Some optimizations in blur outline generator
1) Using ALPHA_8 as the start and end bitmap. This removes one extra bitmap generation step 2) Using ByteBuffer on ALPHA_8 bitmap for clipAlpha. This allows us to use byteArray instead of intArray for representing pixels Change-Id: I1b654c439fd491b6b91180ddc562bb97fad857aa
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@@ -27,7 +27,6 @@ import android.widget.TextView;
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import com.android.launcher3.HolographicOutlineHelper;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.PreloadIconDrawable;
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import com.android.launcher3.R;
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import com.android.launcher3.Workspace;
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import com.android.launcher3.config.ProviderConfig;
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import com.android.launcher3.folder.FolderIcon;
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@@ -134,14 +133,12 @@ public class DragPreviewProvider {
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* Responsibility for the bitmap is transferred to the caller.
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*/
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public Bitmap createDragOutline(Canvas canvas) {
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final int outlineColor = mView.getResources().getColor(R.color.outline_color);
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final Bitmap b = Bitmap.createBitmap(mView.getWidth() + DRAG_BITMAP_PADDING,
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mView.getHeight() + DRAG_BITMAP_PADDING, Bitmap.Config.ARGB_8888);
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mView.getHeight() + DRAG_BITMAP_PADDING, Bitmap.Config.ALPHA_8);
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canvas.setBitmap(b);
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drawDragView(canvas);
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HolographicOutlineHelper.obtain(mView.getContext())
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.applyExpensiveOutlineWithBlur(b, canvas, outlineColor, outlineColor);
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.applyExpensiveOutlineWithBlur(b, canvas);
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canvas.setBitmap(null);
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return b;
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}
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