47d81686e6
We are moving AnimatedFloat to launcher to be able to use this in class in launcher. Having it in launcher will allow us to do restore icon treatment animations to do with scaling the icon size Bug: 254858049 Test: verified that the device still works Change-Id: I1c4c47ab436c389a94abf7c910c1a44724efc955
137 lines
3.9 KiB
Java
137 lines
3.9 KiB
Java
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.anim;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ObjectAnimator;
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import android.util.FloatProperty;
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/**
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* A mutable float which allows animating the value
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*/
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public class AnimatedFloat {
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public static final FloatProperty<AnimatedFloat> VALUE =
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new FloatProperty<AnimatedFloat>("value") {
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@Override
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public void setValue(AnimatedFloat obj, float v) {
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obj.updateValue(v);
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}
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@Override
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public Float get(AnimatedFloat obj) {
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return obj.value;
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}
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};
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private static final Runnable NO_OP = () -> { };
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private final Runnable mUpdateCallback;
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private ObjectAnimator mValueAnimator;
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// Only non-null when an animation is playing to this value.
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private Float mEndValue;
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public float value;
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public AnimatedFloat() {
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this(NO_OP);
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}
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public AnimatedFloat(Runnable updateCallback) {
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mUpdateCallback = updateCallback;
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}
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/**
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* Returns an animation from the current value to the given value.
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*/
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public ObjectAnimator animateToValue(float end) {
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return animateToValue(value, end);
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}
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/**
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* Returns an animation from the given start value to the given end value.
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*/
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public ObjectAnimator animateToValue(float start, float end) {
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cancelAnimation();
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mValueAnimator = ObjectAnimator.ofFloat(this, VALUE, start, end);
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mValueAnimator.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationStart(Animator animator) {
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if (mValueAnimator == animator) {
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mEndValue = end;
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}
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}
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@Override
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public void onAnimationEnd(Animator animator) {
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if (mValueAnimator == animator) {
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mValueAnimator = null;
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mEndValue = null;
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}
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}
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});
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return mValueAnimator;
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}
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/**
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* Changes the value and calls the callback.
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* Note that the value can be directly accessed as well to avoid notifying the callback.
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*/
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public void updateValue(float v) {
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if (Float.compare(v, value) != 0) {
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value = v;
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mUpdateCallback.run();
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}
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}
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/**
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* Cancels the animation.
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*/
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public void cancelAnimation() {
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if (mValueAnimator != null) {
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mValueAnimator.cancel();
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}
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}
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/**
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* Ends the animation.
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*/
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public void finishAnimation() {
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if (mValueAnimator != null && mValueAnimator.isRunning()) {
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mValueAnimator.end();
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}
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}
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public boolean isAnimating() {
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return mValueAnimator != null;
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}
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/**
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* Returns whether we are currently animating, and the animation's end value matches the given.
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*/
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public boolean isAnimatingToValue(float endValue) {
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return isAnimating() && mEndValue != null && mEndValue == endValue;
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}
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/**
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* Returns whether we are currently not animating, and the animation's value matches the given.
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*/
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public boolean isSettledOnValue(float endValue) {
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return !isAnimating() && value == endValue;
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}
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}
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