All apps pull up work

b/28917826
b/29469966
b/29542376

- Move state transition to when the finger is lifted and not when
the view settles.
- Refactor the vertical pull detector to use bit operation to define
which direction scroll to allow.
- Fixed many issues regarding screen rotation
- Fixes issue where slowly sliding the all apps goes into overview mode
- Fixes issue where quick slide up leads to animation starting from middle

Change-Id: I2384a0fcc5550e17359a044ef506bcc66507da5f
This commit is contained in:
Hyunyoung Song
2016-06-21 16:37:13 -07:00
parent 314d53fbaf
commit eac1dac239
5 changed files with 247 additions and 171 deletions
@@ -7,16 +7,22 @@ import android.view.ViewConfiguration;
/**
* One dimensional scroll gesture detector for all apps container pull up interaction.
* Client (e.g., AllAppsTransitionController) of this class can register a listener.
*
* Features that this gesture detector can support.
*/
public class VerticalPullDetector {
private static final String TAG = "ScrollGesture";
private static final boolean DBG = false;
private static final String TAG = "VerticalPullDetector";
private float mTouchSlop;
private boolean mScrollDown; // if false, only scroll up will be reported.
private boolean mDisallowRecatchFromTop;
private boolean mDisallowRecatchFromBottom;
private int mScrollDirections;
public static final int THRESHOLD_UP = 1 << 0;
public static final int THRESHOLD_DOWN = 1 << 1;
public static final int THRESHOLD_ONLY = THRESHOLD_DOWN | THRESHOLD_UP;
/**
* The minimum release velocity in pixels per millisecond that triggers fling..
@@ -31,23 +37,43 @@ public class VerticalPullDetector {
/* Scroll state, this is set to true during dragging and animation. */
private State mState = State.NONE;
enum State {NONE, DRAG, SCROLLING};
enum State {
NONE,
CATCH, // onScrollStart
DRAG, // onScrollStart, onScroll
SCROLLING // onScrollEnd
};
//------------------- State transition diagram -----------------------------------
//
// NONE -> (mDisplacement > mTouchSlop) -> DRAG
// DRAG -> (MotionEvent#ACTION_UP, MotionEvent#ACTION_CANCEL) -> SCROLLING
// SCROLLING -> (MotionEvent#ACTION_DOWN) && (mDisplacement > mTouchSlop) -> CATCH
// SCROLLING -> (View settled) -> NONE
private void setState(State newState) {
if (DBG) {
Log.d(TAG, mState + "->" + newState);
Log.d(TAG, "setState:" + mState + "->" + newState);
}
mState = newState;
}
public boolean shouldIntercept() {
return mState == State.DRAG;
return mState == State.DRAG || mState == State.SCROLLING || mState == State.CATCH;
}
/**
* There's no touch and there's no animation.
*/
public boolean isRestingState() {
return mState == State.NONE;
}
public boolean isScrollingState() {
return mState == State.SCROLLING;
}
private float mDownX;
private float mDownY;
private float mDownMillis;
@@ -60,8 +86,7 @@ public class VerticalPullDetector {
private float mDisplacementY;
private float mDisplacementX;
/* scroll started during previous animation */
private boolean mSubtractSlop = true;
private float mSubtractDisplacement;
/* Client of this gesture detector can register a callback. */
Listener mListener;
@@ -80,39 +105,25 @@ public class VerticalPullDetector {
mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();
}
public void setDetectableScrollConditions(boolean scrollDown, boolean disallowRecatchFromTop,
boolean disallowRecatchFromBottom) {
mScrollDown = scrollDown;
mDisallowRecatchFromTop = disallowRecatchFromTop;
mDisallowRecatchFromBottom = disallowRecatchFromBottom;
public void setDetectableScrollConditions(int scrollDirectionFlags) {
mScrollDirections = scrollDirectionFlags;
}
private boolean shouldScrollStart() {
// reject cases where the slop condition is not met.
if (Math.abs(mDisplacementY) < mTouchSlop) {
return false;
}
// reject cases where the angle condition is not met.
float deltaY = Math.abs(mDisplacementY);
float deltaX = Math.max(Math.abs(mDisplacementX), 1);
if (mScrollDown && mDisplacementY > mTouchSlop) {
if (deltaY > deltaX) {
return true;
}
if (deltaX > deltaY) {
return false;
}
if (!mScrollDown && mDisplacementY < -mTouchSlop) {
if (deltaY > deltaX) {
return true;
}
}
return false;
}
private boolean shouldRecatchScrollStart() {
if (!mDisallowRecatchFromBottom && !mDisallowRecatchFromTop) {
return true;
}
if (mDisallowRecatchFromTop && mDisplacementY > mTouchSlop) {
mDisallowRecatchFromTop = false;
return true;
}
if (mDisallowRecatchFromBottom && mDisplacementY < -mTouchSlop) {
mDisallowRecatchFromBottom = false;
// Check if the client is interested in scroll in current direction.
if (((mScrollDirections & THRESHOLD_DOWN) > 0 && mDisplacementY > 0) ||
((mScrollDirections & THRESHOLD_UP) > 0 && mDisplacementY < 0)) {
return true;
}
return false;
@@ -126,8 +137,11 @@ public class VerticalPullDetector {
mDownY = ev.getY();
mLastDisplacement = 0;
mVelocity = 0;
if (mState == State.SCROLLING && shouldRecatchScrollStart()){
// handle state and listener calls.
if (mState == State.SCROLLING && shouldScrollStart()){
reportScrollStart(true /* recatch */);
setState(State.CATCH);
}
break;
case MotionEvent.ACTION_MOVE:
@@ -135,23 +149,23 @@ public class VerticalPullDetector {
mDisplacementY = ev.getY() - mDownY;
mVelocity = computeVelocity(ev, mVelocity);
if (mState == State.SCROLLING && Math.abs(mDisplacementY) > mTouchSlop ){
// handle state and listener calls.
if (shouldScrollStart() && mState != State.DRAG) {
if (mState == State.NONE) {
reportScrollStart(false /* recatch */);
}
setState(State.DRAG);
reportScrollStart(true /* recatch */);
}
if (mState == State.NONE && shouldScrollStart()) {
setState(State.DRAG);
reportScrollStart(false /* recatch */);
}
if (mState == State.DRAG && mListener != null) {
if (mState == State.DRAG) {
reportScroll();
}
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
// These are synthetic events and there is no need to update internal values.
if (mState == State.DRAG && mListener != null) {
if (mState == State.DRAG || mState == State.CATCH) {
reportScrollEnd();
setState(State.SCROLLING);
}
break;
default:
@@ -173,7 +187,11 @@ public class VerticalPullDetector {
private boolean reportScrollStart(boolean recatch) {
mListener.onScrollStart(!recatch);
mSubtractSlop = !recatch;
if (mDisplacementY > 0) {
mSubtractDisplacement = mTouchSlop;
} else {
mSubtractDisplacement = -mTouchSlop;
}
if (DBG) {
Log.d(TAG, "onScrollStart recatch:" + recatch);
}
@@ -187,15 +205,8 @@ public class VerticalPullDetector {
Log.d(TAG, String.format("onScroll disp=%.1f, velocity=%.1f",
mDisplacementY, mVelocity));
}
float subtractDisplacement = 0f;
if (mSubtractSlop) {
if (mDisplacementY > 0) {
subtractDisplacement = mTouchSlop;
} else {
subtractDisplacement = -mTouchSlop;
}
}
return mListener.onScroll(mDisplacementY - subtractDisplacement, mVelocity);
return mListener.onScroll(mDisplacementY - mSubtractDisplacement, mVelocity);
}
return true;
}
@@ -206,7 +217,7 @@ public class VerticalPullDetector {
mDisplacementY, mVelocity));
}
mListener.onScrollEnd(mVelocity, Math.abs(mVelocity) > RELEASE_VELOCITY_PX_MS);
setState(State.SCROLLING);
}
/**
* Computes the damped velocity using the two motion events and the previous velocity.