Don't reapply state when setting user controlled animation

Bug: 79525106
Change-Id: Ia41a51559196d4aa657fae47727c7366d9073295
This commit is contained in:
Tony Wickham
2018-05-10 09:55:07 -07:00
parent cc0453c5e0
commit d4ece9a74c
@@ -387,6 +387,7 @@ public class LauncherStateManager {
}
public void setCurrentUserControlledAnimation(AnimatorPlaybackController controller) {
clearCurrentAnimation();
setCurrentAnimation(controller.getTarget());
mConfig.userControlled = true;
mConfig.playbackController = controller;
@@ -405,15 +406,10 @@ public class LauncherStateManager {
}
if (mConfig.playbackController != null
&& mConfig.playbackController.getTarget() == childAnim) {
if (mConfig.mCurrentAnimation != null) {
mConfig.mCurrentAnimation.removeListener(mConfig);
mConfig.mCurrentAnimation = null;
}
mConfig.playbackController = null;
clearCurrentAnimation();
break;
} else if (mConfig.mCurrentAnimation == childAnim) {
mConfig.mCurrentAnimation.removeListener(mConfig);
mConfig.mCurrentAnimation = null;
clearCurrentAnimation();
break;
}
}
@@ -425,6 +421,14 @@ public class LauncherStateManager {
mConfig.setAnimation(anim, null);
}
private void clearCurrentAnimation() {
if (mConfig.mCurrentAnimation != null) {
mConfig.mCurrentAnimation.removeListener(mConfig);
mConfig.mCurrentAnimation = null;
}
mConfig.playbackController = null;
}
private class StartAnimRunnable implements Runnable {
private final AnimatorSet mAnim;