Fix juttering problem with split staging animation

This patch makes it so that app icons no longer jutter uncomfortably when staging and confirming a split from home.

The problem occurred because I used Math.round when calculating the position at which to center the app icon within the SplitPlaceholderView. When an inexact integer is used to calculate the x and y position on every frame, it creates juttering, especially when numerical values are small.

Solved by removing Math.round and using floats going forward.

Fixes: 262308025
Test: Manual
Change-Id: If91d1d3ee52652c155ed7e4e1d4f4620fdc41cc9
This commit is contained in:
Jeremy Sim
2022-12-12 18:18:20 -08:00
parent 6ba531d1aa
commit 8e8352e27e
2 changed files with 14 additions and 14 deletions
@@ -463,20 +463,20 @@ public class PortraitPagedViewHandler implements PagedOrientationHandler {
boolean pinToRight = stagePosition == STAGE_POSITION_BOTTOM_OR_RIGHT;
float insetAdjustment = getPlaceholderSizeAdjustment(dp, pinToRight) / 2f;
if (!dp.isLandscape) {
out.setX(Math.round(onScreenRectCenterX / fullscreenScaleX
- 1.0f * drawableWidth / 2));
out.setY(Math.round((onScreenRectCenterY + insetAdjustment) / fullscreenScaleY
- 1.0f * drawableHeight / 2));
out.setX(onScreenRectCenterX / fullscreenScaleX
- 1.0f * drawableWidth / 2);
out.setY((onScreenRectCenterY + insetAdjustment) / fullscreenScaleY
- 1.0f * drawableHeight / 2);
} else {
if (pinToRight) {
out.setX(Math.round((onScreenRectCenterX - insetAdjustment) / fullscreenScaleX
- 1.0f * drawableWidth / 2));
out.setX((onScreenRectCenterX - insetAdjustment) / fullscreenScaleX
- 1.0f * drawableWidth / 2);
} else {
out.setX(Math.round((onScreenRectCenterX + insetAdjustment) / fullscreenScaleX
- 1.0f * drawableWidth / 2));
out.setX((onScreenRectCenterX + insetAdjustment) / fullscreenScaleX
- 1.0f * drawableWidth / 2);
}
out.setY(Math.round(onScreenRectCenterY / fullscreenScaleY
- 1.0f * drawableHeight / 2));
out.setY(onScreenRectCenterY / fullscreenScaleY
- 1.0f * drawableHeight / 2);
}
}