Disable hardware layers for drag views
Also, avoiding allocating paint object every time we swipe
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@@ -244,9 +244,6 @@ public class DragView extends View {
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public void show(int touchX, int touchY) {
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mDragLayer.addView(this);
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// Enable hw-layers on this view
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setLayerType(View.LAYER_TYPE_HARDWARE, null);
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// Start the pick-up animation
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DragLayer.LayoutParams lp = new DragLayer.LayoutParams(0, 0);
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lp.width = mBitmap.getWidth();
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@@ -255,7 +252,12 @@ public class DragView extends View {
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setLayoutParams(lp);
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setTranslationX(touchX - mRegistrationX);
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setTranslationY(touchY - mRegistrationY);
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mAnim.start();
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// Post the animation to skip other expensive work happening on the first frame
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post(new Runnable() {
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public void run() {
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mAnim.start();
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}
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});
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}
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public void cancelAnimation() {
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@@ -282,9 +284,6 @@ public class DragView extends View {
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void remove() {
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if (getParent() != null) {
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// Disable hw-layers on this view
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setLayerType(View.LAYER_TYPE_NONE, null);
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mDragLayer.removeView(DragView.this);
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}
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}
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