Merge "Add AnimationFlag for SKIP_DEPTH_CONTROLLER." into ub-launcher3-rvc-dev
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Android (Google) Code Review
commit
a976a2212d
+2
-1
@@ -21,6 +21,7 @@ import static com.android.launcher3.LauncherState.NORMAL;
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import static com.android.launcher3.anim.Interpolators.ACCEL_DEACCEL;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_COMPONENTS;
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import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
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import static com.android.launcher3.states.StateAnimationConfig.SKIP_OVERVIEW;
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import android.animation.Animator;
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@@ -146,7 +147,7 @@ public class StaggeredWorkspaceAnim {
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*/
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private void prepareToAnimate(Launcher launcher) {
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StateAnimationConfig config = new StateAnimationConfig();
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config.animFlags = ANIM_ALL_COMPONENTS | SKIP_OVERVIEW;
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config.animFlags = ANIM_ALL_COMPONENTS | SKIP_OVERVIEW | SKIP_DEPTH_CONTROLLER;
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config.duration = 0;
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// setRecentsAttachedToAppWindow() will animate recents out.
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launcher.getStateManager().createAtomicAnimation(BACKGROUND_APP, NORMAL, config).start();
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@@ -17,6 +17,7 @@
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package com.android.launcher3.statehandlers;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
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import android.os.IBinder;
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import android.util.FloatProperty;
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@@ -163,7 +164,9 @@ public class DepthController implements LauncherStateManager.StateHandler {
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@Override
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public void setStateWithAnimation(LauncherState toState, StateAnimationConfig config,
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PendingAnimation animation) {
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if (mSurface == null || config.onlyPlayAtomicComponent()) {
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if (mSurface == null
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|| config.onlyPlayAtomicComponent()
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|| config.hasAnimationFlag(SKIP_DEPTH_CONTROLLER)) {
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return;
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}
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@@ -37,6 +37,7 @@ public class StateAnimationConfig {
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PLAY_ATOMIC_OVERVIEW_SCALE,
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PLAY_ATOMIC_OVERVIEW_PEEK,
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SKIP_OVERVIEW,
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SKIP_DEPTH_CONTROLLER
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})
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@Retention(RetentionPolicy.SOURCE)
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public @interface AnimationFlags {}
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@@ -44,6 +45,7 @@ public class StateAnimationConfig {
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public static final int PLAY_ATOMIC_OVERVIEW_SCALE = 1 << 1;
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public static final int PLAY_ATOMIC_OVERVIEW_PEEK = 1 << 2;
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public static final int SKIP_OVERVIEW = 1 << 3;
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public static final int SKIP_DEPTH_CONTROLLER = 1 << 4;
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public long duration;
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public boolean userControlled;
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