Move the home button down slightly.

This commit is contained in:
Jason Sams
2009-10-20 14:28:53 -07:00
parent 7d5d746863
commit 96b49d860c
+4 -9
View File
@@ -289,16 +289,11 @@ draw_home_button()
{
setColor(1.0f, 1.0f, 1.0f, 1.0f);
bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
float x = (SCREEN_WIDTH_PX - params->homeButtonTextureWidth) / 2;
float y = (g_Zoom - 1.f) * params->homeButtonTextureHeight;
float scale = 2.0f / SCREEN_WIDTH_PX;
float x = 0.0f;
float y = -(SCREEN_HEIGHT_PX / (float)SCREEN_WIDTH_PX);
y += g_Zoom * (scale * params->homeButtonTextureHeight / 2);
float z = 0.0f;
drawSprite(x, y, z, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
y -= 36; // move the house to the edge of the screen as it doesn't fill the texture.
drawSpriteScreenspace(x, y, 0, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
}
void drawFrontGrid(float rowOffset, float p)