Files
Lawnchair/quickstep/src/com/android/launcher3/taskbar/TaskbarBackgroundRenderer.kt
T
Jon Miranda 7a73f3ee82 Seamless handoff between stashed handle and taskbar.
Bug: 267806083
Bug: 246634367
Test: manual
Change-Id: I0c3d7a19aaa36a323c6fb3349852727f56842bb2
2023-02-21 01:42:30 +00:00

167 lines
6.9 KiB
Kotlin

/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.taskbar
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import com.android.launcher3.R
import com.android.launcher3.Utilities.mapRange
import com.android.launcher3.Utilities.mapToRange
import com.android.launcher3.anim.Interpolators
import com.android.launcher3.icons.GraphicsUtils.setColorAlphaBound
import com.android.launcher3.util.DisplayController
/** Helps draw the taskbar background, made up of a rectangle plus two inverted rounded corners. */
class TaskbarBackgroundRenderer(context: TaskbarActivityContext) {
val paint: Paint = Paint()
var backgroundHeight = context.deviceProfile.taskbarSize.toFloat()
var translationYForSwipe = 0f
private var maxBackgroundHeight = context.deviceProfile.taskbarSize.toFloat()
private val transientBackgroundBounds = context.transientTaskbarBounds
private val isTransientTaskbar = DisplayController.isTransientTaskbar(context)
private var shadowBlur = 0f
private var keyShadowDistance = 0f
private var bottomMargin = 0
private val fullLeftCornerRadius = context.leftCornerRadius.toFloat()
private val fullRightCornerRadius = context.rightCornerRadius.toFloat()
private var leftCornerRadius = fullLeftCornerRadius
private var rightCornerRadius = fullRightCornerRadius
private val square: Path = Path()
private val circle: Path = Path()
private val invertedLeftCornerPath: Path = Path()
private val invertedRightCornerPath: Path = Path()
private val stashedHandleWidth =
context.resources.getDimensionPixelSize(R.dimen.taskbar_stashed_handle_width)
private val stashedHandleHeight =
context.resources.getDimensionPixelSize(R.dimen.taskbar_stashed_handle_height)
init {
paint.color = context.getColor(R.color.taskbar_background)
paint.flags = Paint.ANTI_ALIAS_FLAG
paint.style = Paint.Style.FILL
if (isTransientTaskbar) {
paint.color = context.getColor(R.color.transient_taskbar_background)
val res = context.resources
bottomMargin = res.getDimensionPixelSize(R.dimen.transient_taskbar_margin)
shadowBlur = res.getDimension(R.dimen.transient_taskbar_shadow_blur)
keyShadowDistance = res.getDimension(R.dimen.transient_taskbar_key_shadow_distance)
}
setCornerRoundness(DEFAULT_ROUNDNESS)
}
/**
* Sets the roundness of the round corner above Taskbar. No effect on transient Taskkbar.
* @param cornerRoundness 0 has no round corner, 1 has complete round corner.
*/
fun setCornerRoundness(cornerRoundness: Float) {
if (isTransientTaskbar && !transientBackgroundBounds.isEmpty) {
return
}
leftCornerRadius = fullLeftCornerRadius * cornerRoundness
rightCornerRadius = fullRightCornerRadius * cornerRoundness
// Create the paths for the inverted rounded corners above the taskbar. Start with a filled
// square, and then subtract out a circle from the appropriate corner.
square.reset()
square.addRect(0f, 0f, leftCornerRadius, leftCornerRadius, Path.Direction.CW)
circle.reset()
circle.addCircle(leftCornerRadius, 0f, leftCornerRadius, Path.Direction.CW)
invertedLeftCornerPath.op(square, circle, Path.Op.DIFFERENCE)
square.reset()
square.addRect(0f, 0f, rightCornerRadius, rightCornerRadius, Path.Direction.CW)
circle.reset()
circle.addCircle(0f, 0f, rightCornerRadius, Path.Direction.CW)
invertedRightCornerPath.op(square, circle, Path.Op.DIFFERENCE)
}
/** Draws the background with the given paint and height, on the provided canvas. */
fun draw(canvas: Canvas) {
canvas.save()
if (!isTransientTaskbar || transientBackgroundBounds.isEmpty) {
canvas.translate(0f, canvas.height - backgroundHeight - bottomMargin)
// Draw the background behind taskbar content.
canvas.drawRect(0f, 0f, canvas.width.toFloat(), backgroundHeight, paint)
// Draw the inverted rounded corners above the taskbar.
canvas.translate(0f, -leftCornerRadius)
canvas.drawPath(invertedLeftCornerPath, paint)
canvas.translate(0f, leftCornerRadius)
canvas.translate(canvas.width - rightCornerRadius, -rightCornerRadius)
canvas.drawPath(invertedRightCornerPath, paint)
} else {
// backgroundHeight is a value from [0...maxBackgroundHeight], so we can use it as a
// proxy to figure out the animation progress of the stash/unstash animation.
val progress = backgroundHeight / maxBackgroundHeight
// At progress 0, we draw the background as the stashed handle.
// At progress 1, we draw the background as the full taskbar.
val newBackgroundHeight =
mapRange(progress, stashedHandleHeight.toFloat(), maxBackgroundHeight)
val fullWidth = transientBackgroundBounds.width()
val newWidth = mapRange(progress, stashedHandleWidth.toFloat(), fullWidth.toFloat())
val halfWidthDelta = (fullWidth - newWidth) / 2f
val radius = newBackgroundHeight / 2f
val bottomMarginProgress = bottomMargin * ((1f - progress) / 2f)
canvas.translate(0f, canvas.height - bottomMargin + bottomMarginProgress)
// Draw shadow.
val shadowAlpha =
mapToRange(paint.alpha.toFloat(), 0f, 255f, 0f, 25f, Interpolators.LINEAR)
paint.setShadowLayer(
shadowBlur,
0f,
keyShadowDistance,
setColorAlphaBound(Color.BLACK, Math.round(shadowAlpha))
)
// Aligns the bottom with the bottom of the stashed handle.
val bottom =
(-mapRange(1f - progress, 0f, stashedHandleHeight / 2f) + translationYForSwipe)
canvas.drawRoundRect(
transientBackgroundBounds.left + halfWidthDelta,
bottom - newBackgroundHeight,
transientBackgroundBounds.right - halfWidthDelta,
bottom,
radius,
radius,
paint
)
}
canvas.restore()
}
companion object {
const val DEFAULT_ROUNDNESS = 1f
}
}