From d754dcd5d975f840addce3a149fcc33742404c38 Mon Sep 17 00:00:00 2001 From: Sunny Goyal Date: Thu, 12 Apr 2018 14:16:42 -0700 Subject: [PATCH] Only skip the animation, if we are going to the same state Bug: 77487950 Change-Id: I2d3e376094b0fb0d3120ab6c4d6569f52ab8273f --- src/com/android/launcher3/LauncherStateManager.java | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/com/android/launcher3/LauncherStateManager.java b/src/com/android/launcher3/LauncherStateManager.java index 01166a15db..e611af7df7 100644 --- a/src/com/android/launcher3/LauncherStateManager.java +++ b/src/com/android/launcher3/LauncherStateManager.java @@ -173,7 +173,7 @@ public class LauncherStateManager { onCompleteRunnable.run(); } return; - } else if (!mConfig.userControlled && animated) { + } else if (!mConfig.userControlled && animated && mConfig.mTargetState == state) { // We are running the same animation as requested if (onCompleteRunnable != null) { mConfig.mCurrentAnimation.addListener(new AnimationSuccessListener() { @@ -280,7 +280,7 @@ public class LauncherStateManager { onStateTransitionEnd(state); } }); - mConfig.setAnimation(animation); + mConfig.setAnimation(animation, state); return mConfig.mCurrentAnimation; } @@ -370,7 +370,7 @@ public class LauncherStateManager { if (reapplyNeeded) { reapplyState(); } - mConfig.setAnimation(anim); + mConfig.setAnimation(anim, null); } private class StartAnimRunnable implements Runnable { @@ -401,11 +401,13 @@ public class LauncherStateManager { private PropertySetter mProperSetter; private AnimatorSet mCurrentAnimation; + private LauncherState mTargetState; public void reset() { duration = 0; userControlled = false; mProperSetter = null; + mTargetState = null; if (mCurrentAnimation != null) { mCurrentAnimation.setDuration(0); @@ -429,8 +431,9 @@ public class LauncherStateManager { } } - public void setAnimation(AnimatorSet animation) { + public void setAnimation(AnimatorSet animation, LauncherState targetState) { mCurrentAnimation = animation; + mTargetState = targetState; mCurrentAnimation.addListener(this); } }