stop invalidating our hardware layers
- avoid calling TextView's setShadowLayer since that calls invalidate; instead, just modify the paint
This commit is contained in:
@@ -97,6 +97,8 @@ public class BubbleTextView extends TextView implements VisibilityChangedBroadca
|
||||
mFocusedGlowColor = res.getColor(R.color.workspace_item_focused_glow_color);
|
||||
mPressedOutlineColor = res.getColor(R.color.workspace_item_pressed_outline_color);
|
||||
mPressedGlowColor = res.getColor(R.color.workspace_item_pressed_glow_color);
|
||||
|
||||
setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
|
||||
}
|
||||
|
||||
public void applyFromShortcutInfo(ShortcutInfo info, IconCache iconCache) {
|
||||
@@ -277,12 +279,12 @@ public class BubbleTextView extends TextView implements VisibilityChangedBroadca
|
||||
}
|
||||
}
|
||||
// We enhance the shadow by drawing the shadow twice
|
||||
setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
|
||||
getPaint().setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
|
||||
super.draw(canvas);
|
||||
canvas.save(Canvas.CLIP_SAVE_FLAG);
|
||||
canvas.clipRect(mScrollX, mScrollY + getExtendedPaddingTop(), mScrollX + getWidth(),
|
||||
mScrollY + getHeight(), Region.Op.REPLACE);
|
||||
setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR);
|
||||
getPaint().setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR);
|
||||
super.draw(canvas);
|
||||
canvas.restore();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user