Merge "Improving adding widgets animations"
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@@ -2834,33 +2834,72 @@ public class Workspace extends SmoothPagedView
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mLauncher.exitSpringLoadedDragModeDelayed(false);
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}
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};
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ItemInfo info = (ItemInfo) dragInfo;
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int spanX = info.spanX;
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int spanY = info.spanY;
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if (mDragInfo != null) {
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spanX = mDragInfo.spanX;
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spanY = mDragInfo.spanY;
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}
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final int screen = indexOfChild(cellLayout);
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if (screen != mCurrentPage && mState != State.SPRING_LOADED) {
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snapToPage(screen);
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}
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if (dragInfo instanceof PendingAddItemInfo) {
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final PendingAddItemInfo info = (PendingAddItemInfo) dragInfo;
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mLauncher.getDragLayer().animateViewOut(d.dragView, new Runnable() {
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if (info instanceof PendingAddItemInfo) {
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final PendingAddItemInfo pendingInfo = (PendingAddItemInfo) dragInfo;
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Runnable onAnimationCompleteRunnable = new Runnable() {
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@Override
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public void run() {
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// When dragging and dropping from customization tray, we deal with creating
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// widgets/shortcuts/folders in a slightly different way
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switch (info.itemType) {
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switch (pendingInfo.itemType) {
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case LauncherSettings.Favorites.ITEM_TYPE_APPWIDGET:
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mLauncher.addAppWidgetFromDrop((PendingAddWidgetInfo) info, screen, touchXY);
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mLauncher.addAppWidgetFromDrop((PendingAddWidgetInfo) pendingInfo,
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screen, touchXY);
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break;
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case LauncherSettings.Favorites.ITEM_TYPE_SHORTCUT:
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mLauncher.processShortcutFromDrop(info.componentName, screen, touchXY);
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mLauncher.processShortcutFromDrop(pendingInfo.componentName,
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screen, touchXY);
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break;
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default:
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throw new IllegalStateException("Unknown item type: " + info.itemType);
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throw new IllegalStateException("Unknown item type: " +
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pendingInfo.itemType);
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}
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cellLayout.onDragExit();
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}
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});
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};
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// Now we animate the dragView, (ie. the widget or shortcut preview) into its final
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// location and size on the home screen.
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// The target cell is also calculated later in Launcher when the widget is actually
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// added, however, we do it here as well to find out where to animate to. The re-use
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// of this computation required to much restructuring.
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mTargetCell = findNearestVacantArea(touchXY[0], touchXY[1], spanX, spanY, null,
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cellLayout, mTargetCell);
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int loc[] = new int[2];
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cellLayout.cellToPoint(mTargetCell[0], mTargetCell[1], loc);
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RectF r = new RectF();
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cellLayout.cellToRect(mTargetCell[0], mTargetCell[1], spanX, spanY, r);
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float cellLayoutScale =
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mLauncher.getDragLayer().getDescendantCoordRelativeToSelf(cellLayout, loc);
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float dragViewScale = r.width() / d.dragView.getMeasuredWidth();
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// The animation will scale the dragView about its center, so we need to center about
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// the final location.
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loc[0] -= (d.dragView.getMeasuredWidth() - cellLayoutScale * r.width()) / 2;
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loc[1] -= (d.dragView.getMeasuredHeight() - cellLayoutScale * r.height()) / 2;
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mLauncher.getDragLayer().animateViewIntoPosition(d.dragView, loc,
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dragViewScale * cellLayoutScale, onAnimationCompleteRunnable);
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} else {
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// This is for other drag/drop cases, like dragging from All Apps
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ItemInfo info = (ItemInfo) dragInfo;
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View view = null;
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switch (info.itemType) {
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@@ -2881,16 +2920,6 @@ public class Workspace extends SmoothPagedView
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throw new IllegalStateException("Unknown item type: " + info.itemType);
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}
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int spanX = 1;
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int spanY = 1;
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if (mDragInfo != null) {
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spanX = mDragInfo.spanX;
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spanY = mDragInfo.spanY;
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} else {
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spanX = info.spanX;
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spanY = info.spanY;
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}
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// First we find the cell nearest to point at which the item is
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// dropped, without any consideration to whether there is an item there.
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if (touchXY != null) {
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