Merge "Add AnimationFlag for SKIP_DEPTH_CONTROLLER." into ub-launcher3-rvc-dev

This commit is contained in:
Jonathan Miranda
2020-04-16 20:10:05 +00:00
committed by Android (Google) Code Review
3 changed files with 8 additions and 2 deletions
@@ -21,6 +21,7 @@ import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.anim.Interpolators.ACCEL_DEACCEL;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_COMPONENTS;
import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
import static com.android.launcher3.states.StateAnimationConfig.SKIP_OVERVIEW;
import android.animation.Animator;
@@ -146,7 +147,7 @@ public class StaggeredWorkspaceAnim {
*/
private void prepareToAnimate(Launcher launcher) {
StateAnimationConfig config = new StateAnimationConfig();
config.animFlags = ANIM_ALL_COMPONENTS | SKIP_OVERVIEW;
config.animFlags = ANIM_ALL_COMPONENTS | SKIP_OVERVIEW | SKIP_DEPTH_CONTROLLER;
config.duration = 0;
// setRecentsAttachedToAppWindow() will animate recents out.
launcher.getStateManager().createAtomicAnimation(BACKGROUND_APP, NORMAL, config).start();
@@ -17,6 +17,7 @@
package com.android.launcher3.statehandlers;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
import android.os.IBinder;
import android.util.FloatProperty;
@@ -163,7 +164,9 @@ public class DepthController implements LauncherStateManager.StateHandler {
@Override
public void setStateWithAnimation(LauncherState toState, StateAnimationConfig config,
PendingAnimation animation) {
if (mSurface == null || config.onlyPlayAtomicComponent()) {
if (mSurface == null
|| config.onlyPlayAtomicComponent()
|| config.hasAnimationFlag(SKIP_DEPTH_CONTROLLER)) {
return;
}
@@ -37,6 +37,7 @@ public class StateAnimationConfig {
PLAY_ATOMIC_OVERVIEW_SCALE,
PLAY_ATOMIC_OVERVIEW_PEEK,
SKIP_OVERVIEW,
SKIP_DEPTH_CONTROLLER
})
@Retention(RetentionPolicy.SOURCE)
public @interface AnimationFlags {}
@@ -44,6 +45,7 @@ public class StateAnimationConfig {
public static final int PLAY_ATOMIC_OVERVIEW_SCALE = 1 << 1;
public static final int PLAY_ATOMIC_OVERVIEW_PEEK = 1 << 2;
public static final int SKIP_OVERVIEW = 1 << 3;
public static final int SKIP_DEPTH_CONTROLLER = 1 << 4;
public long duration;
public boolean userControlled;