Files
Lawnchair/quickstep/src/com/android/launcher3/LauncherAnimationRunner.java
T
Sunny Goyal 73954df645 Ensure that animaiton.end() is properly dispatched
When window animation is cancelled, we skip running the animation. But since we
initialize the UI before the animation started, the UI is never reset.

Bug: 79657221
Change-Id: Ic420d1d99f5242541e6809f3207355ea9876ca9c
2018-05-14 11:25:24 -07:00

139 lines
4.7 KiB
Java

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3;
import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;
import static com.android.launcher3.Utilities.postAsyncCallback;
import static com.android.systemui.shared.recents.utilities.Utilities.postAtFrontOfQueueAsynchronously;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.annotation.TargetApi;
import android.os.Build;
import android.os.Handler;
import android.support.annotation.BinderThread;
import android.support.annotation.UiThread;
import com.android.systemui.shared.system.RemoteAnimationRunnerCompat;
import com.android.systemui.shared.system.RemoteAnimationTargetCompat;
@TargetApi(Build.VERSION_CODES.P)
public abstract class LauncherAnimationRunner implements RemoteAnimationRunnerCompat {
private final Handler mHandler;
private final boolean mStartAtFrontOfQueue;
private AnimationResult mAnimationResult;
/**
* @param startAtFrontOfQueue If true, the animation start will be posted at the front of the
* queue to minimize latency.
*/
public LauncherAnimationRunner(Handler handler, boolean startAtFrontOfQueue) {
mHandler = handler;
mStartAtFrontOfQueue = startAtFrontOfQueue;
}
@BinderThread
@Override
public void onAnimationStart(RemoteAnimationTargetCompat[] targetCompats, Runnable runnable) {
Runnable r = () -> {
finishExistingAnimation();
mAnimationResult = new AnimationResult(runnable);
onCreateAnimation(targetCompats, mAnimationResult);
};
if (mStartAtFrontOfQueue) {
postAtFrontOfQueueAsynchronously(mHandler, r);
} else {
postAsyncCallback(mHandler, r);
}
}
/**
* Called on the UI thread when the animation targets are received. The implementation must
* call {@link AnimationResult#setAnimation(AnimatorSet)} with the target animation to be run.
*/
@UiThread
public abstract void onCreateAnimation(
RemoteAnimationTargetCompat[] targetCompats, AnimationResult result);
@UiThread
private void finishExistingAnimation() {
if (mAnimationResult != null) {
mAnimationResult.finish();
mAnimationResult = null;
}
}
/**
* Called by the system
*/
@BinderThread
@Override
public void onAnimationCancelled() {
postAsyncCallback(mHandler, this::finishExistingAnimation);
}
public static final class AnimationResult {
private final Runnable mFinishRunnable;
private AnimatorSet mAnimator;
private boolean mFinished = false;
private boolean mInitialized = false;
private AnimationResult(Runnable finishRunnable) {
mFinishRunnable = finishRunnable;
}
@UiThread
private void finish() {
if (!mFinished) {
mFinishRunnable.run();
mFinished = true;
}
}
@UiThread
public void setAnimation(AnimatorSet animation) {
if (mInitialized) {
throw new IllegalStateException("Animation already initialized");
}
mInitialized = true;
mAnimator = animation;
if (mAnimator == null) {
finish();
} else if (mFinished) {
// Animation callback was already finished, skip the animation.
mAnimator.start();
mAnimator.end();
} else {
// Start the animation
mAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
finish();
}
});
mAnimator.start();
// Because t=0 has the app icon in its original spot, we can skip the
// first frame and have the same movement one frame earlier.
mAnimator.setCurrentPlayTime(SINGLE_FRAME_MS);
}
}
}
}