7/ Rename RecentsAnimationWrapper
- Move the recents animation classes out of util into base quickstep pkg - Clean up some local var names Bug: 141886704 Change-Id: I1556179e203cbb43b77ea58e6fe520aa9944099b
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.quickstep;
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import static android.view.MotionEvent.ACTION_CANCEL;
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import static android.view.MotionEvent.ACTION_DOWN;
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import static android.view.MotionEvent.ACTION_UP;
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import static com.android.launcher3.util.Executors.MAIN_EXECUTOR;
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import static com.android.launcher3.util.Executors.UI_HELPER_EXECUTOR;
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import android.os.SystemClock;
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import android.util.Log;
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import android.view.InputEvent;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import androidx.annotation.UiThread;
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import com.android.launcher3.util.Preconditions;
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import com.android.systemui.shared.recents.model.ThumbnailData;
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import com.android.systemui.shared.system.InputConsumerController;
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import com.android.systemui.shared.system.RecentsAnimationControllerCompat;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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/**
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* Wrapper around RecentsAnimationController to help with some synchronization
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*/
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public class RecentsAnimationController {
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private static final String TAG = "RecentsAnimationController";
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private final RecentsAnimationControllerCompat mController;
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private final Consumer<RecentsAnimationController> mOnFinishedListener;
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private final boolean mShouldMinimizeSplitScreen;
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private boolean mWindowThresholdCrossed = false;
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private InputConsumerController mInputConsumerController;
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private Supplier<InputConsumer> mInputProxySupplier;
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private InputConsumer mInputConsumer;
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private boolean mTouchInProgress;
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private boolean mFinishPending;
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public RecentsAnimationController(RecentsAnimationControllerCompat controller,
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boolean shouldMinimizeSplitScreen,
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Consumer<RecentsAnimationController> onFinishedListener) {
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mController = controller;
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mOnFinishedListener = onFinishedListener;
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mShouldMinimizeSplitScreen = shouldMinimizeSplitScreen;
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setWindowThresholdCrossed(mWindowThresholdCrossed);
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}
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/**
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* Synchronously takes a screenshot of the task with the given {@param taskId} if the task is
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* currently being animated.
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*/
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public ThumbnailData screenshotTask(int taskId) {
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return mController != null ? mController.screenshotTask(taskId) : null;
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}
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/**
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* Indicates that the gesture has crossed the window boundary threshold and system UI can be
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* update the represent the window behind
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*/
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public void setWindowThresholdCrossed(boolean windowThresholdCrossed) {
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if (mWindowThresholdCrossed != windowThresholdCrossed) {
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mWindowThresholdCrossed = windowThresholdCrossed;
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UI_HELPER_EXECUTOR.execute(() -> {
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mController.setAnimationTargetsBehindSystemBars(!windowThresholdCrossed);
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if (mShouldMinimizeSplitScreen && windowThresholdCrossed) {
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// NOTE: As a workaround for conflicting animations (Launcher animating the task
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// leash, and SystemUI resizing the docked stack, which resizes the task), we
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// currently only set the minimized mode, and not the inverse.
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// TODO: Synchronize the minimize animation with the launcher animation
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mController.setSplitScreenMinimized(windowThresholdCrossed);
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}
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});
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}
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}
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/**
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* Notifies the controller that we want to defer cancel until the next app transition starts.
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* If {@param screenshot} is set, then we will receive a screenshot on the next
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* {@link RecentsAnimationCallbacks#onAnimationCanceled(ThumbnailData)} and we must also call
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* {@link #cleanupScreenshot()} when that screenshot is no longer used.
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*/
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public void setDeferCancelUntilNextTransition(boolean defer, boolean screenshot) {
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mController.setDeferCancelUntilNextTransition(defer, screenshot);
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}
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/**
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* Cleans up the screenshot previously returned from
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* {@link RecentsAnimationCallbacks#onAnimationCanceled(ThumbnailData)}.
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*/
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public void cleanupScreenshot() {
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UI_HELPER_EXECUTOR.execute(() -> mController.cleanupScreenshot());
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}
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@UiThread
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public void finishAnimationToHome() {
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finishAndClear(true /* toRecents */, null, false /* sendUserLeaveHint */);
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}
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@UiThread
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public void finishAnimationToApp() {
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finishAndClear(false /* toRecents */, null, false /* sendUserLeaveHint */);
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}
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/** See {@link #finish(boolean, Runnable, boolean)} */
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@UiThread
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public void finish(boolean toRecents, Runnable onFinishComplete) {
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finish(toRecents, onFinishComplete, false /* sendUserLeaveHint */);
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}
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/**
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* @param onFinishComplete A callback that runs on the main thread after the animation
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* controller has finished on the background thread.
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* @param sendUserLeaveHint Determines whether userLeaveHint flag will be set on the pausing
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* activity. If userLeaveHint is true, the activity will enter into
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* picture-in-picture mode upon being paused.
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*/
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@UiThread
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public void finish(boolean toRecents, Runnable onFinishComplete, boolean sendUserLeaveHint) {
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Preconditions.assertUIThread();
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if (!toRecents) {
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finishAndClear(false, onFinishComplete, sendUserLeaveHint);
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} else {
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if (mTouchInProgress) {
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mFinishPending = true;
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// Execute the callback
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if (onFinishComplete != null) {
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onFinishComplete.run();
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}
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} else {
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finishAndClear(true, onFinishComplete, sendUserLeaveHint);
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}
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}
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}
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private void finishAndClear(boolean toRecents, Runnable onFinishComplete,
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boolean sendUserLeaveHint) {
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disableInputProxy();
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finishController(toRecents, onFinishComplete, sendUserLeaveHint);
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}
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@UiThread
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public void finishController(boolean toRecents, Runnable callback, boolean sendUserLeaveHint) {
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mOnFinishedListener.accept(this);
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UI_HELPER_EXECUTOR.execute(() -> {
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mController.setInputConsumerEnabled(false);
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mController.finish(toRecents, sendUserLeaveHint);
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if (callback != null) {
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MAIN_EXECUTOR.execute(callback);
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}
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});
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}
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/**
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* Enables the input consumer to start intercepting touches in the app window.
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*/
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public void enableInputConsumer() {
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UI_HELPER_EXECUTOR.submit(() -> {
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mController.hideCurrentInputMethod();
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mController.setInputConsumerEnabled(true);
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});
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}
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public void enableInputProxy(InputConsumerController inputConsumerController,
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Supplier<InputConsumer> inputProxySupplier) {
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mInputProxySupplier = inputProxySupplier;
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mInputConsumerController = inputConsumerController;
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mInputConsumerController.setInputListener(this::onInputConsumerEvent);
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}
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private void disableInputProxy() {
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if (mInputConsumer != null && mTouchInProgress) {
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long now = SystemClock.uptimeMillis();
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MotionEvent dummyCancel = MotionEvent.obtain(now, now, ACTION_CANCEL, 0, 0, 0);
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mInputConsumer.onMotionEvent(dummyCancel);
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dummyCancel.recycle();
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}
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if (mInputConsumerController != null) {
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mInputConsumerController.setInputListener(null);
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}
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}
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private boolean onInputConsumerEvent(InputEvent ev) {
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if (ev instanceof MotionEvent) {
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onInputConsumerMotionEvent((MotionEvent) ev);
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} else if (ev instanceof KeyEvent) {
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if (mInputConsumer == null) {
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mInputConsumer = mInputProxySupplier.get();
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}
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mInputConsumer.onKeyEvent((KeyEvent) ev);
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return true;
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}
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return false;
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}
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private boolean onInputConsumerMotionEvent(MotionEvent ev) {
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int action = ev.getAction();
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// Just to be safe, verify that ACTION_DOWN comes before any other action,
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// and ignore any ACTION_DOWN after the first one (though that should not happen).
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if (!mTouchInProgress && action != ACTION_DOWN) {
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Log.w(TAG, "Received non-down motion before down motion: " + action);
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return false;
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}
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if (mTouchInProgress && action == ACTION_DOWN) {
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Log.w(TAG, "Received down motion while touch was already in progress");
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return false;
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}
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if (action == ACTION_DOWN) {
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mTouchInProgress = true;
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if (mInputConsumer == null) {
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mInputConsumer = mInputProxySupplier.get();
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}
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} else if (action == ACTION_CANCEL || action == ACTION_UP) {
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// Finish any pending actions
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mTouchInProgress = false;
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if (mFinishPending) {
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mFinishPending = false;
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finishAndClear(true /* toRecents */, null, false /* sendUserLeaveHint */);
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}
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}
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if (mInputConsumer != null) {
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mInputConsumer.onMotionEvent(ev);
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}
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return true;
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}
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}
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