39de459a86
This reverts commit 8e88cb8478.
218 lines
8.5 KiB
Java
218 lines
8.5 KiB
Java
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.gallery3d.glrenderer;
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import android.graphics.Bitmap;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import javax.microedition.khronos.opengles.GL11;
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//
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// GLCanvas gives a convenient interface to draw using OpenGL.
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//
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// When a rectangle is specified in this interface, it means the region
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// [x, x+width) * [y, y+height)
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//
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public interface GLCanvas {
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public GLId getGLId();
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// Tells GLCanvas the size of the underlying GL surface. This should be
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// called before first drawing and when the size of GL surface is changed.
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// This is called by GLRoot and should not be called by the clients
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// who only want to draw on the GLCanvas. Both width and height must be
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// nonnegative.
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public abstract void setSize(int width, int height);
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// Clear the drawing buffers. This should only be used by GLRoot.
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public abstract void clearBuffer();
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public abstract void clearBuffer(float[] argb);
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// Sets and gets the current alpha, alpha must be in [0, 1].
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public abstract void setAlpha(float alpha);
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public abstract float getAlpha();
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// (current alpha) = (current alpha) * alpha
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public abstract void multiplyAlpha(float alpha);
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// Change the current transform matrix.
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public abstract void translate(float x, float y, float z);
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public abstract void translate(float x, float y);
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public abstract void scale(float sx, float sy, float sz);
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public abstract void rotate(float angle, float x, float y, float z);
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public abstract void multiplyMatrix(float[] mMatrix, int offset);
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// Pushes the configuration state (matrix, and alpha) onto
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// a private stack.
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public abstract void save();
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// Same as save(), but only save those specified in saveFlags.
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public abstract void save(int saveFlags);
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public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
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public static final int SAVE_FLAG_ALPHA = 0x01;
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public static final int SAVE_FLAG_MATRIX = 0x02;
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// Pops from the top of the stack as current configuration state (matrix,
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// alpha, and clip). This call balances a previous call to save(), and is
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// used to remove all modifications to the configuration state since the
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// last save call.
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public abstract void restore();
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// Draws a line using the specified paint from (x1, y1) to (x2, y2).
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// (Both end points are included).
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public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
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// Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
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// (Both end points are included).
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public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
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// Fills the specified rectangle with the specified color.
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public abstract void fillRect(float x, float y, float width, float height, int color);
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// Draws a texture to the specified rectangle.
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public abstract void drawTexture(
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BasicTexture texture, int x, int y, int width, int height);
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public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
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int uvBuffer, int indexBuffer, int indexCount);
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// Draws the source rectangle part of the texture to the target rectangle.
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public abstract void drawTexture(BasicTexture texture, RectF source, RectF target);
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// Draw a texture with a specified texture transform.
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public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform,
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int x, int y, int w, int h);
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// Draw two textures to the specified rectangle. The actual texture used is
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// from * (1 - ratio) + to * ratio
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// The two textures must have the same size.
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public abstract void drawMixed(BasicTexture from, int toColor,
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float ratio, int x, int y, int w, int h);
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// Draw a region of a texture and a specified color to the specified
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// rectangle. The actual color used is from * (1 - ratio) + to * ratio.
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// The region of the texture is defined by parameter "src". The target
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// rectangle is specified by parameter "target".
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public abstract void drawMixed(BasicTexture from, int toColor,
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float ratio, RectF src, RectF target);
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// Unloads the specified texture from the canvas. The resource allocated
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// to draw the texture will be released. The specified texture will return
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// to the unloaded state. This function should be called only from
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// BasicTexture or its descendant
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public abstract boolean unloadTexture(BasicTexture texture);
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// Delete the specified buffer object, similar to unloadTexture.
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public abstract void deleteBuffer(int bufferId);
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// Delete the textures and buffers in GL side. This function should only be
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// called in the GL thread.
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public abstract void deleteRecycledResources();
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// Dump statistics information and clear the counters. For debug only.
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public abstract void dumpStatisticsAndClear();
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public abstract void beginRenderTarget(RawTexture texture);
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public abstract void endRenderTarget();
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/**
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* Sets texture parameters to use GL_CLAMP_TO_EDGE for both
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* GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
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* GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.
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* bindTexture() must be called prior to this.
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*
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* @param texture The texture to set parameters on.
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*/
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public abstract void setTextureParameters(BasicTexture texture);
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/**
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* Initializes the texture to a size by calling texImage2D on it.
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*
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* @param texture The texture to initialize the size.
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* @param format The texture format (e.g. GL_RGBA)
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* @param type The texture type (e.g. GL_UNSIGNED_BYTE)
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*/
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public abstract void initializeTextureSize(BasicTexture texture, int format, int type);
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/**
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* Initializes the texture to a size by calling texImage2D on it.
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*
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* @param texture The texture to initialize the size.
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* @param bitmap The bitmap to initialize the bitmap with.
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*/
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public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap);
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/**
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* Calls glTexSubImage2D to upload a bitmap to the texture.
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*
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* @param texture The target texture to write to.
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* @param xOffset Specifies a texel offset in the x direction within the
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* texture array.
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* @param yOffset Specifies a texel offset in the y direction within the
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* texture array.
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* @param format The texture format (e.g. GL_RGBA)
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* @param type The texture type (e.g. GL_UNSIGNED_BYTE)
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*/
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public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset,
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Bitmap bitmap,
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int format, int type);
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/**
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* Generates buffers and uploads the buffer data.
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*
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* @param buffer The buffer to upload
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* @return The buffer ID that was generated.
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*/
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public abstract int uploadBuffer(java.nio.FloatBuffer buffer);
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/**
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* Generates buffers and uploads the element array buffer data.
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*
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* @param buffer The buffer to upload
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* @return The buffer ID that was generated.
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*/
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public abstract int uploadBuffer(java.nio.ByteBuffer buffer);
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/**
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* After LightCycle makes GL calls, this method is called to restore the GL
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* configuration to the one expected by GLCanvas.
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*/
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public abstract void recoverFromLightCycle();
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/**
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* Gets the bounds given by x, y, width, and height as well as the internal
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* matrix state. There is no special handling for non-90-degree rotations.
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* It only considers the lower-left and upper-right corners as the bounds.
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*
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* @param bounds The output bounds to write to.
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* @param x The left side of the input rectangle.
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* @param y The bottom of the input rectangle.
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* @param width The width of the input rectangle.
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* @param height The height of the input rectangle.
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*/
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public abstract void getBounds(Rect bounds, int x, int y, int width, int height);
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}
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