/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.allapps; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.util.AttributeSet; import android.view.View; import android.view.ViewGroup; import android.widget.FrameLayout; import com.android.launcher3.BubbleTextView; import com.android.launcher3.BubbleTextView.BubbleTextShadowHandler; import com.android.launcher3.ClickShadowView; import com.android.launcher3.DeviceProfile; import com.android.launcher3.Launcher; import com.android.launcher3.R; /** * A container for RecyclerView to allow for the click shadow view to be shown behind an icon that * is launching. */ public class AllAppsRecyclerViewContainerView extends FrameLayout implements BubbleTextShadowHandler { private final ClickShadowView mTouchFeedbackView; private View mPredictionBarView; public AllAppsRecyclerViewContainerView(Context context) { this(context, null); } public AllAppsRecyclerViewContainerView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public AllAppsRecyclerViewContainerView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); Launcher launcher = (Launcher) context; DeviceProfile grid = launcher.getDeviceProfile(); mTouchFeedbackView = new ClickShadowView(context); // Make the feedback view large enough to hold the blur bitmap. int size = grid.allAppsIconSizePx + mTouchFeedbackView.getExtraSize(); addView(mTouchFeedbackView, size, size); } @Override protected void onFinishInflate() { super.onFinishInflate(); mPredictionBarView = findViewById(R.id.prediction_bar); } @Override public void setPressedIcon(BubbleTextView icon, Bitmap background) { if (icon == null || background == null) { mTouchFeedbackView.setBitmap(null); mTouchFeedbackView.animate().cancel(); } else if (mTouchFeedbackView.setBitmap(background)) { mTouchFeedbackView.alignWithIconView(icon, (ViewGroup) icon.getParent()); mTouchFeedbackView.animateShadow(); } } /** * This allows us to have custom drawing order, while keeping touch handling in correct z-order. */ @Override protected void dispatchDraw(Canvas canvas) { final long drawingTime = getDrawingTime(); // Draw the click feedback first (since it is always on the bottom) if (mTouchFeedbackView != null && mTouchFeedbackView.getVisibility() == View.VISIBLE) { drawChild(canvas, mTouchFeedbackView, drawingTime); } // Then draw the prediction bar, since it needs to be "under" the recycler view to get the // right edge effect to be drawn over it if (mPredictionBarView != null && mPredictionBarView.getVisibility() == View.VISIBLE) { drawChild(canvas, mPredictionBarView, drawingTime); } // Draw the remaining views int childCount = getChildCount(); for (int i = 0; i < childCount; i++) { View v = getChildAt(i); if (v != mTouchFeedbackView && v != mPredictionBarView && v.getVisibility() == View.VISIBLE) { drawChild(canvas, v, drawingTime); } } } }