Merge "Move AnimatedFloat from quickstep to launcher" into tm-qpr-dev
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Android (Google) Code Review
commit
9a6a2c8a2d
@@ -0,0 +1,136 @@
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.anim;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ObjectAnimator;
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import android.util.FloatProperty;
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/**
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* A mutable float which allows animating the value
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*/
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public class AnimatedFloat {
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public static final FloatProperty<AnimatedFloat> VALUE =
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new FloatProperty<AnimatedFloat>("value") {
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@Override
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public void setValue(AnimatedFloat obj, float v) {
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obj.updateValue(v);
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}
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@Override
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public Float get(AnimatedFloat obj) {
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return obj.value;
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}
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};
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private static final Runnable NO_OP = () -> { };
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private final Runnable mUpdateCallback;
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private ObjectAnimator mValueAnimator;
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// Only non-null when an animation is playing to this value.
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private Float mEndValue;
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public float value;
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public AnimatedFloat() {
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this(NO_OP);
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}
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public AnimatedFloat(Runnable updateCallback) {
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mUpdateCallback = updateCallback;
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}
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/**
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* Returns an animation from the current value to the given value.
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*/
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public ObjectAnimator animateToValue(float end) {
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return animateToValue(value, end);
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}
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/**
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* Returns an animation from the given start value to the given end value.
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*/
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public ObjectAnimator animateToValue(float start, float end) {
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cancelAnimation();
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mValueAnimator = ObjectAnimator.ofFloat(this, VALUE, start, end);
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mValueAnimator.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationStart(Animator animator) {
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if (mValueAnimator == animator) {
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mEndValue = end;
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}
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}
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@Override
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public void onAnimationEnd(Animator animator) {
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if (mValueAnimator == animator) {
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mValueAnimator = null;
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mEndValue = null;
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}
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}
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});
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return mValueAnimator;
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}
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/**
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* Changes the value and calls the callback.
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* Note that the value can be directly accessed as well to avoid notifying the callback.
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*/
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public void updateValue(float v) {
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if (Float.compare(v, value) != 0) {
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value = v;
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mUpdateCallback.run();
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}
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}
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/**
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* Cancels the animation.
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*/
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public void cancelAnimation() {
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if (mValueAnimator != null) {
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mValueAnimator.cancel();
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}
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}
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/**
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* Ends the animation.
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*/
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public void finishAnimation() {
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if (mValueAnimator != null && mValueAnimator.isRunning()) {
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mValueAnimator.end();
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}
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}
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public boolean isAnimating() {
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return mValueAnimator != null;
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}
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/**
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* Returns whether we are currently animating, and the animation's end value matches the given.
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*/
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public boolean isAnimatingToValue(float endValue) {
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return isAnimating() && mEndValue != null && mEndValue == endValue;
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}
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/**
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* Returns whether we are currently not animating, and the animation's value matches the given.
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*/
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public boolean isSettledOnValue(float endValue) {
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return !isAnimating() && value == endValue;
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}
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}
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