Files
Lawnchair/src/com/android/launcher3/allapps/AllAppsTransitionController.java
T
Tony Wickham bfdeda96e6 Properly prevent All Apps relayouts by avoiding scrollToPosition
Calling scrollToPosition on RecyclerView internally calls
requestLayout() (to cacluate where to scroll and then go there).
Therefore, we should avoid calling that whenever possible, especially
during transitions. In particular, we can optimize scrollToTop() to not
scrollToPosition() if we are already at the top.

This makes some other workarounds unnecessary, namely setting All Apps
to GONE during system gestures.

Test: Open an app, swipe up, ensure AllAppsRecyclerView doesn't get
onLayout().  If we had scrolled to an app first, we get one layout
in prepareRecentsUi(), but not during the transition.

Bug: 140308849
Change-Id: I62ee341bf5893c121cfc013cc6542559f79d2a42
2019-09-03 16:16:54 -07:00

272 lines
11 KiB
Java

package com.android.launcher3.allapps;
import static com.android.launcher3.LauncherState.ALL_APPS_CONTENT;
import static com.android.launcher3.LauncherState.ALL_APPS_HEADER_EXTRA;
import static com.android.launcher3.LauncherState.BACKGROUND_APP;
import static com.android.launcher3.LauncherState.HOTSEAT_ICONS;
import static com.android.launcher3.LauncherState.OVERVIEW;
import static com.android.launcher3.LauncherState.VERTICAL_SWIPE_INDICATOR;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_ALL_APPS_FADE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_ALL_APPS_HEADER_FADE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_SCALE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_VERTICAL_PROGRESS;
import static com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.anim.PropertySetter.NO_ANIM_PROPERTY_SETTER;
import static com.android.launcher3.util.SystemUiController.UI_STATE_ALL_APPS;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.util.FloatProperty;
import android.view.animation.Interpolator;
import com.android.launcher3.DeviceProfile;
import com.android.launcher3.DeviceProfile.OnDeviceProfileChangeListener;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.LauncherStateManager.AnimationConfig;
import com.android.launcher3.LauncherStateManager.StateHandler;
import com.android.launcher3.R;
import com.android.launcher3.anim.AnimationSuccessListener;
import com.android.launcher3.anim.AnimatorSetBuilder;
import com.android.launcher3.anim.PropertySetter;
import com.android.launcher3.anim.SpringObjectAnimator;
import com.android.launcher3.util.Themes;
import com.android.launcher3.views.ScrimView;
/**
* Handles AllApps view transition.
* 1) Slides all apps view using direct manipulation
* 2) When finger is released, animate to either top or bottom accordingly.
* <p/>
* Algorithm:
* If release velocity > THRES1, snap according to the direction of movement.
* If release velocity < THRES1, snap according to either top or bottom depending on whether it's
* closer to top or closer to the page indicator.
*/
public class AllAppsTransitionController implements StateHandler, OnDeviceProfileChangeListener {
private static final float SPRING_DAMPING_RATIO = 0.9f;
private static final float SPRING_STIFFNESS = 600f;
public static final FloatProperty<AllAppsTransitionController> ALL_APPS_PROGRESS =
new FloatProperty<AllAppsTransitionController>("allAppsProgress") {
@Override
public Float get(AllAppsTransitionController controller) {
return controller.mProgress;
}
@Override
public void setValue(AllAppsTransitionController controller, float progress) {
controller.setProgress(progress);
}
};
private static final int APPS_VIEW_ALPHA_CHANNEL_INDEX = 0;
private AllAppsContainerView mAppsView;
private ScrimView mScrimView;
private final Launcher mLauncher;
private final boolean mIsDarkTheme;
private boolean mIsVerticalLayout;
// Animation in this class is controlled by a single variable {@link mProgress}.
// Visually, it represents top y coordinate of the all apps container if multiplied with
// {@link mShiftRange}.
// When {@link mProgress} is 0, all apps container is pulled up.
// When {@link mProgress} is 1, all apps container is pulled down.
private float mShiftRange; // changes depending on the orientation
private float mProgress; // [0, 1], mShiftRange * mProgress = shiftCurrent
private float mScrollRangeDelta = 0;
public AllAppsTransitionController(Launcher l) {
mLauncher = l;
mShiftRange = mLauncher.getDeviceProfile().heightPx;
mProgress = 1f;
mIsDarkTheme = Themes.getAttrBoolean(mLauncher, R.attr.isMainColorDark);
mIsVerticalLayout = mLauncher.getDeviceProfile().isVerticalBarLayout();
mLauncher.addOnDeviceProfileChangeListener(this);
}
public float getShiftRange() {
return mShiftRange;
}
@Override
public void onDeviceProfileChanged(DeviceProfile dp) {
mIsVerticalLayout = dp.isVerticalBarLayout();
setScrollRangeDelta(mScrollRangeDelta);
if (mIsVerticalLayout) {
mAppsView.getAlphaProperty(APPS_VIEW_ALPHA_CHANNEL_INDEX).setValue(1);
mLauncher.getHotseat().setTranslationY(0);
mLauncher.getWorkspace().getPageIndicator().setTranslationY(0);
}
}
/**
* Note this method should not be called outside this class. This is public because it is used
* in xml-based animations which also handle updating the appropriate UI.
*
* @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace
*
* @see #setState(LauncherState)
* @see #setStateWithAnimation(LauncherState, AnimatorSetBuilder, AnimationConfig)
*/
public void setProgress(float progress) {
mProgress = progress;
mScrimView.setProgress(progress);
float shiftCurrent = progress * mShiftRange;
mAppsView.setTranslationY(shiftCurrent);
// Use a light system UI (dark icons) if all apps is behind at least half of the
// status bar.
boolean forceChange = shiftCurrent - mScrimView.getDragHandleSize()
<= mLauncher.getDeviceProfile().getInsets().top / 2;
if (forceChange) {
mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, !mIsDarkTheme);
} else {
mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, 0);
}
if ((OVERVIEW.getVisibleElements(mLauncher) & HOTSEAT_ICONS) != 0) {
// Translate hotseat with the shelf until reaching overview.
float overviewProgress = OVERVIEW.getVerticalProgress(mLauncher);
if (progress >= overviewProgress || mLauncher.isInState(BACKGROUND_APP)) {
float hotseatShift = (progress - overviewProgress) * mShiftRange;
mLauncher.getHotseat().setTranslationY(hotseatShift);
}
}
}
public float getProgress() {
return mProgress;
}
/**
* Sets the vertical transition progress to {@param state} and updates all the dependent UI
* accordingly.
*/
@Override
public void setState(LauncherState state) {
setProgress(state.getVerticalProgress(mLauncher));
setAlphas(state, null, new AnimatorSetBuilder());
onProgressAnimationEnd();
}
/**
* Creates an animation which updates the vertical transition progress and updates all the
* dependent UI using various animation events
*/
@Override
public void setStateWithAnimation(LauncherState toState,
AnimatorSetBuilder builder, AnimationConfig config) {
float targetProgress = toState.getVerticalProgress(mLauncher);
if (Float.compare(mProgress, targetProgress) == 0) {
setAlphas(toState, config, builder);
// Fail fast
onProgressAnimationEnd();
return;
}
if (!config.playNonAtomicComponent()) {
// There is no atomic component for the all apps transition, so just return early.
return;
}
Interpolator interpolator = config.userControlled ? LINEAR : toState == OVERVIEW
? builder.getInterpolator(ANIM_OVERVIEW_SCALE, FAST_OUT_SLOW_IN)
: FAST_OUT_SLOW_IN;
Animator anim = createSpringAnimation(mProgress, targetProgress);
anim.setDuration(config.duration);
anim.setInterpolator(builder.getInterpolator(ANIM_VERTICAL_PROGRESS, interpolator));
anim.addListener(getProgressAnimatorListener());
builder.play(anim);
setAlphas(toState, config, builder);
}
public Animator createSpringAnimation(float... progressValues) {
return new SpringObjectAnimator<>(this, ALL_APPS_PROGRESS, 1f / mShiftRange,
SPRING_DAMPING_RATIO, SPRING_STIFFNESS, progressValues);
}
private void setAlphas(LauncherState toState, AnimationConfig config,
AnimatorSetBuilder builder) {
setAlphas(toState.getVisibleElements(mLauncher), config, builder);
}
public void setAlphas(int visibleElements, AnimationConfig config, AnimatorSetBuilder builder) {
PropertySetter setter = config == null ? NO_ANIM_PROPERTY_SETTER
: config.getPropertySetter(builder);
boolean hasHeaderExtra = (visibleElements & ALL_APPS_HEADER_EXTRA) != 0;
boolean hasAllAppsContent = (visibleElements & ALL_APPS_CONTENT) != 0;
Interpolator allAppsFade = builder.getInterpolator(ANIM_ALL_APPS_FADE, LINEAR);
Interpolator headerFade = builder.getInterpolator(ANIM_ALL_APPS_HEADER_FADE, allAppsFade);
setter.setViewAlpha(mAppsView.getContentView(), hasAllAppsContent ? 1 : 0, allAppsFade);
setter.setViewAlpha(mAppsView.getScrollBar(), hasAllAppsContent ? 1 : 0, allAppsFade);
mAppsView.getFloatingHeaderView().setContentVisibility(hasHeaderExtra, hasAllAppsContent,
setter, headerFade, allAppsFade);
mAppsView.getSearchUiManager().setContentVisibility(visibleElements, setter, allAppsFade);
setter.setInt(mScrimView, ScrimView.DRAG_HANDLE_ALPHA,
(visibleElements & VERTICAL_SWIPE_INDICATOR) != 0 ? 255 : 0, allAppsFade);
}
public AnimatorListenerAdapter getProgressAnimatorListener() {
return new AnimationSuccessListener() {
@Override
public void onAnimationSuccess(Animator animator) {
onProgressAnimationEnd();
}
};
}
public void setupViews(AllAppsContainerView appsView) {
mAppsView = appsView;
mScrimView = mLauncher.findViewById(R.id.scrim_view);
}
/**
* Updates the total scroll range but does not update the UI.
*/
void setScrollRangeDelta(float delta) {
mScrollRangeDelta = delta;
mShiftRange = mLauncher.getDeviceProfile().heightPx - mScrollRangeDelta;
if (mScrimView != null) {
mScrimView.reInitUi();
}
}
/**
* Set the final view states based on the progress.
* TODO: This logic should go in {@link LauncherState}
*/
private void onProgressAnimationEnd() {
if (Float.compare(mProgress, 1f) == 0) {
mAppsView.reset(false /* animate */);
} else if (isAllAppsExpanded()) {
mAppsView.onScrollUpEnd();
}
}
private boolean isAllAppsExpanded() {
return Float.compare(mProgress, 0f) == 0;
}
public void highlightWorkTabIfNecessary() {
if (isAllAppsExpanded()) {
mAppsView.highlightWorkTabIfNecessary();
}
}
}