40 lines
1.4 KiB
Kotlin
40 lines
1.4 KiB
Kotlin
/*
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* Copyright (C) 2024 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.surfaceeffects
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import android.graphics.RenderEffect
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/**
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* A callback with a [RenderEffect] object that contains shader info, which is triggered every frame
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* while animation is playing. Note that the [RenderEffect] instance is different each time to
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* update shader uniforms.
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*
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* The usage of this callback is as follows:
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* <pre>{@code
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* private val xEffectDrawingCallback = RenderEffectDrawCallback() {
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* val myOtherRenderEffect = createOtherRenderEffect()
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* val chainEffect = RenderEffect.createChainEffect(renderEffect, myOtherRenderEffect)
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* myView.setRenderEffect(chainEffect)
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* }
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*
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* private val xEffect = XEffect(config, xEffectDrawingCallback)
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* }</pre>
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*/
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interface RenderEffectDrawCallback {
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fun onDraw(renderEffect: RenderEffect)
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}
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