d0ae492e9f
> Creating an abstract interface to represent a folderIcon shape > Defined few common folder shapes > Picking the folder shape closest to the AdaptiveIcon shape Bug: 111433118 Change-Id: Ib35eddbdd6692767aa9dbe6aae1a379a68cc456a
423 lines
15 KiB
Java
423 lines
15 KiB
Java
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.folder;
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import static com.android.launcher3.Workspace.MAP_NO_RECURSE;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.FloatArrayEvaluator;
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import android.animation.ValueAnimator;
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import android.animation.ValueAnimator.AnimatorUpdateListener;
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import android.annotation.TargetApi;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.Rect;
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import android.graphics.Region;
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import android.graphics.Region.Op;
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import android.graphics.RegionIterator;
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import android.graphics.drawable.AdaptiveIconDrawable;
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import android.graphics.drawable.ColorDrawable;
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import android.os.Build;
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import android.view.ViewOutlineProvider;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherAppState;
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import com.android.launcher3.MainThreadExecutor;
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import com.android.launcher3.Utilities;
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import com.android.launcher3.anim.RoundedRectRevealOutlineProvider;
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/**
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* Abstract representation of the shape of a folder icon
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*/
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public abstract class FolderShape {
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private static FolderShape sInstance = new Circle();
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public static FolderShape getShape() {
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return sInstance;
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}
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private static FolderShape[] getAllShapes() {
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return new FolderShape[] {
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new Circle(),
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new RoundedSquare(8f / 50), // Ratios based on path defined in config_icon_mask
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new RoundedSquare(30f / 50),
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new Square(),
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new TearDrop(),
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new Squircle()};
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}
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public abstract void drawShape(Canvas canvas, float offsetX, float offsetY, float radius,
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Paint paint);
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public abstract void addShape(Path path, float offsetX, float offsetY, float radius);
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public abstract Animator createRevealAnimator(Folder target, Rect startRect, Rect endRect,
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float endRadius, boolean isReversed);
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/**
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* Abstract shape where the reveal animation is a derivative of a round rect animation
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*/
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private static abstract class SimpleRectShape extends FolderShape {
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@Override
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public final Animator createRevealAnimator(Folder target, Rect startRect, Rect endRect,
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float endRadius, boolean isReversed) {
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return new RoundedRectRevealOutlineProvider(
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getStartRadius(startRect), endRadius, startRect, endRect) {
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@Override
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public boolean shouldRemoveElevationDuringAnimation() {
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return true;
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}
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}.createRevealAnimator(target, isReversed);
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}
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protected abstract float getStartRadius(Rect startRect);
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}
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/**
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* Abstract shape which draws using {@link Path}
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*/
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private static abstract class PathShape extends FolderShape {
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private final Path mTmpPath = new Path();
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@Override
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public final void drawShape(Canvas canvas, float offsetX, float offsetY, float radius,
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Paint paint) {
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mTmpPath.reset();
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addShape(mTmpPath, offsetX, offsetY, radius);
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canvas.drawPath(mTmpPath, paint);
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}
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protected abstract AnimatorUpdateListener newUpdateListener(
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Rect startRect, Rect endRect, float endRadius, Path outPath);
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@Override
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public final Animator createRevealAnimator(Folder target, Rect startRect, Rect endRect,
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float endRadius, boolean isReversed) {
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Path path = new Path();
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AnimatorUpdateListener listener =
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newUpdateListener(startRect, endRect, endRadius, path);
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ValueAnimator va =
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isReversed ? ValueAnimator.ofFloat(1f, 0f) : ValueAnimator.ofFloat(0f, 1f);
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va.addListener(new AnimatorListenerAdapter() {
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private ViewOutlineProvider mOldOutlineProvider;
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public void onAnimationStart(Animator animation) {
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mOldOutlineProvider = target.getOutlineProvider();
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target.setOutlineProvider(null);
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target.setTranslationZ(-target.getElevation());
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}
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public void onAnimationEnd(Animator animation) {
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target.setTranslationZ(0);
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target.setClipPath(null);
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target.setOutlineProvider(mOldOutlineProvider);
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}
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});
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va.addUpdateListener((anim) -> {
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path.reset();
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listener.onAnimationUpdate(anim);
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target.setClipPath(path);
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});
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return va;
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}
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}
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public static final class Circle extends SimpleRectShape {
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@Override
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public void drawShape(Canvas canvas, float offsetX, float offsetY, float radius, Paint p) {
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canvas.drawCircle(radius + offsetX, radius + offsetY, radius, p);
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}
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@Override
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public void addShape(Path path, float offsetX, float offsetY, float radius) {
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path.addCircle(radius + offsetX, radius + offsetY, radius, Path.Direction.CW);
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}
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@Override
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protected float getStartRadius(Rect startRect) {
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return startRect.width() / 2f;
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}
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}
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public static class Square extends SimpleRectShape {
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@Override
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public void drawShape(Canvas canvas, float offsetX, float offsetY, float radius, Paint p) {
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float cx = radius + offsetX;
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float cy = radius + offsetY;
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canvas.drawRect(cx - radius, cy - radius, cx + radius, cy + radius, p);
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}
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@Override
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public void addShape(Path path, float offsetX, float offsetY, float radius) {
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float cx = radius + offsetX;
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float cy = radius + offsetY;
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path.addRect(cx - radius, cy - radius, cx + radius, cy + radius, Path.Direction.CW);
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}
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@Override
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protected float getStartRadius(Rect startRect) {
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return 0;
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}
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}
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public static class RoundedSquare extends SimpleRectShape {
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/**
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* Ratio of corner radius to half size. Based on the
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*/
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private final float mRadiusFactor;
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public RoundedSquare(float radiusFactor) {
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mRadiusFactor = radiusFactor;
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}
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@Override
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public void drawShape(Canvas canvas, float offsetX, float offsetY, float radius, Paint p) {
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float cx = radius + offsetX;
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float cy = radius + offsetY;
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float cr = radius * mRadiusFactor;
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canvas.drawRoundRect(cx - radius, cy - radius, cx + radius, cy + radius, cr, cr, p);
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}
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@Override
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public void addShape(Path path, float offsetX, float offsetY, float radius) {
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float cx = radius + offsetX;
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float cy = radius + offsetY;
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float cr = radius * mRadiusFactor;
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path.addRoundRect(cx - radius, cy - radius, cx + radius, cy + radius, cr, cr,
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Path.Direction.CW);
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}
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@Override
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protected float getStartRadius(Rect startRect) {
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return (startRect.width() / 2f) * mRadiusFactor;
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}
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}
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public static class TearDrop extends PathShape {
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/**
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* Radio of short radius to large radius, based on the shape options defined in the config.
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*/
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private static final float RADIUS_RATIO = 15f / 50;
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private final float[] mTempRadii = new float[8];
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@Override
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public void addShape(Path p, float offsetX, float offsetY, float r1) {
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float r2 = r1 * RADIUS_RATIO;
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float cx = r1 + offsetX;
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float cy = r1 + offsetY;
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p.addRoundRect(cx - r1, cy - r1, cx + r1, cy + r1, getRadiiArray(r1, r2),
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Path.Direction.CW);
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}
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private float[] getRadiiArray(float r1, float r2) {
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mTempRadii[0] = mTempRadii [1] = mTempRadii[2] = mTempRadii[3] =
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mTempRadii[6] = mTempRadii[7] = r1;
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mTempRadii[4] = mTempRadii[5] = r2;
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return mTempRadii;
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}
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@Override
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protected AnimatorUpdateListener newUpdateListener(Rect startRect, Rect endRect,
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float endRadius, Path outPath) {
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float r1 = startRect.width() / 2f;
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float r2 = r1 * RADIUS_RATIO;
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float[] startValues = new float[] {
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startRect.left, startRect.top, startRect.right, startRect.bottom, r1, r2};
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float[] endValues = new float[] {
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endRect.left, endRect.top, endRect.right, endRect.bottom, endRadius, endRadius};
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FloatArrayEvaluator evaluator = new FloatArrayEvaluator(new float[6]);
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return (anim) -> {
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float progress = (Float) anim.getAnimatedValue();
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float[] values = evaluator.evaluate(progress, startValues, endValues);
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outPath.addRoundRect(
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values[0], values[1], values[2], values[3],
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getRadiiArray(values[4], values[5]), Path.Direction.CW);
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};
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}
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}
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public static class Squircle extends PathShape {
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/**
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* Radio of radius to circle radius, based on the shape options defined in the config.
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*/
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private static final float RADIUS_RATIO = 10f / 50;
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@Override
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public void addShape(Path p, float offsetX, float offsetY, float r) {
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float cx = r + offsetX;
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float cy = r + offsetY;
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float control = r - r * RADIUS_RATIO;
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p.moveTo(cx, cy - r);
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addLeftCurve(cx, cy, r, control, p);
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addRightCurve(cx, cy, r, control, p);
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addLeftCurve(cx, cy, -r, -control, p);
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addRightCurve(cx, cy, -r, -control, p);
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p.close();
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}
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private void addLeftCurve(float cx, float cy, float r, float control, Path path) {
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path.cubicTo(
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cx - control, cy - r,
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cx - r, cy - control,
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cx - r, cy);
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}
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private void addRightCurve(float cx, float cy, float r, float control, Path path) {
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path.cubicTo(
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cx - r, cy + control,
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cx - control, cy + r,
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cx, cy + r);
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}
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@Override
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protected AnimatorUpdateListener newUpdateListener(Rect startRect, Rect endRect,
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float endR, Path outPath) {
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float startCX = startRect.exactCenterX();
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float startCY = startRect.exactCenterY();
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float startR = startRect.width() / 2f;
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float startControl = startR - startR * RADIUS_RATIO;
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float startHShift = 0;
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float startVShift = 0;
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float endCX = endRect.exactCenterX();
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float endCY = endRect.exactCenterY();
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// Approximate corner circle using bezier curves
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// http://spencermortensen.com/articles/bezier-circle/
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float endControl = endR * 0.551915024494f;
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float endHShift = endRect.width() / 2f - endR;
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float endVShift = endRect.height() / 2f - endR;
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return (anim) -> {
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float progress = (Float) anim.getAnimatedValue();
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float cx = (1 - progress) * startCX + progress * endCX;
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float cy = (1 - progress) * startCY + progress * endCY;
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float r = (1 - progress) * startR + progress * endR;
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float control = (1 - progress) * startControl + progress * endControl;
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float hShift = (1 - progress) * startHShift + progress * endHShift;
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float vShift = (1 - progress) * startVShift + progress * endVShift;
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outPath.moveTo(cx, cy - vShift - r);
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outPath.rLineTo(-hShift, 0);
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addLeftCurve(cx - hShift, cy - vShift, r, control, outPath);
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outPath.rLineTo(0, vShift + vShift);
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addRightCurve(cx - hShift, cy + vShift, r, control, outPath);
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outPath.rLineTo(hShift + hShift, 0);
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addLeftCurve(cx + hShift, cy + vShift, -r, -control, outPath);
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outPath.rLineTo(0, -vShift - vShift);
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addRightCurve(cx + hShift, cy - vShift, -r, -control, outPath);
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outPath.close();
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};
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}
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}
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/**
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* Initializes the shape which is closest to closest to the {@link AdaptiveIconDrawable}
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*/
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public static void init() {
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if (!Utilities.ATLEAST_OREO) {
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return;
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}
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new MainThreadExecutor().execute(FolderShape::pickShapeInBackground);
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}
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@TargetApi(Build.VERSION_CODES.O)
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protected static void pickShapeInBackground() {
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// Pick any large size
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int size = 200;
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Region full = new Region(0, 0, size, size);
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Region iconR = new Region();
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AdaptiveIconDrawable drawable = new AdaptiveIconDrawable(
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new ColorDrawable(Color.BLACK), new ColorDrawable(Color.BLACK));
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drawable.setBounds(0, 0, size, size);
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iconR.setPath(drawable.getIconMask(), full);
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Path shapePath = new Path();
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Region shapeR = new Region();
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Rect tempRect = new Rect();
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// Find the shape with minimum area of divergent region.
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int minArea = Integer.MAX_VALUE;
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FolderShape closestShape = null;
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for (FolderShape shape : getAllShapes()) {
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shapePath.reset();
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shape.addShape(shapePath, 0, 0, size / 2f);
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shapeR.setPath(shapePath, full);
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shapeR.op(iconR, Op.XOR);
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RegionIterator itr = new RegionIterator(shapeR);
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int area = 0;
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while (itr.next(tempRect)) {
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area += tempRect.width() * tempRect.height();
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}
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if (area < minArea) {
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minArea = area;
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closestShape = shape;
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}
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}
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if (closestShape != null) {
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FolderShape shape = closestShape;
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new MainThreadExecutor().execute(() -> updateFolderShape(shape));
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}
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}
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private static void updateFolderShape(FolderShape shape) {
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sInstance = shape;
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LauncherAppState app = LauncherAppState.getInstanceNoCreate();
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if (app == null) {
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return;
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}
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Launcher launcher = (Launcher) app.getModel().getCallback();
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if (launcher != null) {
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launcher.getWorkspace().mapOverItems(MAP_NO_RECURSE, (i, v) -> {
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if (v instanceof FolderIcon) {
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v.invalidate();
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}
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return false;
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});
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}
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}
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}
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