Introducing the MSDLPlayer in Launcher via a wrapper singleton.

The player is the main API to the MSDL library (also used in SysUI) that
implements the Multi-sensory Design Language in the system UI. This CL
also includes an example of the API usage, when the user swipes up to
reveal AllApps, or taps on QSB.

Test: manual. Verified that the MSDL haptics play when swiping to reveal
  AllApps and tapping on QSB.
Flag: com.android.launcher3.msdl_feedback
Bug: 371322466
Bug: 371250001
Change-Id: Ie13fd5494efc9fc80cdb94a7bdd6e20b2e4633a8
This commit is contained in:
Juan Sebastian Martinez
2024-11-08 08:38:11 -08:00
parent 230b2f50a7
commit 9c774c4cf0
4 changed files with 80 additions and 5 deletions
@@ -0,0 +1,61 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.util;
import static com.android.launcher3.util.Executors.UI_HELPER_EXECUTOR;
import android.content.Context;
import android.os.Vibrator;
import com.android.launcher3.dagger.ApplicationContext;
import com.android.launcher3.dagger.LauncherAppSingleton;
import com.android.launcher3.dagger.LauncherBaseAppComponent;
import com.google.android.msdl.data.model.MSDLToken;
import com.google.android.msdl.domain.InteractionProperties;
import com.google.android.msdl.domain.MSDLPlayer;
import javax.inject.Inject;
/**
* Wrapper around {@link com.google.android.msdl.domain.MSDLPlayer} to perform MSDL feedback.
*/
@LauncherAppSingleton
public class MSDLPlayerWrapper {
public static final DaggerSingletonObject<MSDLPlayerWrapper> INSTANCE =
new DaggerSingletonObject<>(LauncherBaseAppComponent::getMSDLPlayerWrapper);
/** Internal player */
private final MSDLPlayer mMSDLPlayer;
@Inject
public MSDLPlayerWrapper(@ApplicationContext Context context) {
Vibrator vibrator = context.getSystemService(Vibrator.class);
mMSDLPlayer = MSDLPlayer.Companion.createPlayer(vibrator, UI_HELPER_EXECUTOR, null);
}
/** Perform MSDL feedback for a token with interaction properties */
public void playToken(MSDLToken token, InteractionProperties properties) {
mMSDLPlayer.playToken(token, properties);
}
/** Perform MSDL feedback for a token without properties */
public void playToken(MSDLToken token) {
mMSDLPlayer.playToken(token, null);
}
}