Merge "Enabling user folder creation by dropping shortcut onto shortcut"

This commit is contained in:
Adam Cohen
2011-04-15 12:06:01 -07:00
committed by Android (Google) Code Review
4 changed files with 119 additions and 20 deletions
+51 -12
View File
@@ -95,7 +95,7 @@ public class CellLayout extends ViewGroup {
private float mGlowBackgroundScale;
private float mGlowBackgroundAlpha;
private boolean mAcceptsDrops = false;
private boolean mAcceptsDrops = true;
// If we're actively dragging something over this screen, mIsDragOverlapping is true
private boolean mIsDragOverlapping = false;
private boolean mIsDragOccuring = false;
@@ -1010,13 +1010,14 @@ public class CellLayout extends ViewGroup {
* @param pixelY The Y location at which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreView Considers space occupied by this view as unoccupied
* @param result Previously returned value to possibly recycle.
* @param ignoreOccupied If true, the result can be an occupied cell
* @param result Array in which to place the result, or null (in which case a new array will
* be allocated)
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestVacantArea(
int pixelX, int pixelY, int spanX, int spanY, View ignoreView, int[] result) {
int[] findNearestArea(int pixelX, int pixelY, int spanX, int spanY, View ignoreView,
boolean ignoreOccupied, int[] result) {
// mark space take by ignoreView as available (method checks if ignoreView is null)
markCellsAsUnoccupiedForView(ignoreView);
@@ -1031,13 +1032,15 @@ public class CellLayout extends ViewGroup {
for (int y = 0; y < countY - (spanY - 1); y++) {
inner:
for (int x = 0; x < countX - (spanX - 1); x++) {
for (int i = 0; i < spanX; i++) {
for (int j = 0; j < spanY; j++) {
if (occupied[x + i][y + j]) {
// small optimization: we can skip to after the column we just found
// an occupied cell
x += i;
continue inner;
if (ignoreOccupied) {
for (int i = 0; i < spanX; i++) {
for (int j = 0; j < spanY; j++) {
if (occupied[x + i][y + j]) {
// small optimization: we can skip to after the column we
// just found an occupied cell
x += i;
continue inner;
}
}
}
}
@@ -1064,6 +1067,42 @@ public class CellLayout extends ViewGroup {
}
}
/**
* Find a vacant area that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreView Considers space occupied by this view as unoccupied
* @param result Previously returned value to possibly recycle.
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestVacantArea(
int pixelX, int pixelY, int spanX, int spanY, View ignoreView, int[] result) {
return findNearestArea(pixelX, pixelY, spanX, spanY, ignoreView, true, result);
}
/**
* Find a starting cell position that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreView Considers space occupied by this view as unoccupied
* @param result Previously returned value to possibly recycle.
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
int[] findNearestArea(
int pixelX, int pixelY, int spanX, int spanY, int[] result) {
return findNearestArea(pixelX, pixelY, spanX, spanY, null, false, result);
}
boolean existsEmptyCell() {
return findCellForSpan(null, 1, 1);
}