8e88cb8478
Change-Id: Id79d11ed08085c4fe356739498a8b77952e30392
826 lines
27 KiB
Java
826 lines
27 KiB
Java
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.photos.views;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.support.v4.util.LongSparseArray;
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import android.util.DisplayMetrics;
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import android.util.Log;
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import android.util.Pools.Pool;
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import android.util.Pools.SynchronizedPool;
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import android.view.View;
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import android.view.WindowManager;
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import com.android.gallery3d.common.Utils;
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import com.android.gallery3d.glrenderer.BasicTexture;
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import com.android.gallery3d.glrenderer.GLCanvas;
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import com.android.gallery3d.glrenderer.UploadedTexture;
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/**
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* Handles laying out, decoding, and drawing of tiles in GL
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*/
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public class TiledImageRenderer {
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public static final int SIZE_UNKNOWN = -1;
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private static final String TAG = "TiledImageRenderer";
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private static final int UPLOAD_LIMIT = 1;
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/*
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* This is the tile state in the CPU side.
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* Life of a Tile:
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* ACTIVATED (initial state)
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* --> IN_QUEUE - by queueForDecode()
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* --> RECYCLED - by recycleTile()
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* IN_QUEUE --> DECODING - by decodeTile()
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* --> RECYCLED - by recycleTile)
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* DECODING --> RECYCLING - by recycleTile()
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* --> DECODED - by decodeTile()
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* --> DECODE_FAIL - by decodeTile()
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* RECYCLING --> RECYCLED - by decodeTile()
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* DECODED --> ACTIVATED - (after the decoded bitmap is uploaded)
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* DECODED --> RECYCLED - by recycleTile()
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* DECODE_FAIL -> RECYCLED - by recycleTile()
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* RECYCLED --> ACTIVATED - by obtainTile()
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*/
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private static final int STATE_ACTIVATED = 0x01;
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private static final int STATE_IN_QUEUE = 0x02;
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private static final int STATE_DECODING = 0x04;
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private static final int STATE_DECODED = 0x08;
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private static final int STATE_DECODE_FAIL = 0x10;
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private static final int STATE_RECYCLING = 0x20;
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private static final int STATE_RECYCLED = 0x40;
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private static Pool<Bitmap> sTilePool = new SynchronizedPool<Bitmap>(64);
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// TILE_SIZE must be 2^N
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private int mTileSize;
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private TileSource mModel;
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private BasicTexture mPreview;
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protected int mLevelCount; // cache the value of mScaledBitmaps.length
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// The mLevel variable indicates which level of bitmap we should use.
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// Level 0 means the original full-sized bitmap, and a larger value means
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// a smaller scaled bitmap (The width and height of each scaled bitmap is
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// half size of the previous one). If the value is in [0, mLevelCount), we
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// use the bitmap in mScaledBitmaps[mLevel] for display, otherwise the value
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// is mLevelCount
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private int mLevel = 0;
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private int mOffsetX;
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private int mOffsetY;
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private int mUploadQuota;
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private boolean mRenderComplete;
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private final RectF mSourceRect = new RectF();
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private final RectF mTargetRect = new RectF();
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private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>();
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// The following three queue are guarded by mQueueLock
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private final Object mQueueLock = new Object();
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private final TileQueue mRecycledQueue = new TileQueue();
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private final TileQueue mUploadQueue = new TileQueue();
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private final TileQueue mDecodeQueue = new TileQueue();
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// The width and height of the full-sized bitmap
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protected int mImageWidth = SIZE_UNKNOWN;
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protected int mImageHeight = SIZE_UNKNOWN;
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protected int mCenterX;
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protected int mCenterY;
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protected float mScale;
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protected int mRotation;
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private boolean mLayoutTiles;
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// Temp variables to avoid memory allocation
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private final Rect mTileRange = new Rect();
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private final Rect mActiveRange[] = {new Rect(), new Rect()};
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private TileDecoder mTileDecoder;
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private boolean mBackgroundTileUploaded;
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private int mViewWidth, mViewHeight;
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private View mParent;
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/**
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* Interface for providing tiles to a {@link TiledImageRenderer}
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*/
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public static interface TileSource {
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/**
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* If the source does not care about the tile size, it should use
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* {@link TiledImageRenderer#suggestedTileSize(Context)}
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*/
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public int getTileSize();
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public int getImageWidth();
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public int getImageHeight();
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public int getRotation();
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/**
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* Return a Preview image if available. This will be used as the base layer
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* if higher res tiles are not yet available
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*/
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public BasicTexture getPreview();
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/**
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* The tile returned by this method can be specified this way: Assuming
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* the image size is (width, height), first take the intersection of (0,
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* 0) - (width, height) and (x, y) - (x + tileSize, y + tileSize). If
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* in extending the region, we found some part of the region is outside
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* the image, those pixels are filled with black.
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*
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* If level > 0, it does the same operation on a down-scaled version of
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* the original image (down-scaled by a factor of 2^level), but (x, y)
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* still refers to the coordinate on the original image.
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*
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* The method would be called by the decoder thread.
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*/
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public Bitmap getTile(int level, int x, int y, Bitmap reuse);
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}
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public static int suggestedTileSize(Context context) {
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return isHighResolution(context) ? 512 : 256;
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}
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private static boolean isHighResolution(Context context) {
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DisplayMetrics metrics = new DisplayMetrics();
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WindowManager wm = (WindowManager)
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context.getSystemService(Context.WINDOW_SERVICE);
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wm.getDefaultDisplay().getMetrics(metrics);
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return metrics.heightPixels > 2048 || metrics.widthPixels > 2048;
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}
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public TiledImageRenderer(View parent) {
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mParent = parent;
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mTileDecoder = new TileDecoder();
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mTileDecoder.start();
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}
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public int getViewWidth() {
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return mViewWidth;
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}
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public int getViewHeight() {
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return mViewHeight;
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}
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private void invalidate() {
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mParent.postInvalidate();
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}
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public void setModel(TileSource model, int rotation) {
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if (mModel != model) {
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mModel = model;
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notifyModelInvalidated();
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}
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if (mRotation != rotation) {
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mRotation = rotation;
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mLayoutTiles = true;
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}
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}
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private void calculateLevelCount() {
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if (mPreview != null) {
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mLevelCount = Math.max(0, Utils.ceilLog2(
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mImageWidth / (float) mPreview.getWidth()));
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} else {
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int levels = 1;
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int maxDim = Math.max(mImageWidth, mImageHeight);
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int t = mTileSize;
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while (t < maxDim) {
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t <<= 1;
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levels++;
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}
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mLevelCount = levels;
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}
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}
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public void notifyModelInvalidated() {
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invalidateTiles();
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if (mModel == null) {
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mImageWidth = 0;
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mImageHeight = 0;
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mLevelCount = 0;
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mPreview = null;
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} else {
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mImageWidth = mModel.getImageWidth();
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mImageHeight = mModel.getImageHeight();
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mPreview = mModel.getPreview();
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mTileSize = mModel.getTileSize();
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calculateLevelCount();
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}
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mLayoutTiles = true;
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}
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public void setViewSize(int width, int height) {
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mViewWidth = width;
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mViewHeight = height;
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}
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public void setPosition(int centerX, int centerY, float scale) {
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if (mCenterX == centerX && mCenterY == centerY
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&& mScale == scale) {
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return;
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}
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mCenterX = centerX;
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mCenterY = centerY;
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mScale = scale;
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mLayoutTiles = true;
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}
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// Prepare the tiles we want to use for display.
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//
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// 1. Decide the tile level we want to use for display.
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// 2. Decide the tile levels we want to keep as texture (in addition to
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// the one we use for display).
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// 3. Recycle unused tiles.
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// 4. Activate the tiles we want.
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private void layoutTiles() {
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if (mViewWidth == 0 || mViewHeight == 0 || !mLayoutTiles) {
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return;
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}
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mLayoutTiles = false;
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// The tile levels we want to keep as texture is in the range
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// [fromLevel, endLevel).
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int fromLevel;
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int endLevel;
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// We want to use a texture larger than or equal to the display size.
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mLevel = Utils.clamp(Utils.floorLog2(1f / mScale), 0, mLevelCount);
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// We want to keep one more tile level as texture in addition to what
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// we use for display. So it can be faster when the scale moves to the
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// next level. We choose the level closest to the current scale.
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if (mLevel != mLevelCount) {
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Rect range = mTileRange;
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getRange(range, mCenterX, mCenterY, mLevel, mScale, mRotation);
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mOffsetX = Math.round(mViewWidth / 2f + (range.left - mCenterX) * mScale);
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mOffsetY = Math.round(mViewHeight / 2f + (range.top - mCenterY) * mScale);
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fromLevel = mScale * (1 << mLevel) > 0.75f ? mLevel - 1 : mLevel;
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} else {
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// Activate the tiles of the smallest two levels.
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fromLevel = mLevel - 2;
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mOffsetX = Math.round(mViewWidth / 2f - mCenterX * mScale);
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mOffsetY = Math.round(mViewHeight / 2f - mCenterY * mScale);
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}
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fromLevel = Math.max(0, Math.min(fromLevel, mLevelCount - 2));
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endLevel = Math.min(fromLevel + 2, mLevelCount);
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Rect range[] = mActiveRange;
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for (int i = fromLevel; i < endLevel; ++i) {
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getRange(range[i - fromLevel], mCenterX, mCenterY, i, mRotation);
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}
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// If rotation is transient, don't update the tile.
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if (mRotation % 90 != 0) {
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return;
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}
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synchronized (mQueueLock) {
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mDecodeQueue.clean();
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mUploadQueue.clean();
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mBackgroundTileUploaded = false;
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// Recycle unused tiles: if the level of the active tile is outside the
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// range [fromLevel, endLevel) or not in the visible range.
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int n = mActiveTiles.size();
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for (int i = 0; i < n; i++) {
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Tile tile = mActiveTiles.valueAt(i);
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int level = tile.mTileLevel;
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if (level < fromLevel || level >= endLevel
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|| !range[level - fromLevel].contains(tile.mX, tile.mY)) {
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mActiveTiles.removeAt(i);
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i--;
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n--;
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recycleTile(tile);
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}
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}
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}
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for (int i = fromLevel; i < endLevel; ++i) {
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int size = mTileSize << i;
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Rect r = range[i - fromLevel];
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for (int y = r.top, bottom = r.bottom; y < bottom; y += size) {
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for (int x = r.left, right = r.right; x < right; x += size) {
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activateTile(x, y, i);
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}
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}
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}
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invalidate();
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}
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private void invalidateTiles() {
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synchronized (mQueueLock) {
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mDecodeQueue.clean();
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mUploadQueue.clean();
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// TODO(xx): disable decoder
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int n = mActiveTiles.size();
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for (int i = 0; i < n; i++) {
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Tile tile = mActiveTiles.valueAt(i);
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recycleTile(tile);
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}
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mActiveTiles.clear();
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}
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}
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private void getRange(Rect out, int cX, int cY, int level, int rotation) {
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getRange(out, cX, cY, level, 1f / (1 << (level + 1)), rotation);
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}
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// If the bitmap is scaled by the given factor "scale", return the
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// rectangle containing visible range. The left-top coordinate returned is
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// aligned to the tile boundary.
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//
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// (cX, cY) is the point on the original bitmap which will be put in the
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// center of the ImageViewer.
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private void getRange(Rect out,
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int cX, int cY, int level, float scale, int rotation) {
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double radians = Math.toRadians(-rotation);
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double w = mViewWidth;
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double h = mViewHeight;
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double cos = Math.cos(radians);
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double sin = Math.sin(radians);
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int width = (int) Math.ceil(Math.max(
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Math.abs(cos * w - sin * h), Math.abs(cos * w + sin * h)));
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int height = (int) Math.ceil(Math.max(
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Math.abs(sin * w + cos * h), Math.abs(sin * w - cos * h)));
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int left = (int) Math.floor(cX - width / (2f * scale));
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int top = (int) Math.floor(cY - height / (2f * scale));
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int right = (int) Math.ceil(left + width / scale);
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int bottom = (int) Math.ceil(top + height / scale);
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// align the rectangle to tile boundary
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int size = mTileSize << level;
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left = Math.max(0, size * (left / size));
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top = Math.max(0, size * (top / size));
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right = Math.min(mImageWidth, right);
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bottom = Math.min(mImageHeight, bottom);
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out.set(left, top, right, bottom);
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}
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public void freeTextures() {
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mLayoutTiles = true;
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mTileDecoder.finishAndWait();
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synchronized (mQueueLock) {
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mUploadQueue.clean();
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mDecodeQueue.clean();
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Tile tile = mRecycledQueue.pop();
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while (tile != null) {
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tile.recycle();
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tile = mRecycledQueue.pop();
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}
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}
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int n = mActiveTiles.size();
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for (int i = 0; i < n; i++) {
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Tile texture = mActiveTiles.valueAt(i);
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texture.recycle();
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}
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mActiveTiles.clear();
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mTileRange.set(0, 0, 0, 0);
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while (sTilePool.acquire() != null) {}
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}
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public boolean draw(GLCanvas canvas) {
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layoutTiles();
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uploadTiles(canvas);
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mUploadQuota = UPLOAD_LIMIT;
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mRenderComplete = true;
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int level = mLevel;
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int rotation = mRotation;
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int flags = 0;
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if (rotation != 0) {
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flags |= GLCanvas.SAVE_FLAG_MATRIX;
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}
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if (flags != 0) {
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canvas.save(flags);
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if (rotation != 0) {
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int centerX = mViewWidth / 2, centerY = mViewHeight / 2;
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canvas.translate(centerX, centerY);
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canvas.rotate(rotation, 0, 0, 1);
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canvas.translate(-centerX, -centerY);
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}
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}
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try {
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if (level != mLevelCount) {
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int size = (mTileSize << level);
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float length = size * mScale;
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Rect r = mTileRange;
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for (int ty = r.top, i = 0; ty < r.bottom; ty += size, i++) {
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float y = mOffsetY + i * length;
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for (int tx = r.left, j = 0; tx < r.right; tx += size, j++) {
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float x = mOffsetX + j * length;
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drawTile(canvas, tx, ty, level, x, y, length);
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}
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}
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} else if (mPreview != null) {
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mPreview.draw(canvas, mOffsetX, mOffsetY,
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Math.round(mImageWidth * mScale),
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Math.round(mImageHeight * mScale));
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}
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} finally {
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if (flags != 0) {
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canvas.restore();
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}
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}
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if (mRenderComplete) {
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if (!mBackgroundTileUploaded) {
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uploadBackgroundTiles(canvas);
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}
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} else {
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invalidate();
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}
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return mRenderComplete || mPreview != null;
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}
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private void uploadBackgroundTiles(GLCanvas canvas) {
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mBackgroundTileUploaded = true;
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int n = mActiveTiles.size();
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for (int i = 0; i < n; i++) {
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Tile tile = mActiveTiles.valueAt(i);
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if (!tile.isContentValid()) {
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queueForDecode(tile);
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}
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}
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}
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private void queueForDecode(Tile tile) {
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synchronized (mQueueLock) {
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if (tile.mTileState == STATE_ACTIVATED) {
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tile.mTileState = STATE_IN_QUEUE;
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if (mDecodeQueue.push(tile)) {
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mQueueLock.notifyAll();
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}
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}
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}
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}
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private void decodeTile(Tile tile) {
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synchronized (mQueueLock) {
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if (tile.mTileState != STATE_IN_QUEUE) {
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return;
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}
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tile.mTileState = STATE_DECODING;
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}
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boolean decodeComplete = tile.decode();
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synchronized (mQueueLock) {
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if (tile.mTileState == STATE_RECYCLING) {
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tile.mTileState = STATE_RECYCLED;
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if (tile.mDecodedTile != null) {
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sTilePool.release(tile.mDecodedTile);
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tile.mDecodedTile = null;
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}
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mRecycledQueue.push(tile);
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return;
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}
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tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
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if (!decodeComplete) {
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return;
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}
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mUploadQueue.push(tile);
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}
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invalidate();
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}
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private Tile obtainTile(int x, int y, int level) {
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synchronized (mQueueLock) {
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Tile tile = mRecycledQueue.pop();
|
|
if (tile != null) {
|
|
tile.mTileState = STATE_ACTIVATED;
|
|
tile.update(x, y, level);
|
|
return tile;
|
|
}
|
|
return new Tile(x, y, level);
|
|
}
|
|
}
|
|
|
|
private void recycleTile(Tile tile) {
|
|
synchronized (mQueueLock) {
|
|
if (tile.mTileState == STATE_DECODING) {
|
|
tile.mTileState = STATE_RECYCLING;
|
|
return;
|
|
}
|
|
tile.mTileState = STATE_RECYCLED;
|
|
if (tile.mDecodedTile != null) {
|
|
sTilePool.release(tile.mDecodedTile);
|
|
tile.mDecodedTile = null;
|
|
}
|
|
mRecycledQueue.push(tile);
|
|
}
|
|
}
|
|
|
|
private void activateTile(int x, int y, int level) {
|
|
long key = makeTileKey(x, y, level);
|
|
Tile tile = mActiveTiles.get(key);
|
|
if (tile != null) {
|
|
if (tile.mTileState == STATE_IN_QUEUE) {
|
|
tile.mTileState = STATE_ACTIVATED;
|
|
}
|
|
return;
|
|
}
|
|
tile = obtainTile(x, y, level);
|
|
mActiveTiles.put(key, tile);
|
|
}
|
|
|
|
private Tile getTile(int x, int y, int level) {
|
|
return mActiveTiles.get(makeTileKey(x, y, level));
|
|
}
|
|
|
|
private static long makeTileKey(int x, int y, int level) {
|
|
long result = x;
|
|
result = (result << 16) | y;
|
|
result = (result << 16) | level;
|
|
return result;
|
|
}
|
|
|
|
private void uploadTiles(GLCanvas canvas) {
|
|
int quota = UPLOAD_LIMIT;
|
|
Tile tile = null;
|
|
while (quota > 0) {
|
|
synchronized (mQueueLock) {
|
|
tile = mUploadQueue.pop();
|
|
}
|
|
if (tile == null) {
|
|
break;
|
|
}
|
|
if (!tile.isContentValid()) {
|
|
if (tile.mTileState == STATE_DECODED) {
|
|
tile.updateContent(canvas);
|
|
--quota;
|
|
} else {
|
|
Log.w(TAG, "Tile in upload queue has invalid state: " + tile.mTileState);
|
|
}
|
|
}
|
|
}
|
|
if (tile != null) {
|
|
invalidate();
|
|
}
|
|
}
|
|
|
|
// Draw the tile to a square at canvas that locates at (x, y) and
|
|
// has a side length of length.
|
|
private void drawTile(GLCanvas canvas,
|
|
int tx, int ty, int level, float x, float y, float length) {
|
|
RectF source = mSourceRect;
|
|
RectF target = mTargetRect;
|
|
target.set(x, y, x + length, y + length);
|
|
source.set(0, 0, mTileSize, mTileSize);
|
|
|
|
Tile tile = getTile(tx, ty, level);
|
|
if (tile != null) {
|
|
if (!tile.isContentValid()) {
|
|
if (tile.mTileState == STATE_DECODED) {
|
|
if (mUploadQuota > 0) {
|
|
--mUploadQuota;
|
|
tile.updateContent(canvas);
|
|
} else {
|
|
mRenderComplete = false;
|
|
}
|
|
} else if (tile.mTileState != STATE_DECODE_FAIL){
|
|
mRenderComplete = false;
|
|
queueForDecode(tile);
|
|
}
|
|
}
|
|
if (drawTile(tile, canvas, source, target)) {
|
|
return;
|
|
}
|
|
}
|
|
if (mPreview != null) {
|
|
int size = mTileSize << level;
|
|
float scaleX = (float) mPreview.getWidth() / mImageWidth;
|
|
float scaleY = (float) mPreview.getHeight() / mImageHeight;
|
|
source.set(tx * scaleX, ty * scaleY, (tx + size) * scaleX,
|
|
(ty + size) * scaleY);
|
|
canvas.drawTexture(mPreview, source, target);
|
|
}
|
|
}
|
|
|
|
private boolean drawTile(
|
|
Tile tile, GLCanvas canvas, RectF source, RectF target) {
|
|
while (true) {
|
|
if (tile.isContentValid()) {
|
|
canvas.drawTexture(tile, source, target);
|
|
return true;
|
|
}
|
|
|
|
// Parent can be divided to four quads and tile is one of the four.
|
|
Tile parent = tile.getParentTile();
|
|
if (parent == null) {
|
|
return false;
|
|
}
|
|
if (tile.mX == parent.mX) {
|
|
source.left /= 2f;
|
|
source.right /= 2f;
|
|
} else {
|
|
source.left = (mTileSize + source.left) / 2f;
|
|
source.right = (mTileSize + source.right) / 2f;
|
|
}
|
|
if (tile.mY == parent.mY) {
|
|
source.top /= 2f;
|
|
source.bottom /= 2f;
|
|
} else {
|
|
source.top = (mTileSize + source.top) / 2f;
|
|
source.bottom = (mTileSize + source.bottom) / 2f;
|
|
}
|
|
tile = parent;
|
|
}
|
|
}
|
|
|
|
private class Tile extends UploadedTexture {
|
|
public int mX;
|
|
public int mY;
|
|
public int mTileLevel;
|
|
public Tile mNext;
|
|
public Bitmap mDecodedTile;
|
|
public volatile int mTileState = STATE_ACTIVATED;
|
|
|
|
public Tile(int x, int y, int level) {
|
|
mX = x;
|
|
mY = y;
|
|
mTileLevel = level;
|
|
}
|
|
|
|
@Override
|
|
protected void onFreeBitmap(Bitmap bitmap) {
|
|
sTilePool.release(bitmap);
|
|
}
|
|
|
|
boolean decode() {
|
|
// Get a tile from the original image. The tile is down-scaled
|
|
// by (1 << mTilelevel) from a region in the original image.
|
|
try {
|
|
Bitmap reuse = sTilePool.acquire();
|
|
if (reuse != null && reuse.getWidth() != mTileSize) {
|
|
reuse = null;
|
|
}
|
|
mDecodedTile = mModel.getTile(mTileLevel, mX, mY, reuse);
|
|
} catch (Throwable t) {
|
|
Log.w(TAG, "fail to decode tile", t);
|
|
}
|
|
return mDecodedTile != null;
|
|
}
|
|
|
|
@Override
|
|
protected Bitmap onGetBitmap() {
|
|
Utils.assertTrue(mTileState == STATE_DECODED);
|
|
|
|
// We need to override the width and height, so that we won't
|
|
// draw beyond the boundaries.
|
|
int rightEdge = ((mImageWidth - mX) >> mTileLevel);
|
|
int bottomEdge = ((mImageHeight - mY) >> mTileLevel);
|
|
setSize(Math.min(mTileSize, rightEdge), Math.min(mTileSize, bottomEdge));
|
|
|
|
Bitmap bitmap = mDecodedTile;
|
|
mDecodedTile = null;
|
|
mTileState = STATE_ACTIVATED;
|
|
return bitmap;
|
|
}
|
|
|
|
// We override getTextureWidth() and getTextureHeight() here, so the
|
|
// texture can be re-used for different tiles regardless of the actual
|
|
// size of the tile (which may be small because it is a tile at the
|
|
// boundary).
|
|
@Override
|
|
public int getTextureWidth() {
|
|
return mTileSize;
|
|
}
|
|
|
|
@Override
|
|
public int getTextureHeight() {
|
|
return mTileSize;
|
|
}
|
|
|
|
public void update(int x, int y, int level) {
|
|
mX = x;
|
|
mY = y;
|
|
mTileLevel = level;
|
|
invalidateContent();
|
|
}
|
|
|
|
public Tile getParentTile() {
|
|
if (mTileLevel + 1 == mLevelCount) {
|
|
return null;
|
|
}
|
|
int size = mTileSize << (mTileLevel + 1);
|
|
int x = size * (mX / size);
|
|
int y = size * (mY / size);
|
|
return getTile(x, y, mTileLevel + 1);
|
|
}
|
|
|
|
@Override
|
|
public String toString() {
|
|
return String.format("tile(%s, %s, %s / %s)",
|
|
mX / mTileSize, mY / mTileSize, mLevel, mLevelCount);
|
|
}
|
|
}
|
|
|
|
private static class TileQueue {
|
|
private Tile mHead;
|
|
|
|
public Tile pop() {
|
|
Tile tile = mHead;
|
|
if (tile != null) {
|
|
mHead = tile.mNext;
|
|
}
|
|
return tile;
|
|
}
|
|
|
|
public boolean push(Tile tile) {
|
|
if (contains(tile)) {
|
|
Log.w(TAG, "Attempting to add a tile already in the queue!");
|
|
return false;
|
|
}
|
|
boolean wasEmpty = mHead == null;
|
|
tile.mNext = mHead;
|
|
mHead = tile;
|
|
return wasEmpty;
|
|
}
|
|
|
|
private boolean contains(Tile tile) {
|
|
Tile other = mHead;
|
|
while (other != null) {
|
|
if (other == tile) {
|
|
return true;
|
|
}
|
|
other = other.mNext;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void clean() {
|
|
mHead = null;
|
|
}
|
|
}
|
|
|
|
private class TileDecoder extends Thread {
|
|
|
|
public void finishAndWait() {
|
|
interrupt();
|
|
try {
|
|
join();
|
|
} catch (InterruptedException e) {
|
|
Log.w(TAG, "Interrupted while waiting for TileDecoder thread to finish!");
|
|
}
|
|
}
|
|
|
|
private Tile waitForTile() throws InterruptedException {
|
|
synchronized (mQueueLock) {
|
|
while (true) {
|
|
Tile tile = mDecodeQueue.pop();
|
|
if (tile != null) {
|
|
return tile;
|
|
}
|
|
mQueueLock.wait();
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void run() {
|
|
try {
|
|
while (!isInterrupted()) {
|
|
Tile tile = waitForTile();
|
|
decodeTile(tile);
|
|
}
|
|
} catch (InterruptedException ex) {
|
|
// We were finished
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|