0c3692d5ef
- Added ConstantState support for FolderAdaptiveIcon and ShiftedBitmapDrawable. - Quick fix for NPE in Workspace#mapOverCellLayout while I investigate further. Bug: 128460496 Change-Id: I5ec02e25dcf9f17aeb37928e675a033bdc8819ae
170 lines
6.1 KiB
Java
170 lines
6.1 KiB
Java
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.dragndrop;
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import android.annotation.TargetApi;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Matrix;
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import android.graphics.Path;
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import android.graphics.Point;
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import android.graphics.drawable.AdaptiveIconDrawable;
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import android.graphics.drawable.ColorDrawable;
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import android.graphics.drawable.Drawable;
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import android.os.Build;
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import android.util.Log;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.MainThreadExecutor;
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import com.android.launcher3.R;
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import com.android.launcher3.folder.FolderIcon;
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import com.android.launcher3.folder.PreviewBackground;
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import com.android.launcher3.graphics.ShiftedBitmapDrawable;
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import com.android.launcher3.icons.BitmapRenderer;
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import com.android.launcher3.util.Preconditions;
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/**
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* {@link AdaptiveIconDrawable} representation of a {@link FolderIcon}
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*/
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@TargetApi(Build.VERSION_CODES.O)
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public class FolderAdaptiveIcon extends AdaptiveIconDrawable {
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private static final String TAG = "FolderAdaptiveIcon";
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private final Drawable mBadge;
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private final Path mMask;
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private final ConstantState mConstantState;
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private FolderAdaptiveIcon(Drawable bg, Drawable fg, Drawable badge, Path mask) {
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super(bg, fg);
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mBadge = badge;
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mMask = mask;
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mConstantState = new MyConstantState(bg.getConstantState(), fg.getConstantState(),
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badge.getConstantState(), mask);
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}
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@Override
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public Path getIconMask() {
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return mMask;
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}
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public Drawable getBadge() {
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return mBadge;
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}
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public static FolderAdaptiveIcon createFolderAdaptiveIcon(
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Launcher launcher, int folderId, Point dragViewSize) {
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Preconditions.assertNonUiThread();
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int margin = launcher.getResources()
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.getDimensionPixelSize(R.dimen.blur_size_medium_outline);
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// Allocate various bitmaps on the background thread, because why not!
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final Bitmap badge = Bitmap.createBitmap(
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dragViewSize.x - margin, dragViewSize.y - margin, Bitmap.Config.ARGB_8888);
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// Create the actual drawable on the UI thread to avoid race conditions with
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// FolderIcon draw pass
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try {
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return new MainThreadExecutor().submit(() -> {
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FolderIcon icon = launcher.findFolderIcon(folderId);
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return icon == null ? null : createDrawableOnUiThread(icon, badge, dragViewSize);
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}).get();
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} catch (Exception e) {
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Log.e(TAG, "Unable to create folder icon", e);
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return null;
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}
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}
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/**
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* Initializes various bitmaps on the UI thread and returns the final drawable.
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*/
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private static FolderAdaptiveIcon createDrawableOnUiThread(FolderIcon icon,
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Bitmap badgeBitmap, Point dragViewSize) {
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Preconditions.assertUIThread();
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float margin = icon.getResources().getDimension(R.dimen.blur_size_medium_outline) / 2;
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Canvas c = new Canvas();
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PreviewBackground bg = icon.getFolderBackground();
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// Initialize badge
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c.setBitmap(badgeBitmap);
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bg.drawShadow(c);
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bg.drawBackgroundStroke(c);
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icon.drawDot(c);
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// Initialize preview
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final float sizeScaleFactor = 1 + 2 * AdaptiveIconDrawable.getExtraInsetFraction();
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final int previewWidth = (int) (dragViewSize.x * sizeScaleFactor);
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final int previewHeight = (int) (dragViewSize.y * sizeScaleFactor);
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final float shiftFactor = AdaptiveIconDrawable.getExtraInsetFraction() / sizeScaleFactor;
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final float previewShiftX = shiftFactor * previewWidth;
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final float previewShiftY = shiftFactor * previewHeight;
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Bitmap previewBitmap = BitmapRenderer.createHardwareBitmap(previewWidth, previewHeight,
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(canvas) -> {
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int count = canvas.save();
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canvas.translate(previewShiftX, previewShiftY);
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icon.getPreviewItemManager().draw(canvas);
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canvas.restoreToCount(count);
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});
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// Initialize mask
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Path mask = new Path();
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Matrix m = new Matrix();
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m.setTranslate(margin, margin);
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bg.getClipPath().transform(m, mask);
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ShiftedBitmapDrawable badge = new ShiftedBitmapDrawable(badgeBitmap, margin, margin);
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ShiftedBitmapDrawable foreground = new ShiftedBitmapDrawable(previewBitmap,
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margin - previewShiftX, margin - previewShiftY);
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return new FolderAdaptiveIcon(new ColorDrawable(bg.getBgColor()), foreground, badge, mask);
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}
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@Override
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public ConstantState getConstantState() {
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return mConstantState;
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}
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private static class MyConstantState extends ConstantState {
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private final ConstantState mBg;
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private final ConstantState mFg;
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private final ConstantState mBadge;
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private final Path mMask;
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MyConstantState(ConstantState bg, ConstantState fg, ConstantState badge, Path mask) {
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mBg = bg;
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mFg = fg;
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mBadge = badge;
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mMask = mask;
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}
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@Override
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public Drawable newDrawable() {
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return new FolderAdaptiveIcon(mBg.newDrawable(), mFg.newDrawable(),
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mBadge.newDrawable(), mMask);
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}
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@Override
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public int getChangingConfigurations() {
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return mBg.getChangingConfigurations() & mFg.getChangingConfigurations()
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& mBadge.getChangingConfigurations();
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}
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}
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}
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