Update interpolators and durations for state animations

When we enter overview (overview appears, workspace disappears):
- Workspace scales down from 1f to .8f with OvershootInterpolator(1.2f) at 200 ms
- Workspace fades from 1f to 0 with OvershootInterpolator(1.2f) at 200 ms
- Overview scales down from 1.33f to 1f with OvershootInterpolator(1.2f) at 200 ms
- Overview fades from 0 to 1f with OvershootInterpolator(1.2f) at 200 ms

When we exit overview (overview disappears, workspace appears):
- Workspace scales up from .92f to .1f with DecelerateInterpolator() at 200 ms
- Workspace fades from 0 to 1f with AccelerateInterpolator() at 200 ms
- Overview scales up from 1f to 1.1f with AccelerateInterpolator() at 180ms
- Overview fades from 1f to 0 with DecelerateInterpolator(1.7f) at 200 ms

Parallax while the finger moves: Workspace translates half the distance as the shelf

Bug: 79776746
Change-Id: I319d982cf202bcd6dbbcd68ffc5c0c7853629c7e
This commit is contained in:
Tony Wickham
2018-05-16 12:23:12 -07:00
parent 07b8b0b1f0
commit b2ddf10041
13 changed files with 119 additions and 41 deletions
@@ -3,6 +3,8 @@ package com.android.launcher3.allapps;
import static com.android.launcher3.LauncherState.ALL_APPS_CONTENT;
import static com.android.launcher3.LauncherState.ALL_APPS_HEADER;
import static com.android.launcher3.LauncherState.ALL_APPS_HEADER_EXTRA;
import static com.android.launcher3.LauncherState.OVERVIEW;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_SCALE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_VERTICAL_PROGRESS;
import static com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN;
import static com.android.launcher3.anim.Interpolators.LINEAR;
@@ -172,7 +174,9 @@ public class AllAppsTransitionController implements StateHandler, OnDeviceProfil
return;
}
Interpolator interpolator = config.userControlled ? LINEAR : FAST_OUT_SLOW_IN;
Interpolator interpolator = config.userControlled ? LINEAR : toState == OVERVIEW
? builder.getInterpolator(ANIM_OVERVIEW_SCALE, FAST_OUT_SLOW_IN)
: FAST_OUT_SLOW_IN;
ObjectAnimator anim =
ObjectAnimator.ofFloat(this, ALL_APPS_PROGRESS, mProgress, targetProgress);
anim.setDuration(config.duration);