTransitionProgressProvider =
physicsBasedUnfoldTransitionProgressProvider,
fixedTimingTransitionProgressProvider = fixedTimingTransitionProgressProvider,
foldStateProvider = bgFoldStateProvider,
progressHandler = bgHandler,
)
}
private fun createOptionalUnfoldTransitionProgressProvider(
config: UnfoldTransitionConfig,
scaleAwareProviderFactory: ScaleAwareTransitionProgressProvider.Factory,
tracingListener: ATraceLoggerTransitionProgressListener,
physicsBasedUnfoldTransitionProgressProvider:
PhysicsBasedUnfoldTransitionProgressProvider.Factory,
fixedTimingTransitionProgressProvider: Provider<FixedTimingTransitionProgressProvider>,
foldStateProvider: FoldStateProvider,
progressHandler: Handler,
): Optional<UnfoldTransitionProgressProvider> {
if (!config.isEnabled) {
return Optional.empty()
}
val baseProgressProvider =
if (config.isHingeAngleEnabled) {
physicsBasedUnfoldTransitionProgressProvider.create(
foldStateProvider,
progressHandler
)
} else {
fixedTimingTransitionProgressProvider.get()
}
return Optional.of(
scaleAwareProviderFactory.wrap(baseProgressProvider).apply {
// Always present callback that logs animation beginning and end.
addCallback(tracingListener)
}
)
}
@Provides
@Singleton
fun provideProgressForwarder(
config: UnfoldTransitionConfig,
progressForwarder: Provider<UnfoldTransitionProgressForwarder>
): Optional<UnfoldTransitionProgressForwarder> {
if (!config.isEnabled) {
return Optional.empty()
}
return Optional.of(progressForwarder.get())
}
}
/**
* Provides [FoldStateProvider]. The [UnfoldBg] annotated binding sends progress in the [UnfoldBg]
* handler.
*/
@Module
internal class FoldStateProviderModule {
@Provides
@Singleton
fun provideFoldStateProvider(
factory: DeviceFoldStateProvider.Factory,
@UnfoldMain hingeAngleProvider: HingeAngleProvider,
@UnfoldMain rotationChangeProvider: RotationChangeProvider,
@UnfoldMain mainHandler: Handler,
): FoldStateProvider =
factory.create(
hingeAngleProvider,
rotationChangeProvider,
progressHandler = mainHandler
)
@Provides
@Singleton
@UnfoldBg
fun provideBgFoldStateProvider(
factory: DeviceFoldStateProvider.Factory,
@UnfoldBg hingeAngleProvider: HingeAngleProvider,
@UnfoldBg rotationChangeProvider: RotationChangeProvider,
@UnfoldBg bgHandler: Handler,
): FoldStateProvider =
factory.create(
hingeAngleProvider,
rotationChangeProvider,
progressHandler = bgHandler
)
}
/** Provides bindings for both [UnfoldMain] and [UnfoldBg] [HingeAngleProvider]. */
@Module
internal class HingeAngleProviderInternalModule {
@Provides
@UnfoldMain
fun hingeAngleProvider(
config: UnfoldTransitionConfig,
@UnfoldMain handler: Handler,
hingeAngleSensorProvider: HingeSensorAngleProvider.Factory
): HingeAngleProvider {
return if (config.isHingeAngleEnabled) {
hingeAngleSensorProvider.create(handler)
} else {
EmptyHingeAngleProvider
}
}
@Provides
@UnfoldBg
fun hingeAngleProviderBg(
config: UnfoldTransitionConfig,
@UnfoldBg handler: Handler,
hingeAngleSensorProvider: HingeSensorAngleProvider.Factory
): HingeAngleProvider {
return if (config.isHingeAngleEnabled) {
hingeAngleSensorProvider.create(handler)
} else {
EmptyHingeAngleProvider
}
}
}
@Module
internal class UnfoldRotationProviderInternalModule {
@Provides
@Singleton
@UnfoldMain
fun provideRotationChangeProvider(
rotationChangeProviderFactory: RotationChangeProvider.Factory,
@UnfoldMain callbackHandler: Handler,
): RotationChangeProvider {
return rotationChangeProviderFactory.create(callbackHandler)
}
@Provides
@Singleton
@UnfoldBg
fun provideBgRotationChangeProvider(
rotationChangeProviderFactory: RotationChangeProvider.Factory,
@UnfoldBg callbackHandler: Handler,
): RotationChangeProvider {
// For UnfoldBg RotationChangeProvider we use bgHandler as callbackHandler
return rotationChangeProviderFactory.create(callbackHandler)
}
}